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thanks for the tipIf someone wants to use the Shapeshifting Fix from Refinements and [Change Avatar when wearing Robes or Armor (Galactygon)] together the latter has to be installed before the Shapeshifting Fix.
Posted 03 November 2007 - 11:16 PM
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thanks for the tipIf someone wants to use the Shapeshifting Fix from Refinements and [Change Avatar when wearing Robes or Armor (Galactygon)] together the latter has to be installed before the Shapeshifting Fix.
Posted 04 November 2007 - 05:58 AM
Posted 06 November 2007 - 12:13 AM
DissObey, on Nov 4 2007, 05:58 AM, said:
Skip: Never Ending Journey v2v42b / BGTNEJ / NEJ2v602 / Baldur?s Gate Trilogy-Never Ending Journey 2 Compatibility Modification v 1Should i just skip all the nej stuff and keep to the order?
Which mods are dependant on nej?
Posted 07 November 2007 - 11:30 AM
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End_BiFF
BP_BGT_Worldmap_v6.6.1
25. CHANGES AFTER THE TRANSITION FROM BG1 TO BG2
NPCFlirt Pack v1.01
Banter Pack v7 für BG2
Azengaard Tactical Encounter MOD v2.0
"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."
My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."
"The study of modern science today is being done by the brain of primitive man."
Posted 07 November 2007 - 12:18 PM
Posted 07 November 2007 - 02:52 PM
Posted 07 November 2007 - 10:19 PM
Posted 07 November 2007 - 10:25 PM
quinlan, on Nov 7 2007, 02:30 PM, said:
Just wondering, from a technical perspective... why would one need to install BGT mods after the transition from BG1 to BG2? Aren't the mods smart enough to know just to modify only BG1 or BG2 resources?25. CHANGES AFTER THE TRANSITION FROM BG1 TO BG2
NPCFlirt Pack v1.01
Banter Pack v7 für BG2
Azengaard Tactical Encounter MOD v2.0[/size][/font]
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 07 November 2007 - 10:56 PM
Edited by aVENGER, 07 November 2007 - 11:14 PM.
Posted 07 November 2007 - 10:58 PM
Quote
Quote
Just wondering, from a technical perspective... why would one need to install BGT mods after the transition from BG1 to BG2? Aren't the mods smart enough to know just to modify only BG1 or BG2 resources?
25. CHANGES AFTER THE TRANSITION FROM BG1 TO BG2
NPCFlirt Pack v1.01
Banter Pack v7 für BG2
Azengaard Tactical Encounter MOD v2.0
Edited by Ascension64, 07 November 2007 - 10:59 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 07 November 2007 - 11:36 PM
I Ride for the King!
a.k.a. Chev
Posted 08 November 2007 - 10:22 AM
"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."
My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."
"The study of modern science today is being done by the brain of primitive man."
Posted 09 November 2007 - 03:51 AM
"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."
My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."
"The study of modern science today is being done by the brain of primitive man."
Posted 09 November 2007 - 01:16 PM
Quote
Multiple Strongholds (Sabre, Baldurdash, Weimer)
Non-Tutu
This component comes in two variants. The first is the original from Ease-of-Use, which allows any character, regardless of class, to acquire as many strongholds as wanted. The second variant is similar, but retains the class restrictions--so a fighter-mage can acquire the Planar Sphere and de'Arnise Keep, but would not be offered the Thieves' Guild or membership in the Noble Order of the Radiant Heart. In the original game, you were also not able to decline the Five Flagons Playhouse, the cabin in the Umar Hills, or the Druid Grove. In either variant of this component, the player can now decline these strongholds when offered.
I Ride for the King!
a.k.a. Chev
Posted 09 November 2007 - 10:25 PM
"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."
My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."
"The study of modern science today is being done by the brain of primitive man."
Posted 09 November 2007 - 11:06 PM
quinlan, on Nov 9 2007, 10:25 PM, said:
I don't know. Please include a link to your current WeiDU.log so that we can easily see how things are installed.One more question: Is there going to be any issue of compatibility between this new install and the worldmap?
I Ride for the King!
a.k.a. Chev
Posted 11 November 2007 - 02:36 AM
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Please include a link to your current WeiDU.log so that we can easily see how things are installed.
Edited by quinlan, 11 November 2007 - 02:37 AM.
"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."
My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."
"The study of modern science today is being done by the brain of primitive man."
Posted 11 November 2007 - 03:01 AM
Edited by 10th, 11 November 2007 - 06:13 AM.
Posted 11 November 2007 - 07:29 AM
10th, on Nov 11 2007, 03:01 AM, said:
When shall they be copied into the override? Immediately after TS?Don't install "Minor Dialogue Restorations" from BG1 Unfinished Business at the moment as it will break Jaheira in BG2. Moreover don't use WeiDU 202 if you want to install Ice Island Level Two Restoration.
Thread
Almost forgot another "bug". In TS-BP 6.10 Dakkon's Blade automatically upgrades at certain levels. Unfortunately this doesn't work on human dual-classed characters due to the fact that CheckStatGT(Myself,X,LEVEL) only checks for the first level.
SHS-Thread
As Vlad only provided a post-install fix I'll attach identical .baf-files.
10th
Posted 11 November 2007 - 08:05 AM
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Therefore an Set AI Script Effect has to be added to the first four blades. The attached itm-files have that, alternatively one could probably simply copy the itm-files from TS into the \itm directory of BPIF you use the files from Tortured Souls for Big Picture 6.10 you get the following:
- Working weapon upgrades as all bcs-files are assigned to their corresponding items.
- Totally weird text instead of your normal item names and descriptions.
On the other hand you've got the option to use the files from Big Picture v177:
- No upgrades
- But normal item names and descriptions
Edited by 10th, 11 November 2007 - 02:28 PM.