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Description of the Mod


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#1 -Beelzenomen-

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Posted 19 October 2007 - 12:38 PM

I can't figure out what this mod is, other than "a collection of quests and items." I've paged through previous topics and found a number of broken links to a readme or description of this mod, but no real accessible information.

I'm not looking for a walkthrough, just a general description. A readme or something. Apparently there have been readmes or descriptions posted on other sites (or on the non-functioning non-forum part of Spellhold Studios), but there's nothing I can find.

I really might be interested in this mod, but there's not enough information out there to let me know if it's worth mucking up an installation for. Some additional information (but well short of a walkthrough) would be fantastic.

Thanks!

#2 Azazello

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Posted 19 October 2007 - 02:42 PM

It's best to think of the mod as a journey of discovery. The developer specifically did not want to have all details pre-published. If you have a problem with that, best not to install it.

If you new-ish to the whole MegaInstall way of playing, I recommend not installing CtB because you're likely to miss its specific charms.

I would recommend installing it without other big mods.

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#3 -Beelzenomen-

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Posted 19 October 2007 - 09:53 PM

Well, it appears to be well beyond not wanting "to have all details pre-published." Apparently there is to be no information available, unless one is willing to have everything spoiled by reading through the bugfix topics here.

I can understand not wanting to reveal details about "quests and items," I can't understand the desire to say nothing at all about anything--to go so far as to fail to make available previously available information (there apparently was at least a readme once upon a time). I've tried to avoid all the spoilers in the topics, but things I have accidently caught seem to indicate there may be an option to have 8-member parties within this mod. If so, that would be pretty interesting and worth trying, whatever the value of the "quests and items." But somehow telling potential users that information would ruin it?

I don't want to know the details about the quests added, but I do want to know if the mod removes all the original areas of the game and creates an entirely new storyline, for example, or if it replaces the 2nd edition D&D ruleset with the author's own set of rules. And if it did either of those things, that's all I would need to know--I don't need to know what the new storyline is or the details of the new rules.

As it is, potential downloaders are given the choice of knowing nothing about the mod at all (other than where to find the download), or spoiling everything by reading the topics. It would be really nice to have something in the middle.

#4 Tassadar88

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Posted 19 October 2007 - 10:09 PM

I don't want to know the details about the quests added, but I do want to know if the mod removes all the original areas of the game and creates an entirely new storyline, for example, or if it replaces the 2nd edition D&D ruleset with the author's own set of rules. And if it did either of those things, that's all I would need to know--I don't need to know what the new storyline is or the details of the new rules.


As much as I have only played with CtB once, I can assure you that it doesnīt remove anything from the original storyline, and neither does it change the ruleset. It just adds npcs, dialogue and items. I remember the Chores - they start before Chateau Irenicus and are about protagonistīs childhood in Candlekeep, and there were several mid-sized quests along the way, that you could but not necessarily had to do.
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#5 Hoppy

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Posted 20 October 2007 - 05:15 PM

I think you get 2 read me's when you extract the zip or rar archive. One has new NPCS related to the game and the other has a list of quests (or not so much quests as they are more dungeon crawls). The quests you get revolve around what class, race, and alignment of your character so you can never have all the quests in one play. This makes the mod good for replay value by itself or installed with other compatible mods. There are new custom spells, items and areas to explore. None of the original game is altered except when in Irenicus Dungeon, you are teleported back to Candlekeep as a child(dream sequence). The Chores fastforward component allows you to skip the chores for the days of that dream sequence if you install that component. The rest of the content you run into throughout the normal game.
Hope that helps
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#6 melkor_morgoth75

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Posted 22 October 2007 - 02:41 AM

Have a look at the download section for a full list ...

http://www.shsforums...amp;showfile=58

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#7 LordRikerQ

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Posted 29 October 2007 - 07:23 PM

Have a look at the download section for a full list ...

http://www.shsforums...amp;showfile=58

mm75


Its a shame the author of this mod doesnt want detailed released, I know i personally dont give a rats arse about "exploration" I want to know whats going on with my game, and with this mod i dont know even know if its working Post Chores. Definatly going to be getting a uninstall. Thats the shame, for the author to make a mod and alienate players by not giving a guide on how to start or where to look for quests and it ends up not being played.

#8 Hoppy

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Posted 29 October 2007 - 07:38 PM

I have played through it for the most part and giving a second time run through. Have to say I enjoyed it (except the chores) "First times a charm, third time is a screaming headache"
Most of the quests are more Dungeon crawls. I like the feel of the replay. It's kind of like playing BG1 or 2 with out a walkthrough. Just exploring a new game and falling in love with it. Since I have used Near Infinity a lot in the past months, I had to investigate how quests and dialogs go. More technical but a lot less spoilers. The bugs seem almost gone but there is still room for mistakes in the quests not finishing. Like SoS, CtB uses a lot of GLOBAL triggering that if the Globals don't set, you may have to edit or reload. It just has its own frustrations like other big mods.
I thought someone was writing a walkthrough? Strontium Dog?

Edited by Hoppy, 29 October 2007 - 07:39 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#9 Tassadar88

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Posted 29 October 2007 - 11:33 PM

Its a shame the author of this mod doesnt want detailed released, I know i personally dont give a rats arse about "exploration" I want to know whats going on with my game, and with this mod i dont know even know if its working Post Chores. Definatly going to be getting a uninstall. Thats the shame, for the author to make a mod and alienate players by not giving a guide on how to start or where to look for quests and it ends up not being played.

Approaches to playing the game differ as do tastes in all. You do not care for exploration, but other players just might. I have played some parts of the mod two times and I had no problems with bugs of any sort, if that is what you mean. But roleplaying can mean other things than sitting the game through with a walkthrough in your hands.

EDIT:Spelling mostly

Edited by Tassadar88, 29 October 2007 - 11:34 PM.

The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#10 Ascension64

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Posted 17 November 2007 - 06:04 AM

It's best to think of the mod as a journey of discovery. The developer specifically did not want to have all details pre-published. If you have a problem with that, best not to install it.

Did CBisson really say that? Besides, ALL details needn't be published, but a general idea of new quests, how many new areas, lines of dialogue, particularly remarkable features, would still be great.

In my opinion, the current SHS Download Centre description of the mod hints nicely on the statistics, but the quest list doesn't mean much (there are even entries that say 'not a quest'!).

It might be better to generalise the quest list a little more, describing distribution, how to start, and special details if applicable.

It would also be good to point out any specific 'selling' points in the description that might 'grab' the window-browsing player.

If anyone is up to revising the mod description, submission are very welcome.

Edited by Ascension64, 17 November 2007 - 06:22 AM.

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#11 aVENGER

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Posted 17 November 2007 - 06:20 AM

You can find a (somewhat vague) quest and feature list on the CtB homepage.

I've been consulting it while trying to resolve the incompatibility between the "Shadow Thief Improvements" component of RR and the "Captured!" quest from CtB.

#12 Ascension64

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Posted 17 November 2007 - 06:24 AM

Sorry, was updating while you posted. The description there is OK I suppose, but perhaps it appears too detailed. Good for modders for sure.

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#13 Azazello

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Posted 04 December 2007 - 04:26 PM

It's best to think of the mod as a journey of discovery. The developer specifically did not want to have all details pre-published. If you have a problem with that, best not to install it.

Did CBisson really say that?

I'm quoting (paraphrasing?), from memory, from the TeamBG days. :)

It might be better to generalise the quest list a little more, describing distribution, how to start, and special details if applicable.

It would also be good to point out any specific 'selling' points in the description that might 'grab' the window-browsing player.

That might work.