A few female portraits
#1
Posted 18 October 2007 - 04:18 PM
There just aren't enough smiling portraits anyway. So here's four of them. And yes, I did just copy the armour and robes off of BG2 portraits. @_@;;
1. I couldn't get rid of the glow around her hair without erasing too much. She also looks the most photo-like, maybe because her eyes are the only ones I didn't completely redraw.
2. Hair is too blurred, her face looks a bit odd. She could probably go with a shirt under that armour.
3. Tried as I might, I couldn't get the robe to go around her shoulders and still look natural. Imagine she's taking it off, I suppose.
4. I just want to hug her. Her hair is a bit messed up.
So yeah. They're kind of...meh, but it was worth a shot, right?
#2
Posted 18 October 2007 - 05:08 PM
#3
Posted 18 October 2007 - 05:22 PM
The last one reminds me of a young Imoen with brown hair, actually.
#4
Posted 18 October 2007 - 05:34 PM
#5
Posted 18 October 2007 - 06:37 PM
#6
Posted 18 October 2007 - 06:46 PM
But they're all nice, and were I to use female portraits more often I would definitely have to try for one of these.
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
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#7
Posted 18 October 2007 - 06:58 PM
#9
Posted 19 October 2007 - 01:17 AM
theacefes: You have to be realistic as well, you can't just be Swedish!
#10
Posted 19 October 2007 - 11:25 AM
#11 -Amaurea-
Posted 19 October 2007 - 11:39 AM
When I did my portraits, I didn't do a lot of skin repainting, just in certain areas. Try messing around with different filters. I used a series of different sharpening filters interspersed with "painting" session with the smudge brush.
I personally think that photorealistic portraits show up better in game, so it's good to see more choices along those lines!
Amaurea
Portraits for BG1 and BG2
#12
Posted 19 October 2007 - 11:56 AM
#13 -Amaurea-
Posted 19 October 2007 - 12:58 PM
Thanks for the tips. A lot of artists look down on the smudge brush, but it's seriously my best friend of PSP7. I tend to overuse it a bit, but it's a bit better than my older tactic of using the 'edge-preserving smooth' tool x5.
Whatever gets the job done, I say! The smudge brush should not be looked down upon, imo. You need to use it properly not to distort the images. When I started doing portraits for my own games, I used the Edge Preserving Smooth filter a lot. I liked having the control that the smudge brush gave me, though. You can give someone an awesome nose-job with it!
#14
Posted 19 October 2007 - 01:24 PM
Sorry for being a grouch.
I do like the third one, though.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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#15
Posted 19 October 2007 - 01:29 PM
#16
Posted 19 October 2007 - 01:38 PM
#17
Posted 19 October 2007 - 01:43 PM
I skipped over the text and jumped right to the pictures.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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#18
Posted 19 October 2007 - 10:59 PM
Ah, the good old Jasc PSP before Corel bought it and turned it into bloatware. The best way to get rid of that "glow" around an outline is to modify the selection and do an inside feather on it of a pixel or two before pasting it on your background. Of course, if you've already merged layers, it's probably too late for that, so the smudge tool may be your best bet.Thanks for the tips. A lot of artists look down on the smudge brush, but it's seriously my best friend of PSP7.
Nice work, btw.
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#19
Posted 20 October 2007 - 06:04 AM
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#20
Posted 20 October 2007 - 06:40 AM
@ Miloch;; Even my school had better PSP than I did (10) and I couldn't use it, just like I can't use photoshop, because it felt too crowded and had so many things I didn't need. 7 is perfect, and I got it for free.