ahaha, okay.
I downloaded the remix and looked at it, and it's kind of obvious not a lot of people use 1pp on a Mac. Because seriously, those files are *messed* up. I don't have Baldur's Gate on my laptop so I can't check it in-game

but I looked at the .tp2 to make sure it wasn't some clever on-install trick.
PREDICTIONS (please test and verify these)- The papedoll for the male dwarf wizard with a robe no. 4 (e.g. Archmagi robes) will show the original Baldur's Gate II paperdoll
- Male half-orcs or humans will display with mismatched standard BGII shields and helmets.
- Female dwarves/halflings and male dwarves will show mismatched BGII vanilla shields.
- The buckler will display the standard BGII paperdoll image for all characters (or not at all...)
- The male monks should show the standard BGII paperdoll
- Weapons will appear to be floating for most gender/race combinations. (but not all of them!)
- Human female non-fighters should look weird with helmets.
Explanation: (no, read this)Before you start reading, read my first post in this thread. If you have, go on.
Contains guesswork: From what I've been reading on other forums, it seems that the 6 byte 'fake' PLTs that come with 1ppv2 tend to crash Mac installs, where the Windows install simply declares them broken and moves on to read the supplied BAM files. Whoever made the remix had the idea to simply rename my BAM files to PLT, so when the game would be looking for the PLTs, it would read the BAMs.
This is a nice idea, however, it doesn't seem to work.
When tested, it fools you into thinking it does: the game (apparently) won't crash anymore, and it will display
BG1 paperdolls.
But, it isn't using the 1pp files at all. (!) It seems that by giving the game a PLT file that is corrupt but 'readable' ('cause it's originally a BAM) you trigger the same response on a Mac that you do with my 6 byte files on Windows. I could have probably done this, too (the Moinesse files do it and they appear to be working on Windows?), but I figured why waste the ~4 KB for each fake PLT.
Now, why are you seeing
BG1 paperdolls?
Because they are in the Baldur's Gate II game archive files. You're not seeing the 1pp files in your install, but those that actually shipped with the game. For someone who hasn't made the mod (

) the difference might not be obvious right away, but the changes are rather fundamental. (I sort-of verified this by checking the relative placement of your elven paperdoll to the background compared to how it should be.)
The files affected are:
Helmets
Shields
The dolls
Everything else originally uses BAM files, and those are copied over in the remix, so you
will see the 1pp content for weapons, items and description images. (etc.)
Explaining the problems that occur:Because BGII handles the sizing classes differently, the BGI paperdolls are not quite compatible. For instance, in BGI, a human female fighter had the 'large' classification, and all other female human classes were only 'medium' sized. In Baldur's Gate II, all human female characters fit into the 'large' (or rather, N) category.
Since the category determines where and how the weapons are displayed, you will get mismatched images for them - and, you guessed it - the weapons will appear to be mysteriously floating.
1pp subtly alters the paperdolls and changes their position on the screen so they won't have problems 'living in a BGII environment'.
Furthermore, the remix does a similar thing like the Moinesse files: It is not consistent. The CDMW4INV (Male Wizard 4) paperdoll, for instance, is only supplied as a BAM (not one of the fake PLTs), so even if that method was working, the game would still display the standard PLT. The same holds true for almost all of the buckler paperdoll images.
The human or halforc male paperdolls even have the original, working, PLT files copied in the remix. (?) The same is true for shields on female dwarves/halflings and male dwarves. Those shields, when equipped, should look VERY messy (because BAM and PLT don't really mix - at least in that direction and on Windows).
In conclusion, it's the sort of thing that happens when you combine a third of BGI content with a third of BGII content with a third of 1pp content.
Solution:Since the game doesn't appear to have any problems crashing AND loads the archived BAMs just fine, the fix should be pretty simple (after you installed the remix):
1. Download the non-buggy Windows version of 1pp.
2. In your override, rename the CDMW4INV.bam to CDMW4INV.plt
3. Take any BAM and from 1ppv2 and make copies, renaming them to .plt: WPLD1INV - WPLD4INV, WPLH0INV - WPLH5INV
4. Copy another bam to create the '.plt' files WPSD1INV - WPSD4INV
5. Do the same for the rest of the buckler images (WPHD1INV.plt, WPMD1INV.plt, WPSD1INV.plt, WPND1INV.plt)
6. Copy all the 1ppv2 .BAM files to the override and don't rename them.
Because this is kind of weird, I have done this for you here:»»» Click to download from Rapidshare «««^ copying this to your override is the equivalent to Steps 1 through 6.
You should now have a working 1ppv2 install. (you might want to copy the
1ppv3 paperdolls now too while you're at it

)
edit to add: If you do want to install the 1ppv3 files, delete all supplied PLT files. If you don't have a PLT file in your override matching the BAM (e.g. female human monks, CHFM1INV, shouldn't have one), make a copy of the BAM and rename it to .plt.
---
On a side note:By typing this out, I realised the answer to our Moinesse issue:
The shields and helmets
will display properly, but they, and the weapons might appear to float for the Moinesse paperdolls when you use it with 1pp.
Enjoy.
(hopefully last edit: I hate typos I'm an idiot.)csf
Edited by Erephine, 01 November 2007 - 10:08 AM.