
Putting it all together
#21
Posted 23 September 2007 - 06:40 PM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#22
Posted 23 September 2007 - 11:14 PM

I think.
DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~
#23
Posted 24 September 2007 - 01:48 AM

- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#24
Posted 24 September 2007 - 04:22 AM

"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#25
Posted 24 September 2007 - 04:24 AM

- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#26
Posted 24 September 2007 - 04:35 AM
This is Darian's P file. Don't know if I have it correct and would like to know if I do or not:
BEGIN T1DarP
IF ~Global("T1DarJoined","Locals",1)~ THEN BEGIN Kick
SAY ~Are you certain you wish to part ways? I will return to Myrrhavin if so.~
++ ~No, I think we should remain together.~DO~JoinParty()~ EXIT
++ ~I believe this is where we part ways. Farewell, and good journeys.~ GOTO Farewell
END
IF ~~ THEN BEGIN Farewell
SAY ~Good journeys to you as well.~DO~SetGlobal("T1DarJoined","Locals",0) LeaveArea()~
END
EXIT
IF ~~ THEN BEGIN Return
SAY ~You have returned. Do you wish my assistance once again?~
++ ~Wipe that attitude off your face, and the answer will be 'yes'.~DO~SetGlobal("T1DarJoined","Locals",1) JoinParty()~
++ ~No, we should part ways.~DO~LeaveArea()~
END
EXIT
Next, this code string in Darian's tp2 file, which again I would like to have checked over:
COMPILE ~Darian\Dialogues\T1Dar.d~
COMPILE ~Darian\Scripts\T1Dar.baf~
EXTEND_TOP ~AR0400.bcs~ ~Darian\Scripts\T1AR0400.baf~
APPEND ~pdialogue.2da~ ~T1Dar T1DarP T1DarJ T1DarD T1Dar25J T1Dar25D T1Dar25~
UNLESS ~T1Dar~
APPEND ~interdia.2da~ ~T1Dar BT1Dar BT1Dar25~
UNLESS ~T1Dar~
Third, how do I assign music files and portraits via the tp2 file?
And lastly, what's the global variable for Bodhi's death?
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#27
Posted 24 September 2007 - 04:42 AM
BEGIN T1DarP IF ~Global("T1DarJoined","LOCALS",1)~ THEN BEGIN Kick SAY ~Are you certain you wish to part ways? I will return to Myrrhavin if so.~ ++ ~No, I think we should remain together.~ DO ~JoinParty()~ EXIT ++ ~I believe this is where we part ways. Farewell, and good journeys.~ GOTO Farewell END IF ~~ THEN BEGIN Farewell SAY ~Good journeys to you as well.~ IF ~~ THEN DO ~SetGlobal("T1DarJoined","LOCALS",0) EscapeArea()~ EXIT IF ~Global("T1DarJoined","LOCALS",0)~ THEN BEGIN Return SAY ~You have returned. Do you wish my assistance once again?~ ++ ~Wipe that attitude off your face, and the answer will be 'yes'.~ DO ~SetGlobal("T1DarJoined","LOCALS",1) JoinParty()~ EXIT ++ ~I would appreciate it.~DO ~SetGlobal("T1DarJoined","LOCALS",1) JoinParty()~ EXIT ++ ~No, we should part ways.~ DO ~EscapeArea()~ EXIT END*Should* work - added a nicer rejoining option, and fixed a few things. I'll leave the others to people who aren't as tired.

- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#28
Posted 24 September 2007 - 05:42 AM
IF InParty(Myself) !StateCheck("B!GAVIN",CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) //other conditions THEN RESPONSE #100 PlaySong(0) PlaySound("BGAV_S1") StartDialogNoSet(Player1) END
Portrait assignment in the tp2:
COPY ~GAVIN/CRE/B!JOLUNS.bmp~ ~override/bjolunS.bmp~ COPY ~GAVIN/CRE/B!JOLUNM.bmp~ ~override/bjolunM.bmp~ COPY_EXISTING ~%tutu_var%prism.cre~ ~override/B!JOLUN.cre~ SAY NAME1 ~Jolun~ SAY NAME2 ~Jolun~ WRITE_ASCII 0x248 ~B!JOLUN~ #8 // override WRITE_ASCII 0x2cc ~B!JOLUN~ #8 // dialogue WRITE_ASCII 0X34 ~bjolunS~ #8 //small portrait WRITE_ASCII 0x280 ~B!JOLUN~ #32 //DV WRITE_ASCII 0x3c ~BJolunM~ #8 //large portrait
Bodhi's death?
Your best bet is to check the dialogues of existing creatures that check for her death, and use whatever variables they use to check for it. Sorry, I haven't looked too much at the Bodhi abduction, so I can't help you there.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#29
Posted 24 September 2007 - 05:52 AM
Imoen also adds Global("DeathOfBodhi","LOCALS",0) - it sets to 1 once she's had her "I am restored" talk.
I think that was what you were looking for. :3
Edited by Choo Choo, 24 September 2007 - 05:52 AM.
theacefes: You have to be realistic as well, you can't just be Swedish!
#30
Posted 24 September 2007 - 05:56 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#31
Posted 24 September 2007 - 05:58 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#32
Posted 24 September 2007 - 10:04 AM
Run a test install if you haven't already.
DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~
#33
Posted 24 September 2007 - 12:21 PM
** ERROR ** [T1DARSETUP.EXE.TP2] not found.
Make sure that you have unpacked the archive correctly and
that you are not trying to run this file from inside an archive.[C:\Program Files\Black Isle\BGII - SoA/Chitin.key] loaded, 590551 bytes
[C:\Program Files\Black Isle\BGII - SoA/Chitin.key] 182 BIFFs, 41793 resources
ERROR: Unable to find DIALOG.TLK in:
dialog.tlk
Please run this program in your Infinity Engine game directory.
FATAL ERROR: Failure("Unable to find DIALOG.TLK")
Is this an actual problem, or did I just make a stupid mistake?
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#34
Posted 24 September 2007 - 12:32 PM
If your mod is called Darian, your WeiDU installer should be named setup-Darian.exe. Your tp2 should be named setup-Darian.tp2. You can leave the .exe out of the tp2 name.
You can package the tp2 inside the mod folder itself, and I recommend it.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#35
Posted 24 September 2007 - 12:38 PM
C:\Program Files\Black Isle\BGII - SoA\Darian\setup-Darian.exe.exe
{SETUP-DARIAN.EXE.DEBUG} Queried (pid = -1)
Wouldn't let me do anything-I had to exit out of Weidu manually.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#36
Posted 24 September 2007 - 12:44 PM
I have no idea if that's what bugging it, though, so don't take my word on it.
Edited by Choo Choo, 24 September 2007 - 12:44 PM.
theacefes: You have to be realistic as well, you can't just be Swedish!
#37
Posted 24 September 2007 - 12:56 PM
If you run on windows,
Tools>folder options>view
Select "show hidden files and folders"
De-select "Hide extensions for known file types"
Refresh the view. Now that you see all the ridiculous extensions on everything, rename the files the way you want them.
Edit: You should also de-select "Hide protected operating system files (recommended)". Any time you have a file with pictures in it, like the portraits folder, the system will create a file called Thumbs.db, which is nothing useful, just thumbnails to put pictures on the files. You should delete these before packaging.
Edited by berelinde, 24 September 2007 - 12:58 PM.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#38
Posted 24 September 2007 - 01:12 PM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#39
Posted 24 September 2007 - 01:15 PM
rtannahill<at>msn<dot>com
Send it as an archive, either RAR or ZIP, whichever is easier. It would probalby be easier for me to explain once I've seen it.
Edit: lest you become discouraged, it is not unusual for a brand new mod to take days to get to the point where it will install.
Edited by berelinde, 24 September 2007 - 01:16 PM.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#40
Posted 24 September 2007 - 01:19 PM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri