If anyone could do some leg-work and get me the info on each mod that uses new animations, what slot they use, and a current list of their use of the IC (IWD) animation use... that would be REALLY helpful. I simply do not have the time to download every mod to check them all out.
Here you go:
BG2 Animation Slots
Also, here is the source spreadsheet if you want to sort it differently (it's sorted by prefix). This includes an analysis of all animations added by the larger mods. I started with King Diamond's spreadsheet and Galactygon's readme for Bestial Animations and went from there.
Thank you VERY much. Yeah, that helps alot.
As you can see, there are loads of conflicts. Frankly, I don't know how anyone does a mega-mod install, since they'll be overwriting creature animations left and right. Maybe that is exactly what happens and no one knows what the original creatures should've been. (Though you'd think when you see something like "Drider- Death" and you just killed a Wight, you'd get suspicious...). Total conversions, as you said, are different but even those might be running out of slots, and most of the other mods are supposed to work together in BP installs.
Well, my latest upload ends many of the conflicts. I have uploaded the Wights (more
IWD undead) to the Mummy slot. This frees up 7 slots and ends more conflicts. I have a few slot reservations... so that list you gave here will change a bit. I still need to sort out some of Galactygon's assignments... he didnt know, but her overwrote two key slots. We have discussed it together.
I think all these conflicts could probably be resolved, but it might take some work and some serious patching. It looks like you and Galactygon use the IWD style animation naming scheme, which is probably the most efficient. That way you have separate series under each 4-letter prefix for each weapon. The drawback is you need to make sure all the CREs have that particular weapon (or so I'm guessing). Another drawback is the death animation thing, though it sounds like you have a workaround (though I'm not sure how well it works).
Yeah, I am suprised that there havent been more complaints about conflict. Or perhaps... the current conflict is minimal. Not sure, I dont have a mega install. But future conflict can certainly be avoided with some careful planning.
Cuv, did you know your slots MWAVD and MWAVF for the IWD Shadows (and maybe the Ghost too) duplicate Galactygon's in the MLER (0xE050 IC_LICHBLACK) slots? Maybe you can put something else in the duplicate slots, since they're already assigned. Although your assignments might make more sense if all animations on the same slot share the same death animation (it doesn't make sense to have, say, a wight and a beetle on the same slot in that case).
I'd like to see some of the reptilian creatures (Trocopotaca, Grillig, Gronk) assigned next. I'm thinking maybe one of the basilisk or salamander slots could be rearranged for this... not sure.
So leaving the conflicts between existing mods aside, are there any slots open now? I didn't look to see if there are any more unused slots in the game, just those slots used by other mods.
Yes, I know about MLER... G and I have discussed it. That slot will need to be de-composed. Have faith... not even remotely finished yet.
As for free slots... you bet! Here is a current list of Assignments and free slots (and pending assignments):
Assigned Slots (real or pending)
0x7F2B MMAX MDK2_MAX // 32555 = Restored Death Tyrant with RTW
0x7F31 NELL ELLESIME // 32561 = Reserved for Fall From Grace/pending
0x7F33 MKUR MDK2_KURT // 32563 = New Ellesime slot/pending
0x7F34 MDOC MDK2_DOCTOR // 32564 = Holding out for something special
0xE0F2 MWAV IC_WAILING_VIRGIN // 57586 = Ghost Slot Core
0xE080 MMUM IC_MUMMY // 57472 = Wight Slot Core
Free Slots (dont you dare go running off to fill these
)
0xE300 MGHO IC_GHOST // 58112 = Free Slot per Ghost Slot
0xE310 MGH2 IC_GHOUL // 58128 = Reserve for Liam per Wight Slot
0xE320 MGH3 IC_GHAST // 58144 = Free Slot per Wight Slot
0xEA10 MSH1 IC_SHADE // 59920 = Free Slot per Ghost Slot, removes conflict with BA
0xEA20 MSH2 IC_SHADE2 // 59936 = Free Slot per Ghost Slot
0xEC00 MWIG IC_WIGHT // 60416 = Free Slot per Wight Slot
0xEC10 MWI2 IC_WIGHT2 // 60432 = Free Slot per Wight Slot
0xEC20 MWI3 IC_WIGHT3 // 60448 = Free Slot per Wight Slot
0xEE00 MZO2 IC_ZOMBIE // 60928 = Free Slot per Wight Slot
0xEE10 MZO3 IC_ZOMBIE2 // 60944 = Free Slot per Wight Slot
Edit: Oh, I forgot there were a few animations I couldn't identify exactly. I could guess, but I don't want to do that. Anyone know what these are?
All IWDII - Two goblins, Neo-Orog Elite, Feyr and Greater Feyr
I resolved the problem with the CVWights upload... you may proceed. I had forgotten to remove the Temp patch item for the in-game mummies... and assign a real one. Done now.
Cuv