More animation slots? I saw these listed in another post over at BA, According to the post they work. They are not currently listed in my animate.ids
0xe040 IC_HISTACHII (MHIS)
0xe0c0 IC_TROLL_SNOW (MTSN)
0x0d0 IC_UMBERHULK (MUMB)
On the topic of animation slots does ANISND.ids serve any purpose? I noticed that many animations have no listing in it and yet still work fine in the game.
Thank you Kwait... will take a look. I may be what I have already tried then.
Chronis: Yes, ANISND.ids does serve a purpose. It lists the 2da entries for all the animation slots sound files. If you want the animation slot to have a soundset... then you create a 2da for it;
ie: MWAV.2da would allow you to assign a soundset to the Wailing Virgin animation. Alot of the animations already have a soundset assigned, but you can create and use your own. The file is also a handy dandy little reference guide to the animation prefix of each slot.
I have a complete Animate.ids and will gum up the whole thread by posting the common missing segments in it rather than just uploading it so you can see what else you might be missing.
0x1200 DRAGON_RED
0x1201 DRAGON_BLACK
0x1202 DRAGON_SILVER
0x1203 DRAGON_GREEN
0x1204 DRAGON_AQUA
0x1205 DRAGON_BLUE
0x1206 DRAGON_BROWN
0x1207 DRAGON_MULTICOLOR
0x1208 DRAGON_PURPLE
0x1300 DEMIGORGON
0x7100 BASILISK
0x7101 BASILISK_GREATER
0x7310 ELEMENTAL_FIRE
0x7311 ELEMENTAL_FIRE_SMALL
0x7312 ELEMENTAL_FIRE_PURPLE
0x7313 ELEMENTAL_FIRE_SMALL_PURPLE
0x7314 BURNING_MAN
0x7320 ELEMENTAL_AIR
0x7321 ELEMENTAL_AIR_SMALL
0x7F2B MDK2_MAX
0x7F33 MDK2_KURT
0x7F34 MDK2_DOCTOR
0x7F35 MIST_CREATURE
0x7F38 WIZARD_EYE
0x7F39 BLOB_MIST_CREATURE
0x7F3A HULA_WIZARD
0x7F3B SOLAR
0x7F3C ANTISOLAR
0x7F3D MELISSAN
0x7F3E FIRE_GIANT
0xE000 IC_CYCLOP
0xE010 IC_ETTIN
0xE020 DONOT_USE
0xE040 IC_HISTACHII
0xE050 IC_LICHBLACK
0xE060 IC_LICH
0xE070 IC_MINOTAUR
0xE080 IC_MUMMY
0xE090 IC_MERILITH
0xE0A0 IC_ICE_TROLL
0xE0B0 IC_TROLL1
0XE0C0 IC_SNOW_TROLL
0xE0D0 IC_UMBERHULK
0xE0E0 IC_CORNUGONSKI
0xE0F0 IC_ICE_GOLEM
0xE0F1 IC_GLAB
0xE0F2 IC_WAILING_VIRGIN
0xE200 IC_BEETLE_COPPER
0xE210 IC_BEETLE_FIRE
0xE220 IC_BEETLE_BLACK
0xE230 IC_BEETLE_RHINOCEROS
0xE300 IC_GHOST
0xE310 IC_GHOUL
0xE320 IC_GHAST
0xE400 IC_GOBLIN_AXE
0xE410 IC_GOBLIN_BOW
0xE420 IC_GOBLINELITE_AXE
0xE430 IC_GOBLINELITE_BOW
0xE500 IC_LIZARDCASTER1
0xE510 IC_LIZARDMAN2
0xE520 IC_LIZARDCASTER3
0xE600 IC_MYCONID
0xE610 IC_MYCONID2
0xE700 IC_OROG1
0xE710 IC_OROG2
0xE720 IC_OROG3
0xE800 IC_ORC_MELEE1
0xE810 IC_ORC_RANGE2
0xE820 IC_ORC_MELEE3
0xE830 IC_ORC_RANGE4
0xE840 IC_ORC_SHAMAN
0xE900 IC_SALAMANDER
0xE910 IC_SALAMANDER2
0xEA00 IC_SHROOM
0xEA10 IC_SHADE
0xEA20 IC_SHADE2
0xEB00 IC_SKELETON0
0xEB10 IC_SKELETONA
0xEB20 IC_SKELETONB
0xEC00 IC_WIGHT
0xEC10 IC_WIGHT2
0xEC20 IC_WIGHT3
0xED00 IC_YUANTI
0xED10 IC_YUANTI2
0xED20 IC_YUANTI3
0xEE00 IC_ZOMBIE
0xEE10 IC_ZOMBIE2
0xEF10 IC_WATER_WIERD
BGT also contains a second slot for the Fire Giant specifically for Yaga Shura. The slot works, but is coded to use the BGII fire giant animation... so I am not sure it is necessary to list.
The MDK slots should be listed in your ids, but left them here to point them out. They are fully functional slots. I use MDK2_MAX for the better Death Tyrant animation. Also kept in here all the dragon slots for reference.
This also shows all of the
IWD animations slots that are coded in BGII.
Edited by Cuv, 09 November 2007 - 09:16 PM.