Letter-writing mod
#1
Posted 11 September 2007 - 03:06 AM
We (pardon the royal we, but like our other projects it's very much a joint effort) had the idea of incorporating letter-writing into BGII. A gnome in the Government District would offer to send a letter to anyone you like (within reason - Spellhold is a big no-no; you'd get your money back). You could choose who to send it to from a list, and choose what sort of tone you want to write, too. Like, if the Windspear Hills quest is done but you haven't killed Firkraag, you could do:
"I'd like to send a threatening letter to Jierdan Firkraag, please, saying that I'll come and squash him just as soon as I've got enough XP"
After X amount of time, you could return to the gnome and he'd give you a letter from Firkraag saying something like:
"Bring it, dude. You suck, and I'm not even going to break my claws when I kill you."
...buuut with a little more of that good ol' Firkraag wit.
We were thinking that you could try to contact NPCs from BG1 and ask how they're doing, or send well wishes to Logan Coprith after the Trademeet quest is done, or send "how are things" messages to your strongholds. You could even send gifts to your loved ones if you'd separated from them, and once you got them back in the party they would comment.
Also, NPCs in your party could ask to send letters to loved ones or their families. For instance, Imoen could ask if she could send a crate of beer to Winthrop, or Jan could ask to sign up to Gnomish Inventors Monthly, or whatever. Then after X amount of time, when you return they could receive something - a present, or a letter which you could then read.
So! If you like the idea, please say so. If you don't, say so even more (and please say why). If you have any ideas at all about which in-game NPCs you'd like to write to, what you'd like to send them (tasteful, please - no bras to Anomen or anything like that) or what you think party NPCs would like to send or receive, then please reply to this thread!
Co-creator: Faren | The Luxley Family | Nathaniel
#2
Posted 11 September 2007 - 03:14 AM
Definetly plenty of comediac and serious like content potential in such an idea.
And not to mention it'd offer insights into NPCs that we don't see all *that* often in banters or dialog for the non-joinable NPCs.
And I'll say this now, the cross-mod content is bound to be explosively huge in measurement, qutie the ambitious idea Miss Sakaki.
Just about that Winthrop idea though, when
Anyways thats only a theory, who knows the truth for sure, but one thing is certain, is that we never hear from them again. Ever.
Anyways, good thinking. So this one has my support, without question.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#3
Posted 11 September 2007 - 03:24 AM
Very nice!
Edit: You know, I never went back to Candlekeep to check. I wonder what you'd find. By the way, in PnP D&D, dopplegangers don't always kill the people they impersonate. With the PC stuck in the catacombs, you'd never know. It is certain that Gorion was dead before the dopplegangers came, so there was no living Gorion to observe. I'm pretty sure Elminster wasn't killed, because you bump into him again in BG2, if you've got Jaheira in your party.
Edited by berelinde, 11 September 2007 - 03:27 AM.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
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#4
Posted 11 September 2007 - 03:26 AM
We're glad both of you like the idea! There will definitely be both comic and serious parts - and yes, the expansion of both the PCs and NPCs was what attracted us to the idea.
We were saying what a pity it was that so many BGI characters turn up again or die, because it certainly puts a crimp on sending stuff to them!
ETA: I'm really going to have to read through BGI stuff to remind myself about them! It's been such a long time...
Edited by Feuille, 11 September 2007 - 03:27 AM.
Mystery, self-deception and shameless flirting. Rejoice, for the Luxley family is now released!
Sweet tooth? Why don't you try out Nathaniel? Now out for SoA and ToB!
#5
Posted 11 September 2007 - 03:40 AM
(though again, that is another ambigious statement, that requires more than one answer )
Anyways, it I think it would've made sense, if
Anyways, this could get OT and end up growing into a huge debate, so I'll rest my case there.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#6
Posted 11 September 2007 - 03:59 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#7
Posted 11 September 2007 - 04:34 AM
I like the one with the strongholds - it would make it better for a player with his stronghold located a bit far off - mostly
And as for the rest - plenty of opportuinty coming from here
#8
Posted 11 September 2007 - 06:08 AM
Perhaps instead of going back to the letter sender he can send a runner to you with a reply. It's pretty much the same thing as sending one out with your letter. Just a thought.
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan
#9
Posted 11 September 2007 - 06:21 AM
Pocket Plane mods and modlist etc.
#10
Posted 11 September 2007 - 06:22 AM
@ Kellen: we've given the runner vs pickup dilemma a lot of thought, and we've decided to have letter pick-up instead. That way, you can have many things waiting for you at once, for your party NPCs as well, and not have multiple people turning up. It's also for our peace of mind! (After Luxley SoA bugtesting, neither of us want to see the back end of a complex script ever again!)
ETA: Thank you, jcompton. Your comment warms the cockles of my heart.
Edited by Feuille, 11 September 2007 - 06:23 AM.
Mystery, self-deception and shameless flirting. Rejoice, for the Luxley family is now released!
Sweet tooth? Why don't you try out Nathaniel? Now out for SoA and ToB!
#11
Posted 11 September 2007 - 06:46 AM
Please combine this with Romantic Encounters. I think even when <CHARNAME> isn't around to give
SpoileraSpoiler, <PRO_HESHE> should be able to send aSpoilerpromising to do so at some laterSpoiler.
ZOMG crossmod content!
Co-creator: Faren | The Luxley Family | Nathaniel
#12
Posted 11 September 2007 - 10:15 AM
Alora - Still alive
Ajantis -
Coran -
Branwen - Still alive
Xan - Still alive, though he is doomed
Xzar -
Montaroum -
Dyhanier -
Khalid -
Yeslick - Still alive
Kaigan - Still alive
Faldorn -
Jaheria - Still alive, and with you unless removed from party. YAY!
Minsc - Same as before, tho the big fella can't go where she can.
Imoen -
Safanna -
Skie - Brat is still alive.
Eldoth - Alive when I last saw him, dead when I see him next I promise.
Garrick -
Well, tis as far as I can remember, this helpful?
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#13
Posted 11 September 2007 - 11:11 AM
Shar-Teel: still alive, somewhere
Viconia: waiting for you in the Government District
Kivan: presumably went off to join Deheriana, but available as a mod by Domi
Tiax: Spellhold
Edwin: found work in Athkatla
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#14
Posted 11 September 2007 - 11:13 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#15
Posted 11 September 2007 - 11:22 AM
#16
Posted 11 September 2007 - 11:35 AM
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#17
Posted 11 September 2007 - 11:43 AM
And a few ideas, and I like the idea of challenging someone via letter or etc., as with Firkraag, after you have cleared the area, one could go back to town and send him a challenge, after which it could have different kinds of responces based on what you send! You could bribe someone, kill someone for a friend, frame, steal... And as the rewords go, one could get his hair full of assasins, traders, betrayers...
Deactivated account. The user today is known as The Imp.
#18
Posted 11 September 2007 - 02:19 PM
You should DEFINITELY be able to send Anomen a bra, but ONLY if you're not romancing him! Then you should be able to make fun of him mercilessly!
"Anomen! You must be engaging in most unknightly behaivor! What kind of disreputable women are you fraternizing with?"
I can just picture him deny deny deny, while charname sends him undergarments in increasing proportions, until he finally catches charname in the act! Then he gets so mad he leaves the party, then comes crawling back the next day. Good times...
#19
Posted 11 September 2007 - 02:55 PM
edit: erm, that was Feuille, not me. That's what comes of stealing her laptop to post earlier!
Edited by Miss Sakaki, 11 September 2007 - 03:33 PM.
Co-creator: Faren | The Luxley Family | Nathaniel
#20
Posted 11 September 2007 - 03:18 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC