Screen
Game stops, we all just stand, and i can only press alt+f4 for exit.
Edited by Toxeus, 16 September 2007 - 07:50 PM.
Posted 16 September 2007 - 08:47 PM
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
Posted 16 September 2007 - 09:04 PM
And what if i have them both but have no early saves?The only solution so far is to not have Paraway in the group when Althon is first introduced and you accept him in, or reject him. Then you can grab both and not have the cutscene trigger at all when returning to the Swamp a second time.
Can i fix it myself (with Near Infinity or something)? Then please explain howThe patch will be released in the next version.
Posted 16 September 2007 - 09:37 PM
Have you tried of kicking one(Althon) of them out just before you go back, and then take him back in Saltmarsh?Can i fix it myself (with Near Infinity or something)?
Deactivated account. The user today is known as The Imp.
Posted 16 September 2007 - 09:39 PM
Edited by Solar's Harper, 16 September 2007 - 11:52 PM.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
Posted 16 September 2007 - 10:06 PM
Posted 17 September 2007 - 01:09 AM
Posted 17 September 2007 - 05:59 AM
Something strange during march from swamp to Saltmarsh, when i return to council to tell about alliance.
Screen
Game stops, we all just stand, and i can only press alt+f4 for exit.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
Posted 17 September 2007 - 10:26 PM
Posted 18 September 2007 - 12:26 AM
Posted 18 September 2007 - 12:57 AM
Posted 18 September 2007 - 12:37 PM
Posted 18 September 2007 - 03:20 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 18 September 2007 - 07:45 PM
I may change this to allow you to jump straight there from Saltmarsh but the idea was originally to guide you to Mistmoor first.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
Posted 25 September 2007 - 01:50 AM
Posted 25 September 2007 - 02:59 AM
Actually they do, but she has an item(necklace) that make her immortal, it should be removed after one goes and does the task for Catharandamus in the Saltmarsh, but as I don't know how to do it or haven't got it to work yet, as there is no water bottle nor any where to put is inside the church... but this all only has the effect you mentioned as there is no other effects such as surprice meating with Catharandamus when you leave Saltmarsh, but I believe that they are in the prosess of being implemented. PS, I tried to be as vague as I could to not spoil anything... I failed, I know. But there is only a slite chance that I am even right so... as I am not part of the moding team.Aleigha's hitpoints don't go below 1.
Deactivated account. The user today is known as The Imp.
Posted 25 September 2007 - 03:18 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 25 September 2007 - 06:52 AM
Edited by leahnkain, 25 September 2007 - 06:53 AM.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
Posted 26 September 2007 - 09:40 AM
Candella isn't missing any points, she has points in all skills which players would never use. Like detect illusions. I didn't want her to take anything away for Shadow, so I built her skills differently. Jarno, thank you for the compliment, I did my best to try to make CA's maps match the original modules. Sanjana helped create many new maps too. The Silver Princess has been a long time favorite module of mine. Expect more low level modules to be included in the future.(the outdoor maps are done for them, as well as 60% of the dialogs.) We want the player to have a lot of choices based on their stlye of play.