Piney Bluff will be available at some point. There will actually be another mod series to follow instead of the U/Saltmarsh mods if you like.
Interesting about the missing P files, I just verified, and yes we don't have them for those two. There is also alot of banters and interjections into the game that will be forthcoming for all of the new NPCs, I just had to stop at some point to try to get this out.
Thanks for the comments on the new areas. Leahnkain has worked hard to create new areas for us to enjoy. I have a few more to add in the next version.
Oh, I have a fix for the Glowfire sword. The problem seems to be with the type of fire damage I was using. I changed it and so far the sword works for me. I'll post it later with it's missing inventory graphic. You would have to reinstall to use the item since it needs a description. Placing into the override folder will probably give you a very strange name and description, but it would work.
Blackthorn constantly talking and changing his gang into werewolves - this is still in 0.42. Fixed for next version.
Sahuagin and lizardman areas - Lizardman Minister and Merman leader (if you removed the lizardmen) both now offer a rest option in their dialogs. Saltmarsh captian dialog if you removed the lizardmen now works.
Edited by Sir BillyBob, 09 September 2007 - 06:33 PM.