I'm trying to completely fix these's monster's immunities as well as their range on attacks etc and also their complete PnP abilities including but not limited to invisibility detection, full dragon/demon immunities, vorpal/poison/panic on attacks, immunity to critical hits cause of their size, regeneration as well as fixing their correct number of attacks, thac0, resistances, saving throws and mainly their HP and levels to reflect their POWER.
(Some mods like Longer Road and Kensai Ryu as well as Horred have already done great work with some of those beasts on many of their mods but I want to kinda do the same for mega installs.)
This mainly goes for mega mod installations such as TDD,SoS, TS, RoT and BP. I just noticed in the game that tons of these monsters in both BP, TDD and all those mega mods have severe issues of mistakes on all these areas or some times it's just small flaws.
( For example the dragon "dragtope.cre" from TDD is completely screwed up immunities missing as well as completely screwed up inventory with tons of helmets or rings.... rofl. Also many dragons miss their dragring.itm which is a classic dragon immunity ring item)
What I aim is to fix many of these creatures to provide a more realistic dnd environment per PnP ( 2nd edition since bg2 supports it) so that the player "really" respects these fearsome beasts when he encounters them. ( I would really like to do the same with scripting but thats almost impossible for a nonprogrammer.)
The only problem is that i'm not a "really" experienced programmer so I "will" need some kind of help in all this editing of stuff at times. In the future once I finish, I can upload the files I guess and the modders can decide if they want the improvements or not in their mods.
PS : A question for starters : When I add effects on a creature such as "Invisibility Detection" or "Immunity to backstab"
etc, What things should I be careful of : Example :
"Invisible Detection by script (193)"
Targettype : Unknown (0)
Must be 1 or 2 : 1
Duration : Instant/Permanent (1)
Probability 1 : 100
Are the above enough?? Or should I edit and change more properties like some unknown values in order for it to work?
If the above is enough is it ok to copy and paste an effect from one creature to another? Will it work? Or will the ability effect screw the creature, cause it will get different unknown values then it should?
Any help appreciated, Thanx.
Radagast
Edited by Radagast-The-Brown, 03 September 2007 - 06:38 PM.