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Mod NPC Cheating


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#1 Lathander

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Posted 01 September 2007 - 05:36 PM

Is there any way to cheat through mod romances. With the bioware NPCs theres the CLUAConsole:SetGlobal(?XRomance?,?GLOBAL?,1) code but it doesn't seem to work with mods

#2 Solar's Harper

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Posted 01 September 2007 - 05:42 PM

which mods in particular are causing this problem with cheating?

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#3 Tempest

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Posted 01 September 2007 - 05:46 PM

Use the command AdvanceRealTime("50000"). If you don't get a lovetalk popping up, it usually means it's either time to rest or there's something special scripted (like you need to go to a certain area).

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#4 Lathander

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Posted 01 September 2007 - 05:54 PM

THANKS!

#5 Solar's Harper

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Posted 01 September 2007 - 07:02 PM

ah thought you meant you couldn't set the active variable to a different number.
well anyway, just be awares some mods will lock in current state in a romance so be careful.
anyways yeah, what tempest said... good luck.

Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II.   Fancy link button to Downloads page.
 
CA Forum.  Bugs to be squashed, feedback to be welcomed!

Website at: http://classicadventuresmod.com/
~***~***~***~

When in doubt, lockpick a mudcrab!

Beware the nug conspiracy!