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Finalising BGT-WeiDU v1.05


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#81 Salk

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Posted 23 October 2007 - 01:32 AM

BGT is released as a multilanguage modification and it would not be proper or fair to penalize other languages for the sake of the english one (though no doubt it's the most used). We just have to wait (I use the english version as well).

On a side note, Ascension64 said that the diffuse itch for playing BGT 1.05 will bring him to release after a long time a version of BGT without the BGT Tweaks or the new version of BG1 UB for BGT. It seems to me that this is already a big compromise with his own schedule.

Edited by Salk, 23 October 2007 - 01:33 AM.


#82 -Guest-

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Posted 23 October 2007 - 01:58 AM

So, there will be NO BGT Tweaks or the new version of BG1 UB for BGT in the 1.05 relase? Isn't It just better then to install the 1.04 version?
Or van you manually install the tweaks and UB without screwing WeiDU 1.05 ?

#83 Miloch

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Posted 23 October 2007 - 02:54 AM

Well, in this case, I would have thought that the developer's made an 'undroppable' version just so that they are 'undroppable'.

Yeah, but they also give them the droppable version - kind of pointless if they wanted both fire arrows to be the same (at least if we're talking about kobold commandos).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#84 Ascension64

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Posted 23 October 2007 - 03:13 AM

We are just waiting for the translations
all the english users have to wait? Can't the translations be released as a different mod/plugin/file and release the english version?

Yes, it could. However, I did say in my previous post that I'm currently having some problems installing it, letting alone doing final testing on it, and that I currently don't have the time to address the problem. I'd like to avoid releasing a screwed-up version of BGT-WeiDU.

So, there will be NO BGT Tweaks or the new version of BG1 UB for BGT in the 1.05 relase? Isn't It just better then to install the 1.04 version?
Or van you manually install the tweaks and UB without screwing WeiDU 1.05 ?

New versions of BGTTweak and BG1UB won't be released together with v1.05 of BGT, but they will be done later. The current versions of BGTTweak and BG1UB will install fine on v1.05. The original idea, at least for BGTTweak, for simultaneous releases, was that the new version of BGTTweak adds some new components that complement the new version of BGT-WeiDU. SImultaneous release won't happen this time.

Yeah, but they also give them the droppable version - kind of pointless if they wanted both fire arrows to be the same (at least if we're talking about kobold commandos).

Sorry to beat a dead horse, but what if they only wanted some, but not all, of the arrows to be dropped?

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#85 Miloch

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Posted 23 October 2007 - 03:15 AM

Sorry to beat a dead horse, but what if they only wanted some, but not all, of the arrows to be dropped?

Heh. Now we're really clutching at straws. Then they'd give them fewer arrows of course... :P

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#86 Salk

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Posted 23 October 2007 - 03:54 AM

Well, in this case, I would have thought that the developer's made an 'undroppable' version just so that they are 'undroppable'.

Yeah, but they also give them the droppable version - kind of pointless if they wanted both fire arrows to be the same (at least if we're talking about kobold commandos).


Agreed that it's pointless to make two items perfectly identical. So how pointless has it been to create - just to stay on Fire Arrows - two version of undroppable Fire Arrows for the Phoenix Guard and the Kobolds that are absolutely identical?

This just to mean that the developers have done many pointless things before and we can't just use this logic to discriminate what their intentions have been.

Edited by Salk, 23 October 2007 - 03:55 AM.


#87 Miloch

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Posted 23 October 2007 - 04:11 AM

Agreed that it's pointless to make two items perfectly identical. So how pointless has it been to create - just to stay on Fire Arrows - two version of undroppable Fire Arrows for the Phoenix Guard and the Kobolds that are absolutely identical?

That one's easy. Developer A was working on kobold commandos and cloned his own undroppable arrow for them, made it +2. Meanwhile, Developer B was doing the same thing for Phoenix Guards, unbeknownst to Developer A (and vice versa).

So the game goes into pre-production and this is something that slipped through the cracks of QA, you say? Wrong again. QA Tester C is scanning through the objects, sees a +2 applied to both the kobold and phoenix arrows, wonders why it isn't on the generic arrows of fire, and goes ahead and applies that bonus to those arrows too. QA Tester C isn't a proofreader though, and doesn't bother to update the item description.

Yeah, ok, it's speculation. I already said I'm fine with making this an optional component based on the difference of opinion. It would go something like A) Remove +2 bonus from all arrows of fire, B) Remove +2 bonus from normal arrows of fire only. And of course you can choose C) not to install the component, if you like overpowered items in your game :P.

I don't know if BGT offers this kind of option though, so maybe it's best left for a fixpack.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#88 Salk

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Posted 23 October 2007 - 04:14 AM

I don't know if BGT offers this kind of option though, so maybe it's best left for a fixpack.


Which is what I suggested later on. :cheers:

#89 Ascension64

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Posted 23 October 2007 - 05:54 AM

I don't know if BGT offers this kind of option though, so maybe it's best left for a fixpack.


Which is what I suggested later on. :cheers:

Alright, better stop this before this thread becomes further entwined in Arrows +2 talk.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#90 -Guest-

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Posted 24 October 2007 - 04:08 AM

can't wait for

the new 1.05
new updated Unfinisched buisness
the new tweak pack :)

#91 -Guest-

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Posted 26 October 2007 - 05:50 AM

When 1.05 is released and a clean install has happened, is it better to:
install BGT Tweaks and then the BG1 UB for BGT
or
install BG1 UB for BGT and then install BGT Tweaks

of does it nog matter in what order it is installed?

thanx

#92 Ascension64

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Posted 26 October 2007 - 07:03 AM

Shouldn't matter.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#93 Ascension64

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Posted 03 November 2007 - 04:20 AM

BGT-WeiDU v1.05a released. Topic closed. (http://www.shsforums...showtopic=30070)

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)