It's the same to me.Only way to enter the area without crash is from Underdark Exit,AREA2500.After that,if you first time leave AREA2500,you will meet the five of Drizzt Do'Urden,and if Solaufein is in your group,he will chat with Drizzt.Here is the FUNNY:when I second time leave Underdark Exit to the Small Teeth Pass,AREA1700,I met Drizzt again!Although Solaufein didn't chat with him this time,I can invite him to fight Bodhi again!I didn't try if I invite him the second time there will be two Drizzt Do'Urden in Graveyard to help me.I think it's a Bug with other WEIDU Mod.Fix it will give BGT-weidu a improvement!That is the small teeth pass. When i entered that area my game crashed (also north forest and the other forest), and I think it was because of the Tactics component of improved north forest, improved small teeth pass, etc.
However, when I used the GoToArea CLUAConsole command, they loaded fine and i had no problems.
Hope it helps!
Finalising BGT-WeiDU v1.05
#21
Posted 14 September 2007 - 05:11 AM
#22
Posted 14 September 2007 - 11:51 AM
Can you post a WeiDU.log of this game? When you do, I'll move your posts to a new thread so we can specifically troubleshoot your problem.my game crash if I try to go in joia's house or in the temple of wisdom, but i think it's a bug fix of this new version.
sory, but I have deleted all and reinstalled, i'll try to go in this area to check the problem.
one question, now I installing all with guide of Leonardo Watson "The biggest running Mega-WeiDU Install of all". but when you release BGT-WeiDU v1.05 I must reinstall all ?
i tried to go in joia's house (orginal AR2306 and if i remember the new code is AR6806) and in the temple of wisdom but the game crash again after reinstallation
in attach my weidu.log
Attached Files
#23
Posted 16 September 2007 - 11:48 PM
#24
Posted 17 September 2007 - 12:16 AM
Baldurdash people probably picked this up as an inconsistency error. What do other people think, particular the BG Fixpack people?why is Jon Icarus from Senteol's dialog turned into Jon Irenicus in english bg1.tra?
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#25
Posted 17 September 2007 - 03:49 AM
Since we are speaking of BG1 dialog, I take the opportunity to announce that my job on a revised BG1 Dialog.tlk is nearing completion. It should be part of the BG1 Fixpack but I'll use it for BGT.
Edited by Salk, 17 September 2007 - 03:55 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#26
Posted 17 September 2007 - 05:47 PM
Do you know then, whether this is also the consensus with the BG Fixpack people?My opinion is that at the time BG1 was released Jon Icarus was the tentative name for the BG2 villain, Jon Irenicus.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#27
Posted 17 September 2007 - 08:10 PM
Edited by Gort, 17 September 2007 - 08:35 PM.
#28
Posted 17 September 2007 - 11:12 PM
This choice is backed up mostly by the journal entry after the dialogue:
(6753)
"...We don't know what any of this has to do with the adventure we're on right now, but you never can know. Perhaps it will come in useful in a sequel."
which obviously hints to a character that will return in a future game.
It's possible that Jon Irenicus, being a long-living elf, had former love relations before meeting Ellesime. It's also possible that Jon had committed a "wiked act" towards Centeol before turning into a model for many elves. After all, this would give a little more depth to its corrupted nature and couldn't be seen as an open contradiction. In the dialogue Centeol speaks of a "man" and not an "elf", but the word "man" could have been used loosely to mean a male character rather than a male human. What is more important is that we get the picture of a powerful sorcerer just like Jon Irenicus is. Finally it's interesting to note that Tanova in Bg2 is one of the vampires in Bodhi's lair.
@Ascension64:
have you made any custom corrections to the BG1 Dialog.tlk?
In that case, might you share those with me so that I can check if I have or not already implemented your changes?
Thanks!
Edited by Salk, 18 September 2007 - 05:38 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#29
Posted 18 September 2007 - 01:17 AM
I think I only made the Oberon/Oberan change.have you made any custom corrections to the BG1 Dialog.tlk?
In that case, might you share those with me so that I can check if I have or not already implemented your changes?
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#30
Posted 23 September 2007 - 06:08 AM
So this is my first time playing through BGT...
Little things I've noticed.
Music in BG1 was hard to get going. I Did Not however instantly run GUI setup.. and once I did run it I was already playing a game.. (because I came to the forums and found out I was supposed to run it.) I then ended up downloading http://vlad.blackwyr...es/bgtsongs.exe .. Which made everything work.. but only after I started a new game. I have no idea if I had tried starting a new game after I ran your GUI setup or not.. So ... a little confusing though not your fault.
I'm only at the bandit camp right now and this what i've noticed so far. (These are very minor and do not ruin game play in any way.)
1. Carnival Area.. The guy in the opium tent says the wrong lines.. the right lines are said by someone in a house in Bergost... I'm sorry i don't know which house.
2. Area east of gnoll stronghold: Your supposed to meet a gnoll that coments on eating dynaheir... not there.
3. Area south of Ulcaster: There is supposed to be a quest with a farmer where you protect his cows from Xvarts.. not there.
And that's all I've noticed.
The game crashes every now and then but it did that before BGT ...usually after an autosave.
#31
Posted 23 September 2007 - 06:17 AM
Number 2 is not a bug. The gnoll won't appear if you have already saved Dynaheir: this fixes a dialogue inconsistency.
I can't comment on number 3 because I have never reached that area.
Edited by Salk, 23 September 2007 - 06:18 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#32
Posted 23 September 2007 - 03:55 PM
The farmer and cows don't appear if you didn't meet him before clearing Nashkel mines.3. Area south of Ulcaster: There is supposed to be a quest with a farmer where you protect his cows from Xvarts.. not there.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#33
Posted 23 September 2007 - 04:33 PM
This really makes the game feel new.
Thanks for making such an effort.
Too bad they never made a planescape 2 so that the same could be done.
#34
Posted 23 September 2007 - 06:50 PM
Is there a 1.05 Beta version to download?
I will do a backup of the installed mods just before installing BGT-WeiDU 1.04; when the new version become available I will re-install the remaining mods. Hope it will do the trick.
#35
Posted 23 September 2007 - 07:05 PM
Its not ready yet, unfortunately. I'm waiting for a few translations to come in.Cannot wait, really.
Is there a 1.05 Beta version to download?
I will do a backup of the installed mods just before installing BGT-WeiDU 1.04; when the new version become available I will re-install the remaining mods. Hope it will do the trick.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#36
Posted 23 September 2007 - 10:39 PM
#37
Posted 24 September 2007 - 12:07 AM
Its not ready yet, unfortunately. I'm waiting for a few translations to come in.
So the bugfix stage is OK. A pity we have to wait for a few translations.
May I help? I understand English, French, Italian and Spanish and can translate them to English and/or Spanish.
#38 --Dradz--
Posted 24 September 2007 - 01:12 PM
Its not ready yet, unfortunately. I'm waiting for a few translations to come in.
Hello,
Since i just discovered this fantastic mod (working very well, but i don't want to have to restart from start so i wait v1.05 for really enjoy the bgt experience) if you need help for french translation, i will be very glad to help you
Just post here a file to traduce and i will try to do it ASAP.
Thanks for creating BGT, and good luck for v1.05 release
#39 -SURGE-
Posted 24 September 2007 - 02:17 PM
SaW that the original BSGT mod had a xp problem with lock picks and scribing scrolls at the sart of BG1, where these corrected?
#40
Posted 24 September 2007 - 07:20 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)