D&D 4th edition announced
#1
Posted 17 August 2007 - 04:37 AM
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#2
Posted 17 August 2007 - 11:01 AM
I still haven't bothered to learn 3E rules.
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#3
Posted 17 August 2007 - 11:11 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#4
Posted 17 August 2007 - 11:14 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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#6
Posted 17 August 2007 - 12:39 PM
Arg, for a creature of Chaos, the rules have always been the same, there are none!
Isn't a commitment to a lack of rules a rule in itself?
Anyway, I hope this means they'll be making some of the 3E supplements available like they did with 2E :/
Edited by Azkyroth, 17 August 2007 - 12:40 PM.
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#7
Posted 17 August 2007 - 04:58 PM
#8
Posted 17 August 2007 - 05:04 PM
Ah well, life's tough. Get used to it.
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#9
Posted 18 August 2007 - 12:07 AM
Quoted for Truth.The best part about any new edition is all the bitching and moaning from the players. Dragon magazine was probably at its most entertaining around late 2001 when pretty much every letter was somebody BAWWWing about the new rules and how much they hated WoTC.
I'm curious as to what they'll do with things. Also, as someone who tends to play most of D&D online these days, the announced 'digital tabletop' sounds very, very interesting.
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#10
Posted 18 August 2007 - 04:45 AM
Quoted for Truth.The best part about any new edition is all the bitching and moaning from the players. Dragon magazine was probably at its most entertaining around late 2001 when pretty much every letter was somebody BAWWWing about the new rules and how much they hated WoTC.
The same thing happened when 2nd edition came out, and 3rd, and 3.5. Nowadays I find it quite funny to watch, if not to participate in.
For sheer vitriol nothing I've seen can match the reaction to Traveller: The New Era got from many old CT/MT fans.
I'm curious as to what they'll do with things. Also, as someone who tends to play most of D&D online these days, the announced 'digital tabletop' sounds very, very interesting.
It does look that they're trying to make playing online a major part of the game. That's actually a bit off-putting for me, but I'm lucky enough to have a good group of players around. Certainly though some of the Digital Initiative proposals look like making online play really practical. Though I hope it will be possible to use 3.5 rules with this, since I'm a little worried about the direction the 4E rules may be going. I have a feeling that they will be similar to the Star Wars: Saga Edition rules, which took the game in a direction I don't really like. But until there's more information out it's not really possible to judge things fairly.
Though having looked at a few of the previews, Dwarf as a class is a real blast from the past.
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#11
Posted 18 August 2007 - 05:03 AM
It does look that they're trying to make playing online a major part of the game. That's actually a bit off-putting for me, but I'm lucky enough to have a good group of players around.
Ah, the greater emphasis on online roleplaying, the more a product is likely to die once people grow tired of it offering only problems for one reason or another.
I'm not really a fan of wide internet play either, but a bunch of people like you said really make the experience worth it. Tis the one problem with online though, always uncertain about some important outcomes, and consequences could be very real with some people that you don't really want around.
Let's just hope they find a balance between the two, online is good, but not so good if you go to extreme of extremes, y'know?
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#12
Posted 19 August 2007 - 11:25 PM
P.s. I wouldn't be surprised if they did because they need better cash flow. As of late books weren't selling that well as well... they weren't bringing out that good books as a lot of people also state in forums and reviews.
Edited by Deathsangel, 19 August 2007 - 11:38 PM.
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#13
Posted 20 August 2007 - 04:30 AM
Hm... I wonder what rules they change... I am quite happy with the 3.5 rules edition. They are quite logical and straightforward. I reckon I will stick with those. I ain't going to trade again like I did for my 3.0 corebooks to 3.5 corebooks (I kept the rest).
It seems that they aren't talking about making as big a change as they did from 2nd to 3rd edition. "It's still going to be the D20 system." is more or less a direct quote from the Gencon announcement. Some things are going to change though. If it's similar to the way the latest Star Wars ruleset went, then they're going to simplify some things while making others rather more complex. Some changes that seem likely:
Classes are changing so that you have to select which abilities you want to develop, rather than automatically gaining the same ones as every other member of the class. So a rogue won't necessarily gain sneak attack, if you don't want it, but might gain some abilities that are now available only from particular prestige classes. If you've enough ranks in Stealth, you might be able to gain some of the abilities of a shadowdancer, or ones similar to an assassin if you select different talents.
Skills are being simplified. Some are merging - Stealth will probably replace Hide and Move Silently, Perception(?) will replace Spot, Search and Listen. There also won't be skill points any more. Instead, you'll get a certain number of skills that you are Trained in, and others that you Focus on. Anyone will be able to use a skill with a bonus of 1/2 level + characteristic bonus, but you'll get a bonus if you're trained and a larger one if you're focused.
No more iterative attacks - if you want to attack more than once in a round you'll need to select Talents or Feats that enable it.
At least one of the races from the PHB is going, probably replaced by the Tiefling.
One of the current base classes is going, with my bet being on the Monk.
More racial abilities come into play and can be developed, and it's possible that there will be racial classes, rather as there were in Original D&D.
It's likely that characters will have special abilities that they can use a certain number of times in an encounter, or per day, or at will. This suggests something like the Tome of Battle system, or along the lines of the Reserve feats from Complete Mage.
P.s. I wouldn't be surprised if they did because they need better cash flow. As of late books weren't selling that well as well... they weren't bringing out that good books as a lot of people also state in forums and reviews.
They've probably lost my money, although I'll but a PHB just to look through the rules. Looking back overe release dates in the past though it isn't that strange that there's a 4th edition 10 years after the 3rd. It's 3.5 that really looks like an anomaly.
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#14
Posted 20 August 2007 - 01:00 PM
At least one of the races from the PHB is going, probably replaced by the Tiefling.
Wonder which one.
Still one thing has always annoyed me.
Is that under the 3E set, Tieflings are a subrace under human almost everywhere I look. C'mon that ain't right, whatever happened to those with elven or dwarf bloodlines?
Or better yet where in nine hells have some willingly demonic races gone, such as the Fey'ri.
Ah well don't mind my rant, I can rest easy knowing most of my fears about the changes are put to the side for misplacement, that's enough for me.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#15
Posted 20 August 2007 - 03:04 PM
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan
#16
Posted 20 August 2007 - 03:18 PM
Inkosazana
"You just want them to be your panties, you dirty little girl!" -Ilmatar and Kellen
"Endure. In enduring, grow strong." -The Third Circle of Zerthimon
#17
Posted 20 August 2007 - 03:20 PM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#18
Posted 20 August 2007 - 04:15 PM
Half-Orcs because they are such an underpowered and underused race, and if you don't have Half-Dwarves, and Half-Gnomes, Half-Halflings why should you have Half-Orcs and Half-Elves. Elves because they are over-used, and have the strongest link out. They just finish retreating to their cities.
Or not. Anyways, here's hoping they don't destroy something good.
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan
#19
Posted 20 August 2007 - 04:37 PM
I'm hoping they don't remove any races, though. Keep tieflings and aasimar as human sub-races, and maybe toss the Illumians in as well for a third human subrace. Dwarves have shield, mountain, and duergar. Elves have moon, sun, wild, and drow. Gnomes have rock, forest, and svirfneblin. Humans, too, have their subraces plotted out.
I don't understand wanting to make tieflings a full core race, either. The race itself lacks merit for inclusion as a core race, in my opinion, and there are worthier choices. Goliaths (of Races of Stone) could work with some real fleshing-out, satyrs could make for a nice new core race that's classified as fey, not humanoid, and orcs or other demihumans could also work.
Sadly, I can easily see monks and the entire psionics system going the way of the winged elves. Monks are neither especially popular nor easy to play, and have special gimmicks, for good and ill, coming out of their ears-if 4E is more of a dumbing-down for easier online play, monks don't easily make the cut. And for psionics... much as I love them, they've always been a very iffy subject for DnD, and not many folks ever used psionics. I felt their 2E incarnation was the best, as a completely different system from anything else out there that demanded its own unique usages and tactics. In 3/3.5E, psionics really just came off as another type of magic. And I'm not at all certain they'll survive the transition into 4E.
My friends and I have agreed, though-we're sticking with 3.5E. We like it, and don't see the need for a new system.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#20
Posted 20 August 2007 - 04:38 PM