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weidu and dialogF.tlk


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#1 Gort

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Posted 16 August 2007 - 01:42 AM

how does weidu handle dialogF.tlk when setting/adding strings? Particularly, I'm want to know if dialogF.tlk from BG1 is transferred correctly to dialogF.tlk from BG2 by BGT.
And, is there any way to patch both dialog.tlk and dialogF.tlk simultaneously?

Edited by Gort, 16 August 2007 - 01:44 AM.


#2 jcompton

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Posted 16 August 2007 - 07:54 AM

And, is there any way to patch both dialog.tlk and dialogF.tlk simultaneously?


SAY ~Male line~ ~Female line~

#3 Gort

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Posted 17 August 2007 - 07:13 AM

so, no one ever used BGT with dialogF.tlk?

#4 Gort

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Posted 18 August 2007 - 04:15 PM

ok then, could anybody give me dialog.tlk and dialogF.tlk for both BG1 and BG2 in any language so I would check it myself?

Edited by Gort, 18 August 2007 - 04:16 PM.


#5 Isaya

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Posted 20 August 2007 - 12:46 PM

You can find a few on this site : Dialog.tlk Store
I found the reference in the ModList at Pocket Plane.

You can find others in some kind of repository of older files at Weidu site.

#6 Gort

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Posted 21 August 2007 - 12:34 AM

SAY ~Male line~ ~Female line~

uhm..I was talking about STRING_SET. Will it patch both files when using standard STRING_SET @123 ~qwe~ or not?


You can find a few on this site : Dialog.tlk Store
I found the reference in the ModList at Pocket Plane.

You can find others in some kind of repository of older files at Weidu site.

thank you

Edited by Gort, 21 August 2007 - 12:40 AM.


#7 Isaya

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Posted 25 August 2007 - 02:12 PM

Without having checked it myself, I'd say there is no reason why WeiDU would handle SAY and STRING_SET in a different way.

As for your base question (will it patch both files), the easiest way to know is to check by yourself. You can easily check that with a very simple TP2 file. Then open the files in Near Infinity or other TLK tool and check. For all I know and could check (and my version of the game uses the dialogF.tlk file), WeiDU always added the string to the dialogF.tlk file if only one string was provided.

Anyway, using STRING_SET is strongly discouraged by the WeiDU documentation. You should only use it for patch purpose, such as Baldurdash text update. In general, there is always another way to change a string without overwriting an original string.

#8 Gort

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Posted 26 August 2007 - 08:31 PM

As for your base question (will it patch both files), the easiest way to know is to check by yourself. You can easily check that with a very simple TP2 file. Then open the files in Near Infinity or other TLK tool and check. For all I know and could check (and my version of the game uses the dialogF.tlk file), WeiDU always added the string to the dialogF.tlk file if only one string was provided.

yes, I understood this a bit later

Anyway, using STRING_SET is strongly discouraged by the WeiDU documentation. You should only use it for patch purpose, such as Baldurdash text update. In general, there is always another way to change a string without overwriting an original string.

yes, this is exactly my case

#9 Kulyok

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Posted 06 September 2007 - 05:59 AM

But what use will you find for Russian dialogf.tlk? The official distribution - or, at least, the distribution all Russian users have - has only one dialog.tlk. Unless 1C finally releases a proper translation, this arrangement will remain, hence all these BG2 mods that have been translated into Russian(BG2Tweaks, Fade, Xan, et cetera) will continue to have .tra files for one dialog.tlk only; they will not take a fanmade dialogf.tlk into account. Doing otherwise will simply stop the mods compiling properly on one-dialog.tlk-installs.

#10 Gort

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Posted 06 September 2007 - 07:12 PM

But what use will you find for Russian dialogf.tlk? The official distribution - or, at least, the distribution all Russian users have - has only one dialog.tlk. Unless 1C finally releases a proper translation, this arrangement will remain, hence all these BG2 mods that have been translated into Russian(BG2Tweaks, Fade, Xan, et cetera) will continue to have .tra files for one dialog.tlk only; they will not take a fanmade dialogf.tlk into account.


well, you've seen the discussion at aerie.ru. Guys intend to make dialogF.tlk. Tell them if you think they shouldn't=). (Though anyway it's better to have only mods not accounting you're a female than the original game and mods, too)

Doing otherwise will simply stop the mods compiling properly on one-dialog.tlk-installs.

Are you sure of it? You mean, if I try to install some non-english mod intended for use with dialogF.tlk on my english installation, it will choke and die? I can't verify it right now, but that would be pretty stupid, I think.