Jump to content


Photo

My playthrough this far


  • Please log in to reply
9 replies to this topic

#1 Mayro

Mayro
  • Member
  • 55 posts

Posted 12 August 2007 - 07:12 AM

Well, this is not my first post here in CA forums. I've posted some "please help me requests" but this is not one of them. I finally got to install the mod and play it, I also got past that cutscene error (which has not to appear to the game continue). I uninstalled everything, installed everything again, started a new game and this time it did not occur so I could go to Mistmoor after cleaning the Lizardman fortress of every Sahuagin living there.

From the beginning of the Mod until now I did not encounter any bugs, or at least any critical ones. I found it very interesting, not easy but not difficult, I had to reload some times due to a Npc killed but I could do it. My Party at this time were my Human PC Wild Mage (I'm really enjoying this class), Dirbert, Shadow, Althon (I really love this NPC, will comment later), Aesdale (I just don't like him at all) and Blush (comments later). Only bug this far were that in the Lizardmen cave, anytime I clicked in the unopenable doors I got the message: Temple of Umberlee, and if I clicke in the hidraulic door I got: This tree is laying on loads of corpses or something like that. Obviously an error occurred with the dialog strings, but not anything grave. A question: Do the rags have any use?

Before going to Mistmoor I did the Bane priests quest. It was great and the battle awesome (again not easy not difficult), I don't know if I missed something here or not, I registered everything and I liked it. The first time I tried it, the Umberlee priestess did not appear to give me the key to the tomb (in her location at the Market). I just reload prior to the quest and this time it worked (I have learnt to make a lot of savegames before, between and after doing a quest). With all my work finished I sold items and went to Mistmoor.

At my arrival there I had plans to join Rihn and Vildamyr so I decided that Aesdale and Blush had finished with me (even if I did not get their plot finished). I had the encounter with the elven maidens who where looking for Aesdale and just after that encounter finished I dumped him and a bug happened. If I dump him, he just stands there, without giving me the leaving/rejoining dialog and I can't talk with him again. I get the "Aesdale has nothing to say to you" message, but if I dump Blush, they both go to Saltmarsh without problems. I recall the same happening in the ship when you meet him first, I kicked him after joining and the same thing happened.

I went to the Mistmoor Manor without joining Rilithar, only making him follow me. This quest is greatly planned but a little confusing when you play it. I didn't knew what to do a lot of times so I just went up and down the Mansion until I found something new, but I guess it's just more fun to not know what to do. Some comments here: I first went to the basement so I found Rihn very soon, I discovered that was her the one tricking everyone but after he joined me I found the dagger in the main hall (which I suppose was Rihn's dagger, so if she was in my party that dagger was not suppose to appear? May be I did not see it when I entered the first time in the Mansion). After joining her, I continued registering the basement and found Vildamyr (great character, comments later) who I inmediatly joined. The same thing as for Rihn's dagger happened but this time with Vildamyr's flail. I finished the quest but again I think I found a bug. When everything was about to be done and I only had to go to the vault after summoning the Viscount, I had problems doing it. Before summoning him I quicksaved so I could repeat it until it went right. When I summoned him he disappeared without giving the opportunity to talk to him. I just had to pause the game right after summoning him, click over him to talk and unpause, then I could talk and learn the command words. I then could finish the quest. The only thing is that any time I tried to talk to the ghosts after they had talked to me, I received the "has nothing to say to you" until I progressed a little more. I think it could be changed.

After cleaning the chapel, Althon told me about his dream. I thought it could be a way of using the rod of resurrection and the Regen scroll but I could not find where or how to use them so I supposed it was only to bring more reality to the game giving what really happened in the Mansion.

Then I went to Selgaunt but before that I tried (before that I quicksaved) joining Falastra. She's an intriguing character (I read her .D files) and I don't know if it will be developed later but from her dialogs (.D file) I thought that she should be at least True Neutral. More comments later.

In Selgaunt everything went fine, I talked to Pel'Ja, agreed in her quest, went to the Vault and agreed to go to Myth Drannor. The quest there was great, the map is great, but I have only two comments: From where is the area map? I haven't seen it before and I felt it was really Myth Drannor. The other thing is the Basement of the Shop where the demon is. Rihn told me about the basement being caves but I only found a little room. Did I miss something?

Then I returned and went to Westgate. Everything great this far, here you just love to have a Wild Mage with Create Magical Weapon and NRD memorized. I could create weapons with +3 enchantment for all my party so I managed to explore the area. I managed to win the battle in the store-house (thanks to Dirbet killing the wizard) and I could explore everything. Two bugs here: Rilithar was in the inn but I could not talk to him, and before going to the temple I tried to clean the barracks. No one talked to me, and only fought me when I casted Cloud Kill there but still no one talked and Captain Girana was unkillable and always had the blue circle even if I casted loads of spells on her.

After reloading (I just entered the barracks for proving) I went to the temple and entered the lateral door which leads to the Priestess of Shar. I won and there is where I am now. I will finish the module soon and will comment the rest but before I will comment about some NPCs:

Paraway: Some of his stories seems a little confusing but it's a lifesafer at the beginning of the Mod.

Althon: I like him a lot. I just want to see his storyline finished. It's very great character, congratulations to his writer. The only thing I don't like from him is his portrait, but that's a minor thing.

Aesdale: Appart from the bug of dumping out of party he is fine. He should claim his amulet and it not being sellable.

Blush: Her soundset is from Linu, priestess of Sehanine and she says her name. Blush follows Sune.

Vildamyr: Great too, his Con should be 16 at max, with 17 CON he doesn't gain more hit points than with 16.

Rivian: Fine and intriguing but a little bugged sometimes. After arriving at Westgate she keeps initiating dialog with "I don't have anything to say to you" looping forever. Can't kick from party either because if I do that, even if she is with the blue circle around, she doesn't tell me the joining/leaving dialog, continues with the looping talk and when I talk to her she has the same dialog options that when I am romancing her. I have reloaded many times and tried but it still happens. Besides if you join her in the Temple instead, she talks as if she had Enelya with her but she was unarmed.

Fal'astra: She is Neutral Good but her armor says that only evil characters can wear it. I don't know if this is a bug or she is really evil (some of her dialogs seems to suggest that though). Bug or intended?


I have met Erky, Blodget, Ilhara, Shadow, Dirbert and Rilitar too. They seem great but unfinished (something obvious because the mod is not finished yet) and there are all very interesting, especially Erky, a pity I had to dump him in order to continue with Althon and the rest, but he is very useful and friendly. When I finish it I will comment again what I think of the end of the module. Even if it has to be polished and debugged, it's well worth the effort of downloading and installing it. When it's fully finished, even if it is in three years time, it will be as good as SoA, at least for me.

As a final comment, I want to say that this great jewel has brought to me back the same feeling I had when I played BG for first time. Thanks a lot for that people! It's exciting and even if some areas are reused from other games I have played (PST, IWD, BG) I don't have the feeling that they don't belong there. The NPC's are great and I have the feeling that they are as originals as Bioware NPCs. I'm really waiting to see Ilhara and Chaarna's romance. The only thing that I don't like from some of them are the portraits but that's a personal opinion and I can simply change them. I really want this mod to be finished, I never played those modules in D&D (never played D&D actually) and I don't know what's going to happen next but everything is exciting for me. The dialog with Elminster is awesome! May be a later encounter with the Bhaalspawn party would be a great thing, even as an easter egg.

Thank you to all the authors for creating CA. You have earned a fan. I would like to help you with this great mod.

Bye, and sorry for the long post and possible typos/grammar errors, I'm not a native speaker. Good luck!


Edited for loads of typos, sorry if there still are many.

Edited by Mayro, 12 August 2007 - 01:20 PM.

Speaking is not communication.

Excusatio non petita, acusatio manifiesta.

#2 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 12 August 2007 - 04:42 PM

Thank you very much.

Some bugs, like Aesdale's leaving, I don't remember being listed before. So I will see if I can get it fixed soon. I think I also found the bug for the cutscene error (will post seperately).

Fala'stra is a difficult character for us. She is extremely evil but is playing the part of "nice" to spy on the party. Althon has some banters with her pointing this out (he knows who she really is). I guess I forgot to swap out her armor so it would match the alignment she is claiming. As for what stats you can see on any NPC, I have always felt that this eliminated some great subplots because you know immediately if a person is evil or not. So for her, we hid the real alignment for now. It gets revealed when she is ready.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#3 Mayro

Mayro
  • Member
  • 55 posts

Posted 13 August 2007 - 12:19 AM

Thank you very much for your answers. I knew that woman was hiding something! I did not pick her up much long but I know what happens with her and the inns... It's a very good idea to hide those things and later be surprised but yes, the fact that the armor is wearable only by evil and she claims to be good (being an enchanter makes it easier I suppose) makes one think about it. Maybe you should give her a standar chaing mail (elven not drow) and keep the rest as it is.

And keep hiding stats for us, he, he. It's something I never saw before and is great.
Speaking is not communication.

Excusatio non petita, acusatio manifiesta.

#4 leahnkain

leahnkain
  • Modder
  • 8432 posts

Donator

Posted 14 August 2007 - 10:09 PM

Althon: I like him a lot. I just want to see his storyline finished. It's very great character, congratulations to his writer. The only thing I don't like from him is his portrait, but that's a minor thing.


Althon's first picture many people said looked too creepy. His current picture I like a lot, but it's just my personal taste. He was never meant to be such an important character, at one point I was going to have him kill Blush in a cutscence. He has been fun to create. (That's why he has so many banters)I think Joe has enjoyed added dialogs to Althon too. The next release I hope to get Icar(Althon's close friend) ready with a lot of banters. Thank you for the compliment.

Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/


#5 trufa

trufa
  • Member
  • 9 posts

Posted 02 September 2007 - 08:06 AM

I have a few Questions/problems

1. Chaarna: At the beginning I spoke with her, then she goes. I spoke with a little girl, who said Chaarna will like some flowers. I take the flowers, but where is Chaarna, how can I get her?

2. Blush: I have Aesdale with the party, and encountered Blush in the Magic Shop. She will go to room with Aesdale. After a rest I take Aesdale back, but where is Blush? How can I get her? In that banter Aesdale said, that they both (Aesdale, and Blush) will join, but only Aesdale comes.

3. How can I open the Lizard treasure Chamber?

4. It is possible, to take this party together?: Chaarna, Blush, Rihn, Rivian, Ilhara?

5. Can I install some Kit mods? (Namely SP collection - Archer of Sylvanus, Blade Master, or Sylvan Mistic? )

Edited by trufa, 02 September 2007 - 08:07 AM.


#6 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 02 September 2007 - 10:26 AM

1) Chaarna will join a ratter late in the adventure for now(about when your char is at tenth level), but she will join you sooner when the next patch/full mod comes(or so we are told, as she will be on a different place...

2) She should be there with Aesdale, but there might be a bug that has been reported already...

3) You'll need a key to the real entrance near the exit. You'll get it when you have helped the Lizard to take their old home. Or...

4) Yes eventually, but will they like each others and so forth, I don't know.

5) Yes, nealry all Kit mods can be installed. And if you come into(into) one that does not, I am quite sure one of the modders on this forum can help you to make it to work for CA if it works on the original BG2:SoA, if you report it somewhere here.(it's their job :devil: , but don't be asking them too much)
By the way, the aVENGERs Rogue Rebalancing has been optimiced to cover CA so...
And by the way, I have no real saying about these matters as I am not part of the mod team, but I am quite sure, of what I have sad, is true.

Deactivated account. The user today is known as The Imp.


#7 Celestine

Celestine

    Elven Maiden

  • Modder
  • 4538 posts

Posted 02 September 2007 - 06:40 PM

4) Sorry no, Blush will only join a party with Aesdale. They will either join together or leave the party together until you finish Mistmoor. The rest of the girls should get along fine, maybe. Also, Blush will leave later so she won't be in a party with Chaarna.

5) As Jarno said. We haven't encountered any kit that wouldn't work. I played using other kits too, in my run-thru'.

Thank you, Solar, Jarno. :)

Edited by Celestine, 02 September 2007 - 09:40 PM.


#8 Solar's Harper

Solar's Harper

    Under Star & Sky.

  • Modder
  • 2758 posts

Posted 02 September 2007 - 08:51 PM

1) Yeah like Jarno said, and about the flowers, hold onto them long enough and you can give them to her, hence finishing that 'quest'.

2) Yes there is a bug already reported, I found that she for some reason isn't spawning with Aesdale, refer to the bugs list for more info. And no, Blush and Aesdale may not be seperated once in the same party. (the bug is under further examination, keep your fingers crossed) :)

3) Same thing Jarno said ^_^

4) Don't know for sure about Blush due to the problem stated in Q2, but once Aesdale is taken care of maybe.

5) Yeah, no problems yet encountered like has been stated in other threads. Did I say that once Celes? ;)
hm, might have and didn't know... ah well. :)
So yeah basically yes in agreement with what Jarno and Celestine said. ^_^

Still yet to test if it doesn't work with kits that are introduced as part of the conversion ie: Elven Ranger. But I can't see why it wouldn't except in Paraway's case.
Anyone know for sure?

Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II.   Fancy link button to Downloads page.
 
CA Forum.  Bugs to be squashed, feedback to be welcomed!

Website at: http://classicadventuresmod.com/
~***~***~***~

When in doubt, lockpick a mudcrab!

Beware the nug conspiracy!


#9 trufa

trufa
  • Member
  • 9 posts

Posted 04 September 2007 - 08:46 AM

Thanks for the Answers.

4. Doesn't matter, I will have than a Thief, Shadow.


A little suggestion: Can you change on the CA homepage Shadow's picture? Because the picture what in the play has, is more halflingish, and more nice.

Before I forget, a very Great mod despite it is not ready yet.

Edited by trufa, 04 September 2007 - 08:51 AM.


#10 Celestine

Celestine

    Elven Maiden

  • Modder
  • 4538 posts

Posted 04 September 2007 - 04:43 PM

Got that. thanks