







Posted 13 July 2007 - 05:26 PM
Posted 16 July 2007 - 05:44 AM
Posted 18 July 2007 - 08:02 PM
Edited by Zo'Garth, 18 July 2007 - 08:05 PM.
Posted 19 July 2007 - 01:46 AM
Ok, having played for about a week, i'm have to say that i've been pleasantly surprised how stable my game seems so far.
That said, and I know that it was mentioned before, but my gosh are there uber powerful items. Potions to raise stats into the 20's, armor and items too bring your AC to -20+, weapons that do up to 4d12 + fire, cold, electric, magic damage (so far), etc...
! I been DnDing since about '78, and we all went through the Monty Hall phase. I unfortunately also know that a mods major content can not be changed without the author giving permission. I remember in the original BG2 looking forward to piece'n together the uber weapon Crom Faeyr, but it now pales in comparison to ones I found at the beginning of the game. I have tried to stay away from becoming too powerful to fast, but the "Precious" is calling, and the weight is becoming unbearable, where is Master Samwise when we needs him? In addition I keep my difficulty at INSANE
this helps balance things out so that I still get my butt kicked. But will I want to downgrade to Crom Faeyr later...thats scary
"Nuff Said" i still appreciate all the work that goes into creating a mod, having done so with pen and paper way for years, and anyway its the story that counts in the long run.
Posted 19 July 2007 - 07:07 AM