[quote name='Derkoth the Disgruntled' post='325726' date='Jul 12 2007, 03:33 PM']Like I said, a custom one will do the trick easily enough...
[codebox]md OVER-WAV
move override\*.wav OVER-WAV
weidu --make-biff OVER-WAV
rd OVER-WAV /s /q
[/codebox]
If you use that, please, [i]please[/i] make sure you have a copy of
WeiDU in your game folder. If you don't, your .wav files are deleted, and I don't know how to get 'em back. I made that mistake, at least twice.
DtD[/quote]
(My previous post seems to have disappeared, so here it is again!) - Just wanted to say that my end-biffer mod worked beautifully and my game is A-OK. However, due to stupidity, I tried to copy the override folder to the desktop, but cut and pasted it instead - I know from past experience that if you mess around with files ina game-folder that there is a high chance of resulting errors, and I want as perfect a game, as is possible. So I'll have to do this mega-mod install, al over again. In the meantime, wouldn't it be a good idea to have this "end-biffer" mod be widely circulated to all the major groups(
ie Pocket-Plane/Sorcerers.net etc.) so that people can be warned in advance re this? I've just realised that I've spent countless previous
TOB+
TDD games, with serious slowdowns in some areas, solely because I'd never heard of this "biffing tool" on any of the individual mod forums I visited.
One other question:- The Tactics mod component "Improved Small Teeth Pass" overwrites the Darkest Day part of that area. Would this cause a CTD if I entered that area, or would it just erase that Darkest Day PC, Vesine, and related encounters, without causing errors? I installed it previously via
WEIDU, and there were no error-messages, though that isn't exactly 100% proof everything is OK.