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RoT v2.1 Bug Thread


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#81 Vall

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Posted 16 December 2010 - 09:19 PM

i cant find the areas on the world map

#82 Hoppy

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Posted 17 December 2010 - 08:49 AM

i cant find the areas on the world map


They open when you get quests. You might not see them (like Arlax or Westchar) right away in chapter 2 until you leave the city gates first time.

What area are you looking for?
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Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
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#83 -Snif-

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Posted 06 March 2011 - 08:52 AM

sorry for my bad english
I have a question: when Cadderly going to summon imp game stops - I mean that my party and Cadderly stands in location but nothing happens. whether there is a patch to fix that bug?

#84 -maximus-

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Posted 06 March 2011 - 12:19 PM

Yes I have had that happen. The script has problems. Try to reload an earlier save, that has worked for me before.

#85 DenimTornado

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Posted 17 May 2011 - 04:44 AM

Hi too all!

I can't install this mod.

When the install process begun, i got error message about parsing ARENAMA1.BAF.

I try to install mod on the BGT 1.10.10.

Here is log files..

Please help me.

Attached Files



#86 DenimTornado

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Posted 17 May 2011 - 11:02 PM

Hi too all!


News - with this trigger.ids installation continue till this...

TOBEX/TOBEX.TP2 0 100 Installed
ERROR: Unix.Unix_error(20, "stat", "sound.tp2")
PLEASE email the file SETUP-ROT.DEBUG to Gilgamesh, King Diamond (WeiDU conversion)
Using Language [Russian]
[Russian] has 3 top-level TRA files
[RoTerror/Language/Russian/scripts.tra] has 533 translation strings
[RoTerror/Language/Russian/journal.tra] has 165 translation strings
[RoTerror/Language/Russian/setup.tra] has 1725 translation strings

Posted Image

Attached Files


Edited by DenimTornado, 18 May 2011 - 12:15 AM.


#87 -Mikhail-

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Posted 26 October 2011 - 09:39 AM

It's probably not a bug, but I kicked Drizzt out of party.
Some time later meet Wulfgar (whom I kicked earlier and leaved in Copper Coronet) who said
"You and Drizzt had split ways, I'll go with him." - or something like that. It's still not a problem for me, but!
Later in Arlax I CLUA Drizzt and together we go to the Ice Cave - there we met Regis who said something like Wulfgar earlier and that was it! No more Drizzt related quest, story stand still.

Some of the Global Variables must changed, the question is which?
Anyone can help me with this?
I really want to finished Drizzt quest (with Drizzt only sporadically in the team).

#88 cormaeg

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Posted 04 April 2012 - 12:54 PM

I also do not have the quest locations on my map. I've spoken to Biggs and the Djinn, I have left the cty gate, and no Arlax or Castle. Sadly, I'm not seeing where I can attach the files.

#89 Suslik

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Posted 09 April 2012 - 07:44 PM

Two castles quest.

If I take Olmar's side, then at the point when my party is transitioned from Olmar's castle to Talavar's, I get endless cutscene-loop and my party keeps being teleported to their default spots
Reason: in RR3410.bcs there's a check if the party is ready to be teleported to the next location:
IF
	Global("Olmsidthebat","GLOBAL",14)
THEN
	RESPONSE #100
		StartCutSceneMode()
		HideGUI()
		StartCutScene("TallsDe") //this cutscene teleports the party to RR3454.are
END
but since the value of "Olmsidthebat" is never changed, the block is going to be fired endlessly.

Workaround:
add
SetGlobal("Olmsidthebat","GLOBAL",15)
to the main block in TallsDe.bcs


#90 Suslik

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Posted 11 April 2012 - 01:28 PM

Major bug. Randall NPC adds following lines to Baldur.bcs:
IF
	Global("RandallJoin","GLOBAL",7)
THEN
	RESPONSE #100
		ActionOverride("Randall",StartDialog("RandallJ",[PC]))
END
and if I do not have Randall(who is that anyway?) this block fires endlessly and prevents any blocks below from being fired i suggest adding either additional checks or Continue() to this block

#91 ilot

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Posted 13 April 2012 - 12:04 AM

Major bug. Randall NPC adds following lines to Baldur.bcs:

IF
	Global("RandallJoin","GLOBAL",7)
THEN
	RESPONSE #100
		ActionOverride("Randall",StartDialog("RandallJ",[PC]))
END
and if I do not have Randall(who is that anyway?) this block fires endlessly and prevents any blocks below from being fired i suggest adding either additional checks or Continue() to this block


Hi
I've not a modder but I installed RoT in my game....

I would like to know if the following could be a solution:

IF
	Global("RandallJoin","GLOBAL",7)
THEN
	RESPONSE #100
		ActionOverride("Randall",StartDialog("RandallJ",[PC]))
	Continue()
END


Thanks

Edited by ilot, 13 April 2012 - 12:06 AM.

Italian mods tanslator!!!!


#92 Suslik

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Posted 13 April 2012 - 06:05 AM

Well, it is not a solution, but seems to be a workaround. I did this and it seems to go well.

#93 ilot

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Posted 14 April 2012 - 01:09 AM

Thank you, I'll try your workaround :)

Italian mods tanslator!!!!


#94 colonel klinck

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Posted 11 May 2012 - 07:03 PM

1)Hello, isn't it bit strange, to meet drizt when returning from underdark back to kill bodhi, while having second drizzt in my party?
In other words, shouldn't the mod remove this encounter?
2) When I returned from the quest in the temple (with the hell gate opened), all my party members had permanent effect of lighting damage with duration permanent/Until death, it was little bit annoying, and I guess it is just a bug of some sort, not an inention.
So I have to remove it with NI.

(1) RoT does remove the 2nd Drizzt encounter - after UnderDark your party arrive to that same outdoor area, but there's no one there.

(2) I'm just about to start that quest, so I'll look out for that effect.
FOLLOW-UP: My party didn't have that lightning effect.

hum ! Hello and sorry to made some Necro about four years after.... but !!! I already have that lightning effect. It is a permanent bug that makes all or some of the party members as if they were constantly hit by some flashes of electricity. There is no harm but it is really annoying to the point that you get so bored with that and stop playing eventually to reload...
I know the origin of this bug. Somewhere during the second Priest Cadderly's quest, dealing with a big demonic invasion, you find a pack of 40 magic bullets called "bullet of the storm "or stg like that. Throwing one of this bullet with a sling has an area effect and if some of your party members are in this area, they get this bug...
Hope it will help.
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#95 -davide-

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Posted 27 May 2012 - 02:22 AM

Well, it is not a solution, but seems to be a workaround. I did this and it seems to go well.

Thank you, I'll try your workaround :)


may I use notepad to add the line or do I need an other application/editor ?
Thanks

#96 -davide-

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Posted 27 May 2012 - 02:24 AM

Well, it is not a solution, but seems to be a workaround. I did this and it seems to go well.

Thank you, I'll try your workaround :)


may I use notepad to add the line or do I need an other application/editor ?
Thanks

#97 Suslik

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Posted 27 May 2012 - 04:09 AM

Download Near Infinity

#98 Lollorian

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Posted 29 September 2012 - 09:11 AM

Some item stuff :P

NEWBO01.ITM error: Ability #0 Effect #3 Opcode (174) - Non-existent Resource (EFF_M22C.WAV)
- Changed into TRA_10.WAV (nice little burning strike sound used by fire arrows)
NEWHOTR.ITM error: Ability #0 Effect #1 Opcode (174) - Non-existent Resource (MISC_17B.WAV)
- Changed into EFF_M17B.WAV
NEWSSFI.ITM error: Ability #0 Effect #1 Opcode (174) - Non-existent Resource (MISC_17B.WAV)
- Changed into EFF_M17B.WAV

You can find fixed versions of the above items in the attachments in this post :)

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BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

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#99 Lollorian

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Posted 18 October 2012 - 07:44 PM

PoTSelCa.sto's header overlapped its Stocked items table :P Fixed file in this post :cheers:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#100 micbaldur

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Posted 01 July 2015 - 06:30 AM

I found infinite loop problem in baldur.bcs which is caused by RoT append to it.

 

More info here.

 

Mad Mate and Lollorian have fixed this in BWP Fixpack.


Edited by micbaldur, 01 July 2015 - 06:57 AM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible