RoT v2.1 Bug Thread
#81
Posted 16 December 2010 - 09:19 PM
#82
Posted 17 December 2010 - 08:49 AM
i cant find the areas on the world map
They open when you get quests. You might not see them (like Arlax or Westchar) right away in chapter 2 until you leave the city gates first time.
What area are you looking for?
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#83 -Snif-
Posted 06 March 2011 - 08:52 AM
I have a question: when Cadderly going to summon imp game stops - I mean that my party and Cadderly stands in location but nothing happens. whether there is a patch to fix that bug?
#84 -maximus-
Posted 06 March 2011 - 12:19 PM
#85
Posted 17 May 2011 - 04:44 AM
I can't install this mod.
When the install process begun, i got error message about parsing ARENAMA1.BAF.
I try to install mod on the BGT 1.10.10.
Here is log files..
Please help me.
Attached Files
#86
Posted 17 May 2011 - 11:02 PM
Hi too all!
News - with this trigger.ids installation continue till this...
TOBEX/TOBEX.TP2 0 100 Installed
ERROR: Unix.Unix_error(20, "stat", "sound.tp2")
PLEASE email the file SETUP-ROT.DEBUG to Gilgamesh, King Diamond (WeiDU conversion)
Using Language [Russian]
[Russian] has 3 top-level TRA files
[RoTerror/Language/Russian/scripts.tra] has 533 translation strings
[RoTerror/Language/Russian/journal.tra] has 165 translation strings
[RoTerror/Language/Russian/setup.tra] has 1725 translation strings
Attached Files
Edited by DenimTornado, 18 May 2011 - 12:15 AM.
#87 -Mikhail-
Posted 26 October 2011 - 09:39 AM
Some time later meet Wulfgar (whom I kicked earlier and leaved in Copper Coronet) who said
"You and Drizzt had split ways, I'll go with him." - or something like that. It's still not a problem for me, but!
Later in Arlax I CLUA Drizzt and together we go to the Ice Cave - there we met Regis who said something like Wulfgar earlier and that was it! No more Drizzt related quest, story stand still.
Some of the Global Variables must changed, the question is which?
Anyone can help me with this?
I really want to finished Drizzt quest (with Drizzt only sporadically in the team).
#88
Posted 04 April 2012 - 12:54 PM
#89
Posted 09 April 2012 - 07:44 PM
If I take Olmar's side, then at the point when my party is transitioned from Olmar's castle to Talavar's, I get endless cutscene-loop and my party keeps being teleported to their default spots
Reason: in RR3410.bcs there's a check if the party is ready to be teleported to the next location:
IF Global("Olmsidthebat","GLOBAL",14) THEN RESPONSE #100 StartCutSceneMode() HideGUI() StartCutScene("TallsDe") //this cutscene teleports the party to RR3454.are ENDbut since the value of "Olmsidthebat" is never changed, the block is going to be fired endlessly.
Workaround:
add
SetGlobal("Olmsidthebat","GLOBAL",15)to the main block in TallsDe.bcs
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
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#90
Posted 11 April 2012 - 01:28 PM
IF Global("RandallJoin","GLOBAL",7) THEN RESPONSE #100 ActionOverride("Randall",StartDialog("RandallJ",[PC])) ENDand if I do not have Randall(who is that anyway?) this block fires endlessly and prevents any blocks below from being fired i suggest adding either additional checks or Continue() to this block
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#91
Posted 13 April 2012 - 12:04 AM
Major bug. Randall NPC adds following lines to Baldur.bcs:
IF Global("RandallJoin","GLOBAL",7) THEN RESPONSE #100 ActionOverride("Randall",StartDialog("RandallJ",[PC])) ENDand if I do not have Randall(who is that anyway?) this block fires endlessly and prevents any blocks below from being fired i suggest adding either additional checks or Continue() to this block
Hi
I've not a modder but I installed RoT in my game....
I would like to know if the following could be a solution:
IF Global("RandallJoin","GLOBAL",7) THEN RESPONSE #100 ActionOverride("Randall",StartDialog("RandallJ",[PC])) Continue() END
Thanks
Edited by ilot, 13 April 2012 - 12:06 AM.
Italian mods tanslator!!!!
#92
Posted 13 April 2012 - 06:05 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#93
Posted 14 April 2012 - 01:09 AM
Italian mods tanslator!!!!
#94
Posted 11 May 2012 - 07:03 PM
hum ! Hello and sorry to made some Necro about four years after.... but !!! I already have that lightning effect. It is a permanent bug that makes all or some of the party members as if they were constantly hit by some flashes of electricity. There is no harm but it is really annoying to the point that you get so bored with that and stop playing eventually to reload...(1) RoT does remove the 2nd Drizzt encounter - after UnderDark your party arrive to that same outdoor area, but there's no one there.1)Hello, isn't it bit strange, to meet drizt when returning from underdark back to kill bodhi, while having second drizzt in my party?
In other words, shouldn't the mod remove this encounter?
2) When I returned from the quest in the temple (with the hell gate opened), all my party members had permanent effect of lighting damage with duration permanent/Until death, it was little bit annoying, and I guess it is just a bug of some sort, not an inention.
So I have to remove it with NI.
(2) I'm just about to start that quest, so I'll look out for that effect.
FOLLOW-UP: My party didn't have that lightning effect.
I know the origin of this bug. Somewhere during the second Priest Cadderly's quest, dealing with a big demonic invasion, you find a pack of 40 magic bullets called "bullet of the storm "or stg like that. Throwing one of this bullet with a sling has an area effect and if some of your party members are in this area, they get this bug...
Hope it will help.
#95 -davide-
Posted 27 May 2012 - 02:22 AM
Well, it is not a solution, but seems to be a workaround. I did this and it seems to go well.
Thank you, I'll try your workaround
may I use notepad to add the line or do I need an other application/editor ?
Thanks
#96 -davide-
Posted 27 May 2012 - 02:24 AM
Well, it is not a solution, but seems to be a workaround. I did this and it seems to go well.
Thank you, I'll try your workaround
may I use notepad to add the line or do I need an other application/editor ?
Thanks
#97
Posted 27 May 2012 - 04:09 AM
Howto: mage in Baldur's Gate. My lame guide.
List of issues I have encountered in BWP 10.3 tactical
Stutter-fixer for Infinity Engine
While you were reading this signature, I have probably edited the post above. Twice.
#98
Posted 29 September 2012 - 09:11 AM
NEWBO01.ITM error: Ability #0 Effect #3 Opcode (174) - Non-existent Resource (EFF_M22C.WAV)
- Changed into TRA_10.WAV (nice little burning strike sound used by fire arrows)
NEWHOTR.ITM error: Ability #0 Effect #1 Opcode (174) - Non-existent Resource (MISC_17B.WAV)
- Changed into EFF_M17B.WAV
NEWSSFI.ITM error: Ability #0 Effect #1 Opcode (174) - Non-existent Resource (MISC_17B.WAV)
- Changed into EFF_M17B.WAV
You can find fixed versions of the above items in the attachments in this post
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#99
Posted 18 October 2012 - 07:44 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#100
Posted 01 July 2015 - 06:30 AM
I found infinite loop problem in baldur.bcs which is caused by RoT append to it.
More info here.
Mad Mate and Lollorian have fixed this in BWP Fixpack.
Edited by micbaldur, 01 July 2015 - 06:57 AM.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible