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Following problems with Garotten


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#1 Shang Tsung

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Posted 12 June 2007 - 07:53 AM

-Martin the Druid does not talk to me despite how I vary with whom to talk first: him, or the theatre leader accused of murder.

-Marvin duplicates whenever I reenter the base floor of his house. Must be mitosis.

-at the theatre a random idiot begins to hound me. Is this intentional as a stalker or just an error? Does it have any relevance?

-Cannot move the plot ahead. I can talk to Harper and expose Lothar, and out of no suggestion the CHARNAME can ask Abraham about Falpir. Whats the exact runthrough the suspects?

-Oscar or random assassin idiot no.2 can link me up with the connectioneer. HOWEVER, I CANNOT LEAVE Garotten. Whenever I try to travel, the w.map comes up, so there is no south or north of Garetton, making several choices pretty impossible (fishermens aid, quest from the Xerbo priests...).

-also should I out of the nowhere suspect Falpir - then expose Oscar - survive ambush (basmar miraculously reappears in the inn for unknown deus ex machina) and then try to talk to Abraham or theatre guy, nothing new comes up.

A rough walkthrough of crucial steps should be well appreciated. Btw, do the people of Garotten use celluar mitosis as means of cloning themselves for reproduction?

#2 Bloodtitan

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Posted 12 June 2007 - 08:06 AM

almost sure this is a bad install or outdated version as i've never heard of this before nor ran into it myself, and i regularly run into bugs :)

#3 Shang Tsung

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Posted 12 June 2007 - 11:23 PM

almost sure this is a bad install or outdated version as i've never heard of this before nor ran into it myself, and i regularly run into bugs :)


That is irrelevant, as I had no problems with anything in the install. How do I fix theese problems though?

#4 erebusant

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Posted 13 June 2007 - 06:06 AM

almost sure this is a bad install or outdated version as i've never heard of this before nor ran into it myself, and i regularly run into bugs :)


That is irrelevant, as I had no problems with anything in the install. How do I fix theese problems though?



Can you post your WeiDU log please?

It takes a village...


#5 Shang Tsung

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Posted 13 June 2007 - 09:15 AM

How should I do that? Rundown please.

#6 Sir BillyBob

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Posted 13 June 2007 - 04:02 PM

Either attach it as a file to your post, or copy and paste the whole thing into a post.

The map issue should be a Worldmap problem of either the version of the Worldmap you are using or something in the table I have in SoBH.

Martin should have been fixed (the spawning problem) several versions ago. Not sure why is it here again.

As for order, you can talk to any of the three suspects. In fact, you should talk to all of them.

Not sure who the "idiot" is that you are talking about. In the theater, it is possible to have an orc dimension door into the room looking for you based on some dialog options you may have said. Otherwise, the other "idiot" is a person that the bard calls in to discuss a missing lute string. He needs to be able to walk far enough into the theater during the cutscene for the next dialog to trigger correctly. If you party is blocking his path, the next dialog will fail.

Martin, the druid, is not important in the mod and you never have to talk to him.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#7 Shang Tsung

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Posted 15 June 2007 - 12:33 AM

Almost latest version. I would have never figured you could produce another version in two-ot-three months time.

Then the question remaining is this: should I download 206SOB and reinstall it, overwriting the current 205? Does it mess with the installation order? (megamodding + several other mods what were guaranteed compatible). Hope not.


Anyways, random idiot is one of the three theatre staff (green robed, the female and the average looking guy with blonde hair ....all of them are usefull for asking about the theatre suspect Barlmorrow...) he follows me to other areas as well, unless I shake him/her/them.


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #105 // Additional Hero Quests in Trademeet Wait Until Hero is Officially Named
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.04
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-SCSBGT.TP2~ #0 #0 // Correct various errors on race, class etc
~SETUP-SCSBGT.TP2~ #0 #1 // Reduce bolts of lightning damage
~SETUP-SCSBGT.TP2~ #0 #4 // Re-introduce potions of extra-healing
~SETUP-SCSBGT.TP2~ #0 #5 // Faster Bears
~SETUP-SCSBGT.TP2~ #0 #6 // Allow player to choose NPC proficiencies and skills
~SETUP-SCSBGT.TP2~ #0 #7 // Easier party NPC management: allow NPC pairs separation, NPCs go to inns
~SETUP-SCSBGT.TP2~ #0 #10 // Move NPCs to more convenient locations
~SETUP-SCSBGT.TP2~ #0 #21 // Smarter general AI
~SETUP-SCSBGT.TP2~ #0 #22 // Better calls for help
~SETUP-SCSBGT.TP2~ #0 #23 // Potions for NPCs
~SETUP-SCSBGT.TP2~ #0 #24 // Improved deployment for parties of assassins
~SETUP-SCSBGT.TP2~ #0 #28 // Smarter mages
~SETUP-SCSBGT.TP2~ #0 #29 // Mages pre-cast defensive spells
~SETUP-SCSBGT.TP2~ #0 #32 // Smarter priests
~SETUP-SCSBGT.TP2~ #0 #33 // Priests pre-cast defensive spells
~SETUP-SCSBGT.TP2~ #0 #34 // Big Picture scripting compatibility
~SETUP-SCSBGT.TP2~ #0 #35 // Smarter deployment
~SETUP-SCSBGT.TP2~ #0 #36 // Harder giant and phase spiders
~SETUP-SCSBGT.TP2~ #0 #37 // Dark Side-based kobold upgrade
~SETUP-SCSBGT.TP2~ #0 #38 // Smarter sirines and dryads
~SETUP-SCSBGT.TP2~ #0 #39 // Slightly harder carrion crawlers
~SETUP-SCSBGT.TP2~ #0 #40 // Smarter basilisks
~SETUP-SCSBGT.TP2~ #0 #41 // Improved doppelgangers
~SETUP-SCSBGT.TP2~ #0 #42 // Tougher Black Talons and Iron Throne guards
~SETUP-SCSBGT.TP2~ #0 #43 // Relocated bounty hunters
~SETUP-SCSBGT.TP2~ #0 #44 // Improved Ulcaster
~SETUP-SCSBGT.TP2~ #0 #45 // Improved Balduran's Isle
~SETUP-SCSBGT.TP2~ #0 #46 // Improved Durlag's Tower
~SETUP-SCSBGT.TP2~ #0 #47 // Improved Demon Cultists
~SETUP-SCSBGT.TP2~ #0 #48 // Improved miscellaneous encounters
~SETUP-SCSBGT.TP2~ #0 #49 // Tougher chapter-two end battle
~SETUP-SCSBGT.TP2~ #0 #50 // Tougher chapter-three end battle
~SETUP-SCSBGT.TP2~ #0 #51 // Tougher chapter-four end battle
~SETUP-SCSBGT.TP2~ #0 #52 // Tougher chapter-five end battle
~SETUP-SCSBGT.TP2~ #0 #53 // Tougher chapter-six end battle
~SETUP-SCSBGT.TP2~ #0 #54 // Improved final battle
~SETUP-SCSBGT.TP2~ #0 #58 // Stackable ankheg shells and winterwolf pelts
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.05 (Requires BGT-Weidu or Tutu)
~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu v1.5
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.2
~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon
~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet
~SETUP-DSOA.TP2~ #0 #3 // Improved Crypt King
~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon
~SETUP-DSOA.TP2~ #0 #5 // Gnome Fighter/Illusionist Encounter
~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon
~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance
~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB
~SETUP-EDWINTOB.TP2~ #0 #1 // New ending for Viconia Romance by Laufey
~SETUP-EDWINFLIRTS.TP2~ #0 #0 // Edwin Flirts 0.1b
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // --> This component is OPTIONAL <-- Revised Area Visibility and Travel Times for BG1 Genre Mods & SoA/TOB + BP Family Mods...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Use new worldmap for Throne of Bhaal as well
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)

#8 Sir BillyBob

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Posted 16 June 2007 - 10:47 AM

Okay, the blonde haired guy should be the one that the bard wanted to talk to about his string. So I think your problem is that the cutscene of him walking into the center of the theater isn't working correctly. Can you try to move your party out of the way so he can try to finish? Of course the problem with that is you need to retrigger the whole scene. Walking back into the theater is probably not going to get him to talk. His dialog is already broken. You would need to test this with a earlier save.

SoBH version 2.06 isn't much of an update from what you have so don't bother with the reinstall right now. I thought the Martin spawn fixed was in before 2.05 but it sounds like it is missing again.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website