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[BUG] Romance timer


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#1 Ylych

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Posted 07 June 2007 - 06:30 AM

Hello everyone.

Before I explain you my problem, I have to say that I am not fluent in english, so I may be hard to understand.

I get Fade in my team, we wentout of the Shadox Thieves headquarters. She explained me why she meeded me to get informations about Bodhi and so forth. I went to SK, and I saw that the Global variable E3FadeRomance is somethinf like 89900. I continued my journey, met Lassar etc... and Fade never spoke to me. I decided to check E3FadeRomance, and I saw that the countdown did not lower (I am not sure about the verb. Decline ? Go down ?), it is still 89900.

I uninstalled SOA, I re-installed it, with TOB, and re-installed Fade (which my only mod)... by the problem persists.

My Weidu is (I use AZERTY) :

// Log of Currently Installed Weidu Mods
// The top of the file is the "oldest" mod
// TP2_File #language_number #component_number // Component Name
//Recently Uninstalled: SETUP-FADE.TP2 #1 #0 // Fade: Un PNJ pour Baldur's Gate II
SETUP-FADE.TP2 #1 #0 // Fade: Un PNJ pour Baldur's Gate II

Thank you in advance.

#2 Solar's Harper

Solar's Harper

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Posted 12 July 2007 - 01:34 AM

This problem is likely caused by two things, 1 you need to rest to trigger the next sequence, or 2 move to a different area to trigger the next scene (ie: kidnap plot).
Generally I tend to not tamper with the variables too much, not enough to cause major damage at any rate, outside of those two problems an actual bug, or a fault in either the variables or the files of the mod are usually the problem, try these two solutions first though, I doubt that if there is no other mod installed, or if you have Accension, Imoen Romance, NPC Flirt Packs or the Banter Packs V6 installed that any major issues should occur.

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#3 Silmarien

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Posted 12 July 2007 - 07:16 AM

First off, timers have a habit of sometimes going funny, or getting stuck. I've experienced this before even in unmodded games. Sometimes going to a new area helps give it a prod to get it going.

Fade's LT timer is set for about 45 minutes real time... how much time has passed in your game?

Try leaving the game on pause to let the timer run down and, after 45 minutes or more, unpause to see if the talk fires. If that doesn't work, try setting E3FADEROMANCE GLOBAL to 0 using CLUAConsole.