sort of a release.
#41
Posted 25 August 2007 - 08:12 AM
#42 --Valdemar--
Posted 03 October 2007 - 01:48 PM
#43 -guest-
Posted 17 May 2008 - 09:14 AM
I'd like to use the herb images you made in my game...but i'm having trouble downloading them!
rapidshare just doesn't accept the code i enter, and i really don't understand why not...
Can anyone help? or is there anywhere else to download this file?
Thanks very much
#45 -Guest-
Posted 17 May 2008 - 11:33 PM
it's in the SHS download manager
Thanks for that, works!!
One little question, you mention in the instructions to copy all bam files but say there's a few unfinished things...so should i copy over all bams or not? The potions look great, and i honestly can't tell if it's WIP or the finished product
#46 -Guest-
Posted 17 May 2008 - 11:50 PM
Sorry, i really don't what should go where.
Thanks for any help.
#47
Posted 18 May 2008 - 05:21 AM
崇高与滑稽
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#48
Posted 18 May 2008 - 05:28 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#49 -guest-
Posted 18 May 2008 - 07:10 AM
Thanks.
#50
Posted 18 May 2008 - 08:54 AM
Erephine, did you plan to make more BAMs from the BMPs in this, or were they all done? Would it help to have a little mini-installer for this, or were you planning on incorporating it elsewhere? (I realise this is for content from another mod, but I don't think there've been any objections for alternate graphics.)
Yes, I did. The item files are also in there because I planned to tweak them (for instance, the upgraded weapons were supposed to have individual icons, which can't be done without changing the references). The BMPs and PSD are some of the unfinished images I'd started to do for potions.
It has since been okay'ed by the mod author.
I will incorporate it into 1pp if I ever happen to make it to the release It will probably also be finished since I plan/have to overhaul quite a few item images anyway.
If.
崇高与滑稽
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#51
Posted 21 October 2009 - 01:42 AM
Just wondering - did this ever happen (or is it in progress)? I'm asking because I was thinking of swiping a couple of your potion images for BAMs in a different mod (which I believe you have said is ok above) but will recolour them or look for alternates if they're already used somewhere.I will incorporate it into 1pp if I ever happen to make it to the release It will probably also be finished since I plan/have to overhaul quite a few item images anyway.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#52
Posted 21 October 2009 - 11:21 AM
and omigosh old topic! closing before we confuse (more) people that it's recent/relevant.
崇高与滑稽
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