Jump to content


Photo

sort of a release.


  • This topic is locked This topic is locked
51 replies to this topic

#41 Bursk

Bursk
  • Member
  • 72 posts

Posted 25 August 2007 - 08:12 AM

I'm delighted to hear that a new version is being worked on. I was slightly confused by all the mini releases and what to do with them, so saving a new version that installs in the same way as version 2 will be great for people like me. I know it's been said many times already, but the quality of the mod is astonishing.

#42 --Valdemar--

--Valdemar--
  • Guest

Posted 03 October 2007 - 01:48 PM

I'm a little late in getting around to it ( just finished Tutu and now carrying on with the Xan and Kivan mods in BG2) but I just have to express how impressed and appreciative I am at the amazing quality of the flaming swords (seen in Xan's moonblade for me). Really stellar work.

#43 -guest-

-guest-
  • Guest

Posted 17 May 2008 - 09:14 AM

Hello,

I'd like to use the herb images you made in my game...but i'm having trouble downloading them!

rapidshare just doesn't accept the code i enter, and i really don't understand why not...

Can anyone help? or is there anywhere else to download this file?

Thanks very much

#44 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 17 May 2008 - 01:34 PM

it's in the SHS download manager

:)

崇高滑稽
·


#45 -Guest-

-Guest-
  • Guest

Posted 17 May 2008 - 11:33 PM

it's in the SHS download manager

:)


Thanks for that, works!!

One little question, you mention in the instructions to copy all bam files but say there's a few unfinished things...so should i copy over all bams or not? The potions look great, and i honestly can't tell if it's WIP or the finished product :P

#46 -Guest-

-Guest-
  • Guest

Posted 17 May 2008 - 11:50 PM

One more thing actually...there's lots of ITM files in there too...what do i do with those?

Sorry, i really don't what should go where.

Thanks for any help.

#47 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 18 May 2008 - 05:21 AM

Copy the BAMs, ignore the rest.

崇高滑稽
·


#48 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 18 May 2008 - 05:28 AM

Erephine, did you plan to make more BAMs from the BMPs in this, or were they all done? Would it help to have a little mini-installer for this, or were you planning on incorporating it elsewhere? (I realise this is for content from another mod, but I don't think there've been any objections for alternate graphics.)

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#49 -guest-

-guest-
  • Guest

Posted 18 May 2008 - 07:10 AM

Also, one more thing...there's some bams for things that sound like potions...eg. IPOTN52, are these the unfinished things, should i only go for bams such as...BW02IHB3.BAM, sounds like a herb thing...

Thanks.

#50 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 18 May 2008 - 08:54 AM

No, you can copy all of the BAMs. Some are unchanged from the original, but nothing that would break your game or anything :)

Erephine, did you plan to make more BAMs from the BMPs in this, or were they all done? Would it help to have a little mini-installer for this, or were you planning on incorporating it elsewhere? (I realise this is for content from another mod, but I don't think there've been any objections for alternate graphics.)


Yes, I did. The item files are also in there because I planned to tweak them (for instance, the upgraded weapons were supposed to have individual icons, which can't be done without changing the references). The BMPs and PSD are some of the unfinished images I'd started to do for potions.

It has since been okay'ed by the mod author.

I will incorporate it into 1pp if I ever happen to make it to the release :P It will probably also be finished since I plan/have to overhaul quite a few item images anyway.

If.

崇高滑稽
·


#51 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 21 October 2009 - 01:42 AM

I will incorporate it into 1pp if I ever happen to make it to the release :P It will probably also be finished since I plan/have to overhaul quite a few item images anyway.

Just wondering - did this ever happen (or is it in progress)? I'm asking because I was thinking of swiping a couple of your potion images for BAMs in a different mod (which I believe you have said is ok above) but will recolour them or look for alternates if they're already used somewhere.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#52 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 21 October 2009 - 11:21 AM

I don't think so. It's okay to use them either way though :)


and omigosh old topic! :blink: closing before we confuse (more) people that it's recent/relevant.

崇高滑稽
·