How can I spend all that money?!
#1
Posted 31 May 2007 - 01:08 AM
I am playing BGII. I am still at chapter 3, but I already have over 550 000 gold. I am trying to buy everything that is at least a little useful, always using the most expensive arrows, buying healing potions more - sleeping less, etc. but it is clearly not enough.
I already tried installing most of the shop mods from this page http://modlist.pocke...a...t&cat_id=26 but without much success, because the items there are usually not enough attractive to buy (I already gathered more powerful ones during the game, not mentioning that many of them are just obscure (more like joke-items))... and they are usually not that expensive anyway.
Is there really not any shopkeeper-mod for the game which would sold some extremely attractive AND extremely expensive (at least 200 000 gold or more) items? I don't care if that item would be overpowered - I would consider it to be ok if I had enough money for such buy only like two times per game.
Am I the only one who finds all the infinity games just totally unbalanced as for the money? I remember that in Diablo I, there was that boy at the north-west of the map, which had only ONE item at a time to sell, and it was such satisfaction when after a long time I finally gathered enough money to buy that great sword from him. In BGII, there are SO many items, but I am really missing that ONE obscenely expensive to buy.
Or in some games you can buy a house... maybe the game should allow me to buy a castle - perhaps Nalia could offer me her fort for a 1 million coins or something.
I feel really frustrated when I have so much money and nothing to do with it (Even when I am in the city of coin!) :(
#2
Posted 03 June 2007 - 03:29 AM
#3
Posted 03 June 2007 - 03:32 AM
- Liam
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#4
Posted 06 June 2007 - 06:48 AM
#5
Posted 06 June 2007 - 07:31 AM
The only solution would be calculating prices with 3rd ed. formulas (I suspect that 30000+ gp item prices in IDs were calculated this way). Still, it leaves one problem - "IRL" a only few merchants would have enough gold to buy a really powerful magic item from player.
#6 -Starcrunch-
Posted 06 June 2007 - 08:23 AM
-Starcrunch
#7
Posted 06 June 2007 - 08:28 AM
It worked very good in Fallout and didn't frustrate people.I've always kind of wished the BG2 games worked on a barter economy with merchants only having a couple hundred gold (except maybe a few wealthy ones with a few thousands). I guess that would probably just frustrate most people, but I'd love it.
#8
Posted 06 June 2007 - 12:21 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#9
Posted 06 June 2007 - 12:31 PM
#10
Posted 06 June 2007 - 12:41 PM
#11
Posted 06 June 2007 - 03:52 PM
#12
Posted 06 June 2007 - 08:43 PM
I was vaguely considering doing that for the BG1 Adventure/CoM Forge items, but I wanted to keep the core components at least true to the originals (as Magnus wanted). I guess I could put it in the optional component.I think I will update my mods so the prices of my stores are 10 times more expensive.
Someone needs to do an "Inflation" mod, where the more money you get, the more things cost .
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#13
Posted 07 June 2007 - 07:59 AM
Edited by Delight, 07 June 2007 - 08:04 AM.
#14
Posted 07 June 2007 - 08:00 AM
Edited by Delight, 07 June 2007 - 08:00 AM.
#15
Posted 07 June 2007 - 08:06 AM
#16 -Starcrunch-
Posted 07 June 2007 - 12:22 PM
It worked very good in Fallout and didn't frustrate people.I've always kind of wished the BG2 games worked on a barter economy with merchants only having a couple hundred gold (except maybe a few wealthy ones with a few thousands). I guess that would probably just frustrate most people, but I'd love it.
I've never played Fallout; sounds like a nice economy. Economy tends to be a major pitfall for RPG's, I've never seen one that really worked well (i.e. things usually spiral out of control money wise). The only RPG I've ever really liked the economy was the NWN mod Almraiven (limited gold for merchants, unique but non-uber items, and lot's of great fun; mind you it was made easier because because the module was entirely low level).
-Starcrunch
#17
Posted 07 June 2007 - 04:32 PM
It's easy. CLUAConsole:AddGold("xxxxx")I must play the game wrong... I've never had anywhere *close* to that kind of gold.
#18
Posted 07 June 2007 - 10:26 PM
ROFL. Like that's even necessary, except in testing, because your test char doesn't have the dough to buy the outrageously-priced item you just created and patched into a store, and all you want to do is see the BAMs to make sure the item looks alright in-game .It's easy. CLUAConsole:AddGold("xxxxx")I must play the game wrong... I've never had anywhere *close* to that kind of gold.
Maybe you're not playing the game right if you don't "kill, steal and sell" everything in sight like I do, but even without that, I can't quite see how you'd fail to be filthy rich in short order. Really that goes for all RPGs. As long as there are random monsters with gold on them, you can sit around killing them forever. Or find out where the rich ones are and just go whack a few of those. Or not even do that but just burgle a bunch of houses and pickpocket the crap out of everyone. Easy.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#19
Posted 08 June 2007 - 01:30 AM
#20
Posted 08 June 2007 - 01:48 AM
is expected by the game, whereas "Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game.""kill, steal and sell" everything in sight
As for powergaming, you can use the same strategy with any character, even the lame-ass NPC thieves that come with the game by default. It doesn't require a particularly powerful character.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle