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How can I spend all that money?!


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#1 WarlockFX

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Posted 31 May 2007 - 01:08 AM

Hi,

I am playing BGII. I am still at chapter 3, but I already have over 550 000 gold. I am trying to buy everything that is at least a little useful, always using the most expensive arrows, buying healing potions more - sleeping less, etc. but it is clearly not enough.

I already tried installing most of the shop mods from this page http://modlist.pocke...a...t&cat_id=26 but without much success, because the items there are usually not enough attractive to buy (I already gathered more powerful ones during the game, not mentioning that many of them are just obscure (more like joke-items))... and they are usually not that expensive anyway.

Is there really not any shopkeeper-mod for the game which would sold some extremely attractive AND extremely expensive (at least 200 000 gold or more) items? I don't care if that item would be overpowered - I would consider it to be ok if I had enough money for such buy only like two times per game.

Am I the only one who finds all the infinity games just totally unbalanced as for the money? I remember that in Diablo I, there was that boy at the north-west of the map, which had only ONE item at a time to sell, and it was such satisfaction when after a long time I finally gathered enough money to buy that great sword from him. In BGII, there are SO many items, but I am really missing that ONE obscenely expensive to buy.

Or in some games you can buy a house... maybe the game should allow me to buy a castle - perhaps Nalia could offer me her fort for a 1 million coins or something.

I feel really frustrated when I have so much money and nothing to do with it (Even when I am in the city of coin!) :(

#2 Gort

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Posted 03 June 2007 - 03:29 AM

look for StorePrices mod

#3 Kaeloree

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Posted 03 June 2007 - 03:32 AM

Which you can get here. :)

#4 WarlockFX

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Posted 06 June 2007 - 06:48 AM

Thx. Still, I would like to see some mod that would allow me to actually get something SPECIAL for that money. This way it feels more like only cheating the money away.

#5 Delight

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Posted 06 June 2007 - 07:31 AM

Well, the main problem is that AD&D 2nd ed. lacked good guidelines for magic item prices - simply, permament magic items are so precious that only a fool would sell them.

The only solution would be calculating prices with 3rd ed. formulas (I suspect that 30000+ gp item prices in IDs were calculated this way). Still, it leaves one problem - "IRL" a only few merchants would have enough gold to buy a really powerful magic item from player.
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#6 -Starcrunch-

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Posted 06 June 2007 - 08:23 AM

I've always kind of wished the BG2 games worked on a barter economy with merchants only having a couple hundred gold (except maybe a few wealthy ones with a few thousands). I guess that would probably just frustrate most people, but I'd love it. I usually play parties with a fair number of mages (the current BG1 party I'm using has 3 of them!) and they tend to be expensive (wands are too easily found as treasure but I can never have enough good scrolls, and I'll buy a good wand since I tend to use my wands rather than horde them).

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#7 Delight

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Posted 06 June 2007 - 08:28 AM

I've always kind of wished the BG2 games worked on a barter economy with merchants only having a couple hundred gold (except maybe a few wealthy ones with a few thousands). I guess that would probably just frustrate most people, but I'd love it.

It worked very good in Fallout and didn't frustrate people.
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#8 Miloch

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Posted 06 June 2007 - 12:21 PM

Does Aurora have any obscenely expensive items? If not, maybe we should consider making at least one or two for her. I have the same gripe with BG. The economy is completely wack, even with mods like Store Prices etc. You get far too much money and not enough to do with it. And you *find* most of the decent stuff in the game, rather than having to pay for it.

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#9 Bookwyrme

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Posted 06 June 2007 - 12:31 PM

I based her prices on in-game prices, so at the moment, no, she doesn't. Possibly she should, given the unique nature of her merchandise. Take a look at the workroom & see what you think :)

Mods: <a data-cke-saved-href="http://www.shsforums...-auroras-shoes/">Aurora's Shoes (released),

 


 

 


#10 Delight

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Posted 06 June 2007 - 12:41 PM

Well, that's the problem with making a Monty Haul campaing.
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#11 Gabrielle

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Posted 06 June 2007 - 03:52 PM

I think I will update my mods so the prices of my stores are 10 times more expensive.
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#12 Miloch

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Posted 06 June 2007 - 08:43 PM

I think I will update my mods so the prices of my stores are 10 times more expensive.

I was vaguely considering doing that for the BG1 Adventure/CoM Forge items, but I wanted to keep the core components at least true to the originals (as Magnus wanted). I guess I could put it in the optional component.

Someone needs to do an "Inflation" mod, where the more money you get, the more things cost :D.

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#13 Delight

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Posted 07 June 2007 - 07:59 AM

I think that removing Monty Haul and munchkinfesting from some mods and the original game would help more.

Edited by Delight, 07 June 2007 - 08:04 AM.

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#14 Delight

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Posted 07 June 2007 - 08:00 AM

Darn, doublepost :/ .

Edited by Delight, 07 June 2007 - 08:00 AM.

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#15 Bookwyrme

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Posted 07 June 2007 - 08:06 AM

I must play the game wrong... I've never had anywhere *close* to that kind of gold.

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#16 -Starcrunch-

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Posted 07 June 2007 - 12:22 PM

I've always kind of wished the BG2 games worked on a barter economy with merchants only having a couple hundred gold (except maybe a few wealthy ones with a few thousands). I guess that would probably just frustrate most people, but I'd love it.

It worked very good in Fallout and didn't frustrate people.



I've never played Fallout; sounds like a nice economy. Economy tends to be a major pitfall for RPG's, I've never seen one that really worked well (i.e. things usually spiral out of control money wise). The only RPG I've ever really liked the economy was the NWN mod Almraiven (limited gold for merchants, unique but non-uber items, and lot's of great fun; mind you it was made easier because because the module was entirely low level).

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#17 Gabrielle

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Posted 07 June 2007 - 04:32 PM

I must play the game wrong... I've never had anywhere *close* to that kind of gold.

It's easy. CLUAConsole:AddGold("xxxxx")

:whistling:
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#18 Miloch

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Posted 07 June 2007 - 10:26 PM

I must play the game wrong... I've never had anywhere *close* to that kind of gold.

It's easy. CLUAConsole:AddGold("xxxxx") :whistling:

ROFL. Like that's even necessary, except in testing, because your test char doesn't have the dough to buy the outrageously-priced item you just created and patched into a store, and all you want to do is see the BAMs to make sure the item looks alright in-game :D.

Maybe you're not playing the game right if you don't "kill, steal and sell" everything in sight like I do, but even without that, I can't quite see how you'd fail to be filthy rich in short order. Really that goes for all RPGs. As long as there are random monsters with gold on them, you can sit around killing them forever. Or find out where the rich ones are and just go whack a few of those. Or not even do that but just burgle a bunch of houses and pickpocket the crap out of everyone. Easy.

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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#19 Delight

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Posted 08 June 2007 - 01:30 AM

So, basically those money are obtained by powergaming and metagaming?
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#20 Miloch

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Posted 08 June 2007 - 01:48 AM

Eh, no...

"kill, steal and sell" everything in sight

is expected by the game, whereas "Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game."

As for powergaming, you can use the same strategy with any character, even the lame-ass NPC thieves that come with the game by default. It doesn't require a particularly powerful character.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle