Edited by Zo'Garth, 01 June 2007 - 12:45 PM.
Please let me know if I can multiplayer in BG2 portion of BGT
#1
Posted 30 May 2007 - 02:29 PM
#2
Posted 24 March 2008 - 08:14 AM
#3
Posted 24 March 2008 - 08:36 AM
And to get ahead with the MP, you need first to input/configure the right protocol. TCP/IP.
Edited by Jarno Mikkola, 24 March 2008 - 08:50 AM.
Deactivated account. The user today is known as The Imp.
#4
Posted 24 March 2008 - 08:40 AM
i wanted to start a BG2 multiplayer game with having BGT installed.
#5
Posted 24 March 2008 - 09:00 AM
Deactivated account. The user today is known as The Imp.
#6
Posted 24 March 2008 - 09:09 AM
EDIT: solution was a bit easier than you described, i simply had to copy/paste a BG2 singleplayer save and import CREs
Edited by Bloodtitan, 24 March 2008 - 09:13 AM.
#7
Posted 24 March 2008 - 12:07 PM
, YOU HAVE CHEATED! As you should know, the characters get their Bhallspawn powers, when you create them durring the BG2 single player creation, and thus you get them all in the multiplayer game.EDIT: solution was a bit easier than you described, i simply had to copy/paste a BG2 singleplayer save and import CREs
OK, I always wanted to use that smily.
Deactivated account. The user today is known as The Imp.
#8
Posted 24 March 2008 - 12:59 PM
#9
Posted 25 March 2008 - 01:56 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#10
Posted 25 March 2008 - 03:04 AM
still got a problem solved and provided food for the search function .
#11
Posted 25 March 2008 - 04:31 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#12
Posted 25 March 2008 - 10:23 AM
Marvin
#13
Posted 26 March 2008 - 03:39 AM
Wouldn't that fix the characters in the multiplayer game?Couldn't you include an mpsave for SoA in your BGT mod, so users do not have to edit them theirselves?
Marvin
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#14 --EarthquakeDamage--
Posted 27 March 2008 - 06:45 PM
Wouldn't that fix the characters in the multiplayer game?
The only drawback here is that certain script variables and such will be permanently fixed based on the character originally in the save (e.g. romance compatibilities). The party can be reconfigured in a MP game whenever you can save (not during battle, nor in certain locations), including IIRC Player 1 (though I could be wrong there, as it's been some 4 years since I last played MP). I think replacing P1 will give the new P1 the initial six Bhaalspawn abilities. Unfortunately, it will not adjust your abilities for soul loss, Slayer change, and ToB Bhaalspawn abilities.
On a side note, it's quite fun to give all PCs in the party those six Bhaalspawn powers by giving them each a turn as P1. They aren't particularly powerful in mid-SoA onward (exception: DUHM). It does make your non-P1 PCs stand out from the crowd, though.
#15
Posted 28 March 2008 - 09:33 AM
You can load a Multiplayer game with a fixed character and then later on change the char while playing.
The only thing is, that I think, when you create a new character, he will be lvl 1 due to BGT...
Marvin
#16 --EarthquakeDamage--
Posted 28 March 2008 - 11:57 AM
In fact.
You can load a Multiplayer game with a fixed character and then later on change the char while playing.
The only thing is, that I think, when you create a new character, he will be lvl 1 due to BGT...
Marvin
That only applies if you create a new character. You can always import an existing one (perhaps a level 7-8 one exported from a new SP SoA game) instead.
#18
Posted 28 March 2008 - 02:12 PM
Well, BGT wasn't meant to allow your characters to have a customisable start XP.But you can fix that with this. It comes with it's readme so read it! This is all thanks to an old BGT version.he will be lvl 1 due to BGT...
As for MP, import from save or copying save to mpsave are both quite feasible and doesn't involve all that much effort, IMHO.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)