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TDD class Anti-Paladin


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#1 Bloodtitan

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Posted 27 May 2007 - 02:07 AM

ok i think i had asked this a year ago but didn't get any answers that helped ... the TTD kit Anti-Paladin is supposed to be allowed to go evil at level 8. if you do break paladinhood before that you will become a fallen paladin and cannot advance anymore. this part works fine. however i am beyond level 8 now and i cannot lower my reputation below 7. everytime i do, it says i lose my class and become fallen (despite being beyond level 8) and instantly some script sets my reputation back to 10 and i regain my class.

this is disappointing. the announced lowest of the low is bound to live a "true neutral" career instead of reigning in terror. i want to play evil for real...
one could argument that this script grants you unlimited civilian kills and crimes since you can never run into the cowled wizzys or the flaming fist and will always weasle out with your neutral reputation but that's not what i want.

anyone got an idea how to make the Anti-Paladin have the true evil reputation levels and not loose it's class ?

PS: i can use NI to a certain extent but i am no modder/code monkey.

#2 seanas

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Posted 08 June 2007 - 07:10 AM

it can't be done within the game engine: both the paladin and the ranger are hardcoded to Fall when their reputation falls. the only solution is TDD's workaround, which is to always reset yr reputation to be 10 whenever it diverges from 10. there is simply no other way around this limitation.

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