I'm not really good at modeling, but I can make new models thanks to nicoroshi. I know how to get them ingame, but I'm not that good with 3dsmax. I can modelhack some (namely, breaker) but most will be retextures.
Here are the ones I'm going to make, complete with description from the game, although some are changed slightly due to race differences between the 2 games. I'm also going to have their enchantments identical.
Blade of Mercy (Dagger, 26 damage, +10 strength, 35 shock damage) - Though generally considered unfashionable among current necromantic custom, live sacrifice was once widely practiced. To reduce the cruelty inflicted on the victim, the necromancer Ferredine the Merciful created a blade capable of bringing about a quicker and less suffered end.
Breaker (2 handed club, Strength + 20, Endurance + 20, 5% chance of knocking the target back) Orcish folklore is full of the Fables of Sevenstrong Burlfist who with Biter, his faithful wolf companion, and his mighty club, Breaker, endlessly quested for the Silver Rose. Fables? One must wonder, if Breaker exists, then why not too, the Silver Rose?
Drogg's Helm (Light Armor, Helmet. Personality + 15, Intellect + 15, Regenerate 1 Health per second) In the history of the barbarian tribes of Vori, it is rare to find a long reigning chieftan. Rarer still is one who held his position through magic rather than might. Drogg was such - a warrior mage who survived many years of rival challenges. It is said that he wore his helmet at all times, even in sleep. Now that you possess it, you understand why.
Elsenrail (Longsword, Agility + 25, Light on Target, Extra Damage to Undead & Daedra) - The Forge of Chaos was destroyed in the making of the swords of balance. Legend says the blade of light, Elsenrail, and the blade of dark, glomenthal, will play major roles in the last act of the universe.
Fleetfingers (Light Armor, Gauntlets, Security + 25, Marksman + 15, Speed + 5) ...that she would actually have a name for her gloves, is evidance of the flamboyant, if deserved, conceit of Darcie Darby --- Most widely known for her theft of the bejeweled Rod of Right, part of the royal regalia of Summerset Isle.
Glomenthal (Claymore, Strength + 25, Dark Grasp which silences the target, slows the target, and weakens the target) - The Forge of Chaos was destroyed in the making of the swords of balance. Legend says the blade of light, Elsenrail, and the blade of dark, glomenthal, will play major roles in the last act of the universe.
Herald's Boots (Light Armor, Speed + 75) When Tallus Umbrion secured his throne in the first war, he sent forth heralds to spread the news. They were given these pair of boots, so the news would be spread quickly and thus soonest end widespread civil rest.
Hell's Cleaver (1 Handed Axe, Strength + 50, Agility + 50, Speed + 25, Personality - 50, Intelligence - 50, Willpower - 25, wielder is silenced) So called because of its power to demonize the wielder. Nevertheless, there are many who would willingly pay the price for the power offered by "Hell's Cleaver."
(Normally crown in MM8) Hood of Final Dominion (+50 Intelligence, Restore Magicka 10 points) Named by its creator and only soverign wearer, Mederon, the first - and last - Lich emporer of Nighon. The everlasting dynasty he hoped to found lasted barely a dozen years. Mederon escaped the fate of his kingdom. It is said that he still lives as a madman and searches the world for his lost hood.
Last Stage Robe (Robe, Personality + 25, Intelligence + 25, Fortify Magicka 100 points, 25% weakness to magic) The Final stage of degeneration from their human form leaves a Lich completely soulless, and thus, immune to certain magicks. Such liches often curse their personal items with vulnerabilities to these magicks to dissuade others from using them.
Spiritslayer (2 handed blade, Absorb Health 25 points for 4 seconds, +50 strength, -40 luck) Many under the rule of Luthiner the Severe saw the existance of his sword Spiritslayer as proof of the existance of evil. The injuries go beyond physical damage as Spiritslayer takes a strike as an opportunity to drink its target's very essence.
Staff of the Swamp (Staff, Enchant the offense on your own, +25 shield, Immune to Poison, Disease, and Paralysis) Nemerit, an otherwise remarkable witch of the last era, was renown for her staff artificing skill. She created a staff for every conceviable use. It is said she carried this staff on ingredient collecting trips into the swamplands.
Volcano (2 Handed Axe; 50 fire damage, resist fire 50%) The mad artificer, Cornelius of Black Marsh, built this axe for the purpose of clearing the trees around his estate. "A single blow will both fall a tree and render it into firewood!" he was heard to exclaim. He was soon found murdered, and the axe gone. Appearantly someone saw a better use for it.
I'll probably make up some of my own and throw em' in there too. How you'll obtain these right now isn't thought out. I'll probably place bosses in certain forts\ruins\whatever that carry these.
Edited by jackmix69, 22 May 2007 - 05:16 PM.