XP bug revisited. This is getting rather odd.
When completing quests, and you have an AddExperienceParty(n), you get n*1.1
XP and the game reports you get n
XP.
When you kill a creature, you get n
XP (as defined in the CRE file) and the game reports you get n*0.9
XP.
Regardless, both the scripted
XP gain, and the
XP gain from a creature death use the effect opcode 0x68, which gives
XP. I'm currently trying to work out the cause of these.
UPDATE: Actually, all
XP is given as 110%. I've now isolated and am working on a patch.
Now the question is: BioWare intentionally gave 110%
XP to everything. Why?
Edited by Ascension64, 08 December 2007 - 08:29 AM.