I myself have been doing some tats for Exnems, to prove that I still can!

IG Hector - I still await Laylas response.....
Posted 20 May 2007 - 01:16 PM
Posted 20 May 2007 - 01:34 PM
I've tried using the ArchiveInvalidion file that came with Natural Faces, and I tried the new OBMM's archive invalidation BSA redirection, which AFAIK does the same thing Quarn's AI Invalidated does. Doesn't it?Also, I'm still having trouble getting Natural Faces to actually stick. The faces keeps going back to the lower res textures.
![]()
What method of ArchiveInvalidation are you using? OBMM's utility or Quarn's AI Invalidated?
Posted 20 May 2007 - 01:41 PM
I've tried using the ArchiveInvalidion file that came with Natural Faces, and I tried the new OBMM's archive invalidation BSA redirection, which AFAIK does the same thing Quarn's AI Invalidated does. Doesn't it?Also, I'm still having trouble getting Natural Faces to actually stick. The faces keeps going back to the lower res textures.
![]()
What method of ArchiveInvalidation are you using? OBMM's utility or Quarn's AI Invalidated?
My Oblivion Mods: Better Redguards || Tabaxi (v1.5) || No Glowing Grass Fix
Posted 20 May 2007 - 01:58 PM
So how did you set your OBMM archive invalidation utility? What's the settings you used?
I've tried using the ArchiveInvalidion file that came with Natural Faces, and I tried the new OBMM's archive invalidation BSA redirection, which AFAIK does the same thing Quarn's AI Invalidated does. Doesn't it?
I don't know. I use the old tried-and-true OBMM Archive Invalidation utility. I'm probably a version or two behind on updating OBMM, so I don't know if the newest version has the old utility. I vaguely recall that Timeslip was going to change how it worked, but I didn't keep up. Quarn's method never quite worked for me (apparently I'm the only one) so I stuck with what did.
Posted 20 May 2007 - 02:06 PM
So how did you set your OBMM archive invalidation utility? What's the settings you used?
I've tried using the ArchiveInvalidion file that came with Natural Faces, and I tried the new OBMM's archive invalidation BSA redirection, which AFAIK does the same thing Quarn's AI Invalidated does. Doesn't it?
I don't know. I use the old tried-and-true OBMM Archive Invalidation utility. I'm probably a version or two behind on updating OBMM, so I don't know if the newest version has the old utility. I vaguely recall that Timeslip was going to change how it worked, but I didn't keep up. Quarn's method never quite worked for me (apparently I'm the only one) so I stuck with what did.
My Oblivion Mods: Better Redguards || Tabaxi (v1.5) || No Glowing Grass Fix
Posted 20 May 2007 - 02:13 PM
Thanks for the help, Luchaire. I'll play with OBMM more and hopefully finally figure out what's going on.Default settings. I'm on the wrong computer to check what they actually are, but I never changed anything.
Posted 20 May 2007 - 03:45 PM
Edited by SeV, 20 May 2007 - 04:30 PM.
My avatar courtesy of my own little personal artist, Rumms
Posted 20 May 2007 - 05:02 PM
Posted 20 May 2007 - 06:18 PM
I think that is a part of the Exnemization !wow, stomach tattoos are the new thing in oblivion xD
Edited by Treetop Smoker, 20 May 2007 - 06:20 PM.
Posted 20 May 2007 - 06:49 PM
Posted 20 May 2007 - 07:41 PM
I think those modders over at Exnem's forum are working on more Exnemized tattoo friendly mods !yea, those clothes are just begging to show tattoos!
Edited by Treetop Smoker, 20 May 2007 - 08:15 PM.
Posted 20 May 2007 - 07:48 PM
Posted 20 May 2007 - 07:53 PM
Sounds very promising !im waitin 4 biscuits n' gravy 2 finsh the grolwf clothes that work with exnem. 1 word: piercings!
Posted 20 May 2007 - 08:07 PM
@spike: awesome addition to your picture story, I'm really enjoying watching the little pale girl and her misadventures
Thanks@ Spike: Another great addition to your story ! Shes so cute !
Posted 20 May 2007 - 08:09 PM
Posted 20 May 2007 - 08:09 PM
Yes Sir ! Nicoroshi's new work !@Treetop Smoker: Is that the new sword Nicoroshi just released? It looks very nice.
Thank you Sir !@ TreetopSmoker - And what a big sword you have little girl....
![]()
Edited by Treetop Smoker, 20 May 2007 - 08:10 PM.
Posted 20 May 2007 - 08:11 PM
Lastly, stupid question time again from Chiglet.
Could someone please tell me exactly where OBMM is supposed to go? Is it: C/ProgramFiles/BethesdaSoftworks/Oblivion? or C/ProgramFiles/BethesdaSoftworks/Oblivion/Data? Or somewhere else entirely? It doesn't have a readme, and I haven't found anything that says where I'm supposed to stick it. Any help would be apprectiated.
![]()
My Oblivion Mods: Better Redguards || Tabaxi (v1.5) || No Glowing Grass Fix
Posted 20 May 2007 - 08:13 PM
Thanks@ Spike4072 - Your story is going good. Am curious to see who the mysterious hooded woman turns out to be.
Lastly, stupid question time again from Chiglet.Could someone please tell me exactly where OBMM is supposed to go? Is it: C/ProgramFiles/BethesdaSoftworks/Oblivion? or C/ProgramFiles/BethesdaSoftworks/Oblivion/Data? Or somewhere else entirely? It doesn't have a readme, and I haven't found anything that says where I'm supposed to stick it. Any help would be apprectiated.
![]()
![]()
Chiglet
Posted 20 May 2007 - 08:13 PM
That's right! Bow to your sensei! *cue gong SFX*@ Shadow' -More romantic stories and pics! Can hardly wait for it to be put together.
You are IMO the master of romantic
screenshots.
Edited by Shadow', 20 May 2007 - 08:14 PM.
Posted 20 May 2007 - 08:52 PM
Edited by Treetop Smoker, 20 May 2007 - 08:52 PM.