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few bugs i found whilst playin :)


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#1 Leviathan Soulraven

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Posted 15 May 2007 - 02:25 PM

At the end of the conversation with Abraham regardin the later quest, I get a No valid dialog options thing appear, basicly sayin that the dialog ended incorrectly i think, is this something to worry about as it seems i can have the same coversation over with him again and again, yet not advance the quest like it did with the others, think i messed martin up to by talkin to him before i was told to :)

ps.. is the door on bottom in garrotten castle dungeon ment to say (she motions you to go on..) or am i ment to be able to walk thru it after unlockin it?

(an Ochre Jelly at the bottom of the southeast turrent spammed me with the object description for a sword used by jarlaxle instead of givin me a message about how much experance points i got (not sure if i got any exp at all)

(after freein the 3 prisions, there dialog reverts back to the beginnin allowin me to quiz them again about their parts in it, other misc npcs, beleave they are still not available due to being arrested, oh and i seem to have 2 Authurs outside the theater :)

(not all orcs attack, a lot just left me alone infact)

btw, other than the few minor bugs i seem to have found, this module is great and i managed to finiah it in the end :) luv the artwork and story line.

Edited by Leviathan Soulraven, 15 May 2007 - 05:09 PM.

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#2 Sir BillyBob

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Posted 16 May 2007 - 07:26 PM

The orcs attack based on a shout command from nearly orcs. If you can keep them separated from each other, the shout doesn't always happen and so they don't know they should attack you. The idea here was that attacking the mayor (which I assume you did) will not always get out to all the guards, so they don't know something is amiss.

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#3 andy d.

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Posted 27 March 2008 - 05:05 PM

So what about the door that doesn't work at the back of the dungeon under Garrotten Castle? Is there an area behind it? Does anyone know the (BH" ")?

Edited by andy d., 27 March 2008 - 05:06 PM.

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#4 melkor_morgoth75

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Posted 28 March 2008 - 02:00 AM

So what about the door that doesn't work at the back of the dungeon under Garrotten Castle? Is there an area behind it? Does anyone know the (BH" ")?


Which door? Please give some more details ...

mm75

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#5 Oldwolf

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Posted 28 March 2008 - 08:58 AM

I know which door and NO it doesn't lead to any area. Melkor it's the door at the north end of the prison in the basement of the mayors keep where you release the three prisoners from garrotten. I'm making a WAG here but I believe it would have been the exit that led to the other spiral stairway in the keep that is underconstruction and unuseable.

Edited by Oldwolf, 28 March 2008 - 09:00 AM.


#6 andy d.

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Posted 28 March 2008 - 10:38 AM

Thanks guys. I'm close to finishing the mod - the end is quite frustrating though, lot's of loose ends and missing/redundant dialogs...can't really complain, playing an old TSR module was a lot of fun...I started it two years ago then got stuck and stopped, then recently sprained my ankle on the jobsite and have a couple of weeks off my feet. Glad to see you guys are still at it - look forward to hitting all the other mods I have installed. Fingers crossed they'll work okay. Thanks again.
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#7 melkor_morgoth75

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Posted 28 March 2008 - 12:33 PM

I know which door and NO it doesn't lead to any area. Melkor it's the door at the north end of the prison in the basement of the mayors keep where you release the three prisoners from garrotten. I'm making a WAG here but I believe it would have been the exit that led to the other spiral stairway in the keep that is underconstruction and unuseable.


I get it now ... yep it ends ... nowhere :-) I also think the same as you, anyway there are no triggers for that point so there is really no exit or other areas behind :-)

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn