Body Mod Comparison
#21
Posted 21 May 2007 - 02:53 PM
#22
Posted 21 May 2007 - 02:56 PM
Some time next month I think.I'm still waiting for the beta version of Corwyn's Fantasy Figure so I can update the comparisons. Hopefully soon ... ?
#23
Posted 02 June 2007 - 03:22 AM
#24
Posted 02 June 2007 - 10:18 AM
Hmm i saw there are a lot of people speaking about Robert's body replacer? does anyone know where to get it?
The basic download: http://tessource.net...ile.php?id=8295
Add-on meshes: http://tessource.net...ile.php?id=8422
My Oblivion Mods: Better Redguards || Tabaxi (v1.5) || No Glowing Grass Fix
#25
Posted 03 June 2007 - 04:21 PM
A wonderful supply of armors and clothing for Eye Candy (Exnem's) is accumulating and I see Bab is adding some of the good armors to their stocks as well. Then while looking around, I ran into a couple downloads for Corwyn's. I think the competition is heating up. In the end, it all comes to personal preference and it's really nice that we have some good ones from which to choose.
"There are two theories to arguing with a woman ... neither works."
~ Will Rogers ~
#26 --Alex--
Posted 04 July 2007 - 09:39 PM
Here's a little comparison guide I threw together and posted in bethsoft's forum. Posted it here too incase it proves useful to someone. Let me know if I placed it on the wrong forum.
That pictures are nice, but totally wrong. Because you make them in place without directional lighting. You can't see bump texture like that and all models looks equally lousy. Try making some shots in dungeon in light of torch(es) - they will look much more different.
#27
Posted 04 July 2007 - 09:48 PM
-o0o- My Photobucket -o00-
#28
Posted 05 July 2007 - 08:48 AM
Suggestion noted, but here's the thing:That pictures are nice, but totally wrong. Because you make them in place without directional lighting. You can't see bump texture like that and all models looks equally lousy. Try making some shots in dungeon in light of torch(es) - they will look much more different.
1. I don't think the pictures are "wrong", because ... well, I took them from Oblivion so how can they be "wrong"? I didn't make any different settings for those shots. Directional lighting, whether it indeed does not exists, is all due to the game. On a side note, I think there IS directional lighting, but it was daytime and so saturation is high.
2. Not sure what you mean by "bump texture", and whether anyone can see them on the daytime in the outside I have no control over.
3. Having all models looks "equally lousy" is a good thing. Wait, let me try to explain. First off, "equally" is how comparisons are suppose to be made. No advantage for any specific mod. Equal footing and all. Secondly, "lousy" is a bit misleading. These shots shows how I see the mods in my game. Granted I don't have a high-end system, but it's alright. The shots were taken in the daytime and even though lighting changes depending on the cell your in, players will spend a lot, if not most, of their time outside of caves, house, forts, etc. (which aren't all lighted the same way anyways). Also, in my point of view, seeing the "lousy" end of the spectrum just means that your character can look better than these and probably no worse.
4. I didn't make this thread to endorse any body mods. This is not an advertisement thread. I never had the thought of having to make them look good. I took them on a regular, sunny, daytime. If they look bad compared to vanilla, then don't use them. If they can make their body mods look great in "lousy" conditions, then that's awesome. This thread is not here to judge.
Did that make any sense at all? Ugh, back to work ...
#30 -gagara-
Posted 20 October 2007 - 05:21 PM
Updated. Please see first post.
This is really great. By looking at all these pictures together, I finally realized what I felt wrong with exnem's body model, namely it is that it "bends" forward, the spine isn't straight. I think if they managed to straighten up that body it would look quite a bit better.