Cuv's Areas
#1
Posted 01 May 2007 - 10:03 AM
I do occassionally make areas for people, so it doesn't hurt to ask me. I will start with an area that I did last week for Zyraen.
Cuv
#5
Posted 01 May 2007 - 11:33 AM
Everything looks as it should be there! Very smooth looking areas.
#9
Posted 01 May 2007 - 06:03 PM
I really love the winter area. It if perfect in every way. You have some really good skills. I really want to be able to play on the winter area.
Do you use Photoshop or some other program, or a mix if programs?
Edited by Pex657, 01 May 2007 - 06:39 PM.
#10
Posted 01 May 2007 - 07:16 PM
Once more . . . .
I really love the winter area. It if perfect in every way. You have some really good skills. I really want to be able to play on the winter area.
Do you use Photoshop or some other program, or a mix if programs?
[/quote]
I use Photoshop. First I get an idea in my mind of what type of area I want. I love underground or dungeon areas the best. Then I need to decide what textures to use for the walls and floors that fit in best. I have a collection of texures that I have taken from the game and painstakingly taken out alot of the furnishings so that I can drop them when I want. Then I use alot of blending and layering to get things tight.
Here is the new spellhold area that I made for Rastor about 4 years ago. I have recently begun using this area myself... Rastor may collaborate with his content from his Improved Spellhold. Building some nice battles in there right now.
#11
Posted 01 May 2007 - 07:56 PM
#13
Posted 01 May 2007 - 11:11 PM
I especially liked the Forgotten Crypts and the Spellhold... Something about those that just looks really cool...
The borg stuff seems to be "working" too, not that I in any way would be an expert. But it does look sufficiently scifistic.
It took me a while to comment, it's not everyday one sees art of this kind so one easily feels uncertain of what to comment on.
Edited by WeeRLegion, 01 May 2007 - 11:13 PM.
#14
Posted 01 May 2007 - 11:13 PM
Awesome work as ever, Cuv. You're certainly one of the best area makes out there. Great to have you back in the community!
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#15
Posted 02 May 2007 - 12:04 AM
(PS love the northeast corner of the first RTW dungeon map especially, and the blue color sarcophagus color in the forgotten crypt map)
________
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links
Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression
#16
Posted 02 May 2007 - 01:11 AM
Those sci-fi-ish maps remind me of the old Buck Rogers games...
I'm going to need a mod that converts crossbows to needleguns.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#17
Posted 02 May 2007 - 06:18 AM
Well, may as well continue with more...
Here is the cavern entrance to Windspear. The place has been magically sealed and the Order has been trying to breach the magical field preventing entry.
#20
Posted 02 May 2007 - 06:31 AM
EDIT: spoiler for the main RtW plot that was posted by Cuv
Cuv - Casting Disintegration.
Cuv - Disintegrate: Keep the RtW plot secret.
Keep the RtW plot secret: save failed!
Keep the RtW plot secret: Death.
The party has gained XP: 12000.
Edited by the bigg, 02 May 2007 - 02:54 PM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.