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Cannot join Bone Hill


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#1 Chainsaw

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Posted 27 April 2007 - 11:36 PM

Well, I've got an embarrassing bug : when I try to move to Bone Hill from reddy Woods, game crashes during area loading time : loading screen turns into a blue screen with any Cd in my comp, or game automatically gets closed, and back to windows etc, if SoA Cd3 is in my comp. Any idea about how to override that bug? :unsure:
"Chainsaw in my bleeding hands
As I start to cut you in two
Your guts are steaming out
And I just love the sight!" Mayhem

#2 morganbg

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Posted 28 April 2007 - 05:24 AM

Hi!
I have the same bug : when i try to reach bonehill, the game crashes.
The game crashes too, if i try to clua my team to this area (BH1000)

#3 erebusant

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Posted 28 April 2007 - 07:30 AM

Can you guys post your WeiDu logs? Also @ Chainsaw, can you verify if you get CtD when you CLUAConsole:MoveToArea("BH1000") as well? Thanks

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#4 morganbg

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Posted 28 April 2007 - 01:54 PM

Hi erebusant
Here is my weidu log.
( I made a mistake and didn't install BG2fixpack first, but now i'm at chapter 7 and i didn't encounter any problem, exept this CTD and a second one in Garrotten (BH2000))
Attached File  WeiDU.log.txt   4.62K   347 downloads

#5 Chainsaw

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Posted 29 April 2007 - 12:18 AM

Actually I don't know how to use CLUA etc, explain me if you think it can help me.
Here is my weidu log, if it can help you uderstand my problem.
(Sorry, I don't know how to add a link as Morganbg did, so I gotta copy the whole file here)


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #2 // Pack du moddeur heureux
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-BGT.TP2~ #2 #0 // Baldur's Gate Trilogy - Composant principal 1.02f
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.05 (Requires BGT-Weidu or Tutu)
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well
~SETUP-GUI.TP2~ #0 #6 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
~SETUP-GUI.TP2~ #0 #4 // "Tortured Souls" - just nice in-game Fonts


"Chainsaw in my bleeding hands
As I start to cut you in two
Your guts are steaming out
And I just love the sight!" Mayhem

#6 melkor_morgoth75

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Posted 30 April 2007 - 12:50 AM

Hi erebusant
Here is my weidu log.
( I made a mistake and didn't install BG2fixpack first, but now i'm at chapter 7 and i didn't encounter any problem, exept this CTD and a second one in Garrotten (BH2000))
Attached File  WeiDU.log.txt   4.62K   347 downloads


I don't see Bonehill installed here ...

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#7 Chainsaw

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Posted 30 April 2007 - 01:31 AM

Hm... what about mine? :whistling:
Can you see there what's making my game crash? Do you need any file to check where the problem comes from?
PS : erf, now i see how to join files to posts. Sorry for the long text I've just posted before.
"Chainsaw in my bleeding hands
As I start to cut you in two
Your guts are steaming out
And I just love the sight!" Mayhem

#8 Chevalier

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Posted 30 April 2007 - 02:13 AM

Actually I don't know how to use CLUA etc, explain me if you think it can help me.


http://iesdp.gibberl...et/clua/bg2.htm
I hope this helps

Edited by Chevalier, 30 April 2007 - 02:21 AM.

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#9 morganbg

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Posted 30 April 2007 - 02:59 AM

Hi melkor_morgoth75
I don't see Bonehill in my weidu.log too :blink: , but it is installed, the areas are accessible
and the SETUP-BONEHILL.DEBUG seems ok

edit
I just reinstalled SoBH correctly, that solved the CTB which I had in bonehill and in garotten, thank you melkor :cheers:

edit2
Chainsaw
I am not sure that reinstalling SoBH, is what you must do. I encountered enormous difficulties when trying to reinstall (perhaps because I could not uninstall SoBH with weidu; but perhaps also because of the bifing at the end of the installation)

Edited by morganbg, 30 April 2007 - 09:51 AM.


#10 Chainsaw

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Posted 01 May 2007 - 12:34 AM

http://iesdp.gibberl...et/clua/bg2.htm
I hope this helps

Yes it does. But moving my team by CLUA to this area doesn't work either : game crashes the same way.

Edited by Chainsaw, 01 May 2007 - 12:35 AM.

"Chainsaw in my bleeding hands
As I start to cut you in two
Your guts are steaming out
And I just love the sight!" Mayhem

#11 melkor_morgoth75

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Posted 02 May 2007 - 09:34 AM

Strange indeed ... i cannot help until next week when i'm going to test a similar install (but Bg2 mods...). Which version of worldmap did u install?

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#12 erebusant

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Posted 03 May 2007 - 05:20 AM

Strange indeed ... i cannot help until next week when i'm going to test a similar install (but Bg2 mods...). Which version of worldmap did u install?

mm75

If you can't CLUA to an area, it's not the Worldmap causing the problem. Might want to try clearing the caches and re-loading the game. When exactly does the area crash? Part way thru loading, most of the way, after it's loaded, but before you see anything? Different symptoms can mean different thing, normally none good.

It takes a village...


#13 Chainsaw

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Posted 03 May 2007 - 07:13 AM

@melkor_morgoth : my Worldmap version is 6.3
@erebusant : game crashes when area loading is about 1/3 completed.
Thanks for your attention by the way :rolleyes:
"Chainsaw in my bleeding hands
As I start to cut you in two
Your guts are steaming out
And I just love the sight!" Mayhem

#14 melkor_morgoth75

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Posted 03 May 2007 - 10:48 PM

@erebusant : game crashes when area loading is about 1/3 completed.


So the problem should be related with some creatures/resources within that area ... i remember an old BGT version had some .cre files missing but i don't remember if the 1.02f version was the one with those issues.

Try to look at the forums (BGT also) and see if this is the case,

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#15 Chainsaw

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Posted 07 May 2007 - 04:28 AM

I didn't find any subject dealing with problems with 1.02f/BGT version : most crashs seem to occur with Bone Hill + tutu.
Maybe I should update my BGT version?
"Chainsaw in my bleeding hands
As I start to cut you in two
Your guts are steaming out
And I just love the sight!" Mayhem

#16 Xeniteia

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Posted 16 May 2007 - 01:45 AM

I didn't find any subject dealing with problems with 1.02f/BGT version : most crashs seem to occur with Bone Hill + tutu.
Maybe I should update my BGT version?


I have the same problem, in Bonehill (with BGTv1.04 and BPv177) and in the castle (where I CLUAed my party) to go to the last zone (where to find the horn if I remember well). I have done a smooth install with no CD in the drive, no error by my hand, etc. I've kept the WEIDU log but I've deleted all other useless files (installation files) to gain space on my hard drive. The game went very smooth before this problem.

EDIT: Maybe a solution would simply be to change the variables as quest done and to get the horn using CLUA? At least to continue through the game without stopping here Bonehill Quests?

Edited by Xeniteia, 16 May 2007 - 01:52 AM.


#17 melkor_morgoth75

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Posted 16 May 2007 - 02:17 AM

I didn't find any subject dealing with problems with 1.02f/BGT version : most crashs seem to occur with Bone Hill + tutu.
Maybe I should update my BGT version?


I have the same problem, in Bonehill (with BGTv1.04 and BPv177) and in the castle (where I CLUAed my party) to go to the last zone (where to find the horn if I remember well). I have done a smooth install with no CD in the drive, no error by my hand, etc. I've kept the WEIDU log but I've deleted all other useless files (installation files) to gain space on my hard drive. The game went very smooth before this problem.

EDIT: Maybe a solution would simply be to change the variables as quest done and to get the horn using CLUA? At least to continue through the game without stopping here Bonehill Quests?


I've just played all that first part of Bonehill and i had absolutely NO issue at all.

When do u say "I've kept the WEIDU log but I've deleted all other useless files (installation files)" ... i have some fear ... what did u delete??? The source of your problem could be that ...

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#18 Xeniteia

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Posted 16 May 2007 - 02:35 AM

Well, I had deleted the setup-mod_name.exe files, the corresponding tp2 files, and the "mod_name" folders, no folder or file from original BG2-SOA, nothing inside the override or data folders, etc. I just realized that I didn't use the NTOSC biffing utility, I don't know if that changes something??? Thanks for your help, in all cases!

EDIT 1: I uninstalled the original Baldur's Gate (1) game too, but if I remember well you can uninstall it after having installed BGT. I don't why it would use the original BG1 files from their folders, too.

EDIT 2: I have found using DLTC that I got the error message is "Invalid Area width (5-80)" and using Near Infinity that the SKELDED bcs file is present (I verified in the override folder) but the original AR1300 area has the same problem it seems, so that may not help.

Edited by Xeniteia, 16 May 2007 - 08:26 AM.


#19 Sir BillyBob

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Posted 16 May 2007 - 07:23 PM

Is Tales of the Sword Coast installed? I uses several CRE files from that expansion. It is a required install for SoBH because of this. BH1000 will definitely crash if you don't have that installed. Several areas inside the castle will also crash.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#20 Xeniteia

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Posted 17 May 2007 - 01:47 AM

In my case, I installed TotSC. The CRE files are seem all present (using Near Infinity they're all blue, and I've checked the Override folder too), even if I can't check if they're corrupted or not. Inside the castle all went smooth (I CLUA'd my party to BH1001 successfully).
Well, in time I CLUA'd my party to another zone and kept playing regular BG.