Ascension64, on Mar 1 2008, 05:34 AM, said:
plainab, on Mar 1 2008, 09:29 AM, said:
An opportunity to try this in a non-totsc tutu would be great. I do understand though if it's not feasible
Well, it certainly is feasible, and if you remove cmorgan's install check, you'll probably just get missing items. One of the original goals of Grave's was to use ToB-specific items in his mod. I'm sure Mulgore and Xavia could have a nerfed version at some stage.
I don't think there are any
ToB TotSC-specific items, or any items at all in the mod. Just the two CREs, their portraits, sounds, some (minimal) dialogue and their spawning script. Which, right now, puts them in Ulgoth's Beard Inn, meaning it won't work for non-
TotSC BG. You could change this to something like the following:
Quote
ACTION_IF FILE_EXISTS_IN_GAME ~%UlgothsBeard_Inn_Script%.BCS~ THEN BEGIN
EXTEND_BOTTOM ~%UlgothsBeard_Inn_Script%.BCS~ ~MulgoreXaviaNPC/scripts/%UlgothsBeard_Inn_Script%.BAF~
EVALUATE_BUFFER
END ELSE BEGIN
COMPILE EVALUATE_BUFFER ~MulgoreXaviaNPC/scripts/%UlgothsBeard_Inn_Script%.BAF~
EXTEND_BOTTOM ~%Some_Other_non-TotSC_long_named_script_variable%.BCS~ ~MulgoreXaviaNPC/scripts/%Ditto%.BAF~
EVALUATE_BUFFER (is this necessary?)
END
See above for my suggestions on alternate locations. This code would just drop them in that other location if
TotSC isn't found - you might want to give folks the option to meet them earlier regardless, like
BG1NPC does for some late-game NPCs.
Edit: Eh, where's the new version of this mod now?
Edited by Miloch, 06 March 2008 - 08:34 PM.