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Dark Side of the Sword Coast


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#1 Kaeloree

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Posted 24 April 2007 - 09:10 PM

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File Name: Dark Side of the Sword Coast
File Submitter: erebusant
File Submitted: 25 Apr 2007
File Category: Dark Side of the Sword Coast (BGT/EET)

This is the BGT/EET version of the original mod for BG1 - Tales of the Sword Coast. New spells, items, 5 major quests, new areas, and 7 new NPCs are available to your party. Most NPCs have quests. Quests include rescuing a child from vampires, saving a town from a dragon, and searching for missing people.

(Silent) Joinable NPCs in the mod:
Jetlaya, Half-Elf Cleric, S 16, I 12, W 18, D 17, C 16, Ch 10
Cuchoinneach, Elf Ranger, S 17, I 11, W 16, D 19, C 16, Ch 8
Conchobhair, Human Paladin, S 18/35, I 10, W 16, D 14, C 17, Ch 18
Ferthgil, Dwarf Fighter, S 18/72, I 7, W 12, D 17, C 19, Ch 5
Bub, Human Fighter, S 17, I 10, W 11, D 16, C 14, Ch 13
Keiria, Half-Elf Bard, S 16, I 18, W 12, D 18, C 16, Ch 18
Skeezer, Gnome Illusionist/Thief, S 14, I 19, W 11, D 12, C 12, Ch 10
Thorfinn, Human Barbarian S 18/87, I 8, W 11, D 17, C 18, Ch 6

The mod starts after you complete the Cloakwood Mines. Return to the Friendly Arms Inn to meet with Jet'laya. As in the original DSotSC mod, other areas are also modified, so some parts to this mod you may see before Chapter 5.

 

This version of DSotSC is compatible with BGT and EET.

If you are looking for the BG:EE version have a look here.

 

Read the Readme

Visit the Forum


Click here to download this file

#2 Endarire

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Posted 18 January 2023 - 02:04 PM

If we're using the latest release on EET (4.2 as of this writing) as well as Spell Revisions (SR) and IWDification, when should we install the new spell components from DSotSC?

Thankee!



#3 Graion Dilach

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Posted 18 January 2023 - 08:31 PM

After the others, because I can't tell what other mods expect. The point of compat here was that this mod can and will work with any spell setup installed before it and won't attempt to overwrite or duplicate spells already installed prior.


Edited by Graion Dilach, 18 January 2023 - 08:32 PM.


#4 Endarire

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Posted 18 January 2023 - 09:06 PM

Thankee.  It's the same as when the code was on the master branch.



#5 Endarire

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Posted 04 February 2023 - 09:59 PM

Is there a BGEE (non-EET) version of DSotSC that's at least similar in functionality?  The latest version I found for BGEE was released years before the newest EET version.

Thankee!



#6 JohnBob

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Posted 07 February 2023 - 03:54 AM

Hello !


If I want to add the French IWD soundsets to the mod, do they have to be in OGG format ?


Or can I leave them in Wav format ?



#7 jastey

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Posted 07 February 2023 - 05:04 AM

JohnBob: WAV format works on both engines EE and classic. OGG works only on EE.

 

Endarire: this version of DSotSC for BG:EE is the only one I know: https://forums.beamd...st-for-bg-ee/p1



#8 JohnBob

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Posted 07 February 2023 - 05:33 AM

Thanks !

So DSotSC converts ogg files to wav for BGT ?



#9 jastey

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Posted 07 February 2023 - 06:34 AM

Probably. The weidu function would be HANDLE_AUDIO, which does exactly that (leave ogg for EE, transform them to wav for classic).



#10 Graion Dilach

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Posted 07 February 2023 - 09:31 AM

See https://github.com/S...tp2#L2074-L2094 for in-mod example.

 

The second block is language-specific, so I think you don't even need to touch the code itself, and maybe only doublechecking the translation entries.


Edited by Graion Dilach, 07 February 2023 - 09:32 AM.