Edited by Choo Choo, 14 October 2007 - 11:54 PM.
Comments on Progress Reports
#121
Posted 14 October 2007 - 10:23 PM
theacefes: You have to be realistic as well, you can't just be Swedish!
#122
Posted 15 October 2007 - 04:39 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#123
Posted 15 October 2007 - 05:23 AM
..for a few seconds, and then she'll think of some other way to bother him.
theacefes: You have to be realistic as well, you can't just be Swedish!
#124
Posted 15 October 2007 - 05:36 AM
And Chooch, it's Imoen that launches the attack-it was a scene from the scrapped Darian-Imoen romance that I just had too much fun writing to let go away completely. Fortunately, it's in character for Imoen to do so, even with her sister's boyfriend.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#125
Posted 15 October 2007 - 05:43 AM
As for the Imoen tickle scene, I'll feel sorry for poor Darian - he will be subject to TWO chipmunks in the party. *grin*
theacefes: You have to be realistic as well, you can't just be Swedish!
#126
Posted 15 October 2007 - 05:51 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#127
Posted 15 October 2007 - 06:03 AM
Oh oh oh, and I've been meaning to ask but never got around to it.. this question is perhaps more suited for the "Ask Darian" thread, but since that topic seems slightly dead and I'm posting here anyway, here goes:
With those wings, does he have troubles sleeping on his back? Like, squashing the joints or something? I've tried to imagine what it'd be like, with moderate success, and I come to the conclusion that it'd be rather painful.
theacefes: You have to be realistic as well, you can't just be Swedish!
#128
Posted 15 October 2007 - 06:37 AM
Reverie maybe, and in the case of sleep, correct me if I'm wrong Tempest. Maybe he uh, sleeps using wings as support?
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#129
Posted 15 October 2007 - 06:43 AM
I very much doubt he hangs upside down with his knees, though.
And, uh, sorry for bothering you with silly "squee!" and questions, Tempest. *grin* But I just can't help it!
theacefes: You have to be realistic as well, you can't just be Swedish!
#130
Posted 15 October 2007 - 06:45 AM
And feel free to resurrect old threads.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#131
Posted 15 October 2007 - 06:49 AM
In any case, my curiosity is satisfied, at least for now. ^^
And, um, yeah. Sorry for being a generally hyper bother. *grin*
Edited by Choo Choo, 15 October 2007 - 06:54 AM.
theacefes: You have to be realistic as well, you can't just be Swedish!
#132
Posted 15 October 2007 - 06:59 AM
Darian: You are not helping matters.
Xarana: *Continues to laugh*
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#133
Posted 15 October 2007 - 10:45 AM
So Darian has a slight pot - belly? Or did I misunderstand that completely?
And good call with Imoen, she would tickle him, regardless of relationship with CHARNAME or MAZZY. She is just a flirty, teasing kind of girl!
"Never interrupt your enemy when he is making a mistake"
#134
Posted 15 October 2007 - 11:14 AM
theacefes: You have to be realistic as well, you can't just be Swedish!
#135
Posted 15 October 2007 - 11:23 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#136
Posted 15 October 2007 - 01:38 PM
"Never interrupt your enemy when he is making a mistake"
#137
Posted 15 October 2007 - 02:52 PM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#138
Posted 15 October 2007 - 03:37 PM
Hey, Darian what the square root-Stupid questions are fine. Gives me something to do while trying to figure out what the hell I did to BG2 (game currently crashing as soon as Darian joins the party).
Erm. Actually a somewhat serious question. Or two.
First. What has been the hardest part (not most time consuming, but most difficult to do and/or understand) with your Darian making?
Second. I know we have several great idea-ers( ) here on SHS, but who are intimidated by the prospect of going through all the code involved in mod-making. As someone who only months ago was among the same, what would you tell them?
(Sheesh! I sound like an interviewer for some newspaper )
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood
we are all adults playing a fantasy together, - cmorgan
#139
Posted 15 October 2007 - 03:54 PM
First. What has been the hardest part (not most time consuming, but most difficult to do and/or understand) with your Darian making?
Writing flirts.
Okay, really, it's coding. Fortunately, some extremely patient and kind people have been helping me through it all, even though I've been making life much harder for myself than it's had to be.
Second. I know we have several great idea-ers( ) here on SHS, but who are intimidated by the prospect of going through all the code involved in mod-making. As someone who only months ago was among the same, what would you tell them?
Be afraid. Be very afraid. Do it in stages-make sure you can get the npc to appear and join the party in-game first, then add banters, make sure they work, then the interjections or whatnot, then the romance, and so on and so forth. I've been trying to do Darian in one fell swoop, and it's been one swell foop. I *still* haven't gotten Darian to start talking. And if someone suggests something that will make coding easier, do it. I've made life much harder for myself than necessary, and I will not repeat the [countless] mistakes I've made with Darian. Or that's what I hope, anyway.
Creating a mod is a *lot* of work-make no mistake. Counting the initial brainstorming and writing early versions of Darian's banters, I've been at work on him since January. It is not something you'll slam out in a couple of months, so make sure you're ready to work in the long-term. I won't be surprised if Darian's final SoA release comes out in 08, though I really hope it won't take that long. I'd say the hardest part of creating a mod is working with your creative muse-you may have a bunch of great ideas, but you need to create the framework for those ideas as well. Darian has several major lovetalks that I had planned out for a long time, but then I had a bunch of others to write-creating the relationship and really building up to them. I'm still not sure if I've pulled off the buildup right, and I expect I'll learn from feedback during alpha testing.
Coding on the other hand is more time-consuming than anything else. I'd hesitate to call it difficult, per se. But the tiniest of mistakes can make an entire file refuse to compile in Weidu. You must be patient, and some problems don't have obvious solutions.
The number one factor in Darian getting as far as he has would definitely be the support of the modding community here at SHS. I truly could not have done this without y'alls' patience, kindness, and willingness to put up with my occasional moments of sheer stupidity.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#140
Posted 15 October 2007 - 07:11 PM
Bout the coding that is.
And just about the remark of the crossbow, if my understanding of the weapon's history is correct, crossbows take longer to reload and then fire than bows (long or short), but can beat Arbalst (or however its spelt) bows at any time.
(For those that don't know, a later form of crossbow, only heavier and far more powerful, plus accurate)
Either way I don't claim to be an expert on these things, so anyone can feel free to prove me wrong.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!