Questions, comments, etc.
#101
Posted 20 February 2012 - 03:46 AM
There is little chance for talking with the enslaved gnomes until all goblins are dead. If you want to test the earlier conversation, you should be able to go invisible or sneak in and talk to them. The goblin shamans might get a True Sight (I can't recall) but they likely only get one such spell, so even if they do reveal you, just run out and try sneaking in again.
Tomthal should always be there at night unless something odd happened with the script. I don't recall there being a limit to ruby-selling; maybe something messed up the variables. Try checking the ag* variables in your saved game against those in the .d file maybe. I can't think of any case where he wouldn't recognise any rubies at all though.
What do you mean "cheat" with gooseberries? Karaea should only take them one at a time, IIRC. She used to take full stacks of them without giving you full price, but that wasn't our intention so that should be fixed.
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#102 -Gast-
Posted 20 February 2012 - 10:01 AM
Cheating means, that you can donate the gooseberries to Karaea without loosing them in the inventory until you get your gift from her.
#103
Posted 20 February 2012 - 06:25 PM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#104 -Gast-
Posted 21 February 2012 - 03:56 AM
@46 /* ~Ooh! Wonderful! Now I can make my favorite kind of pie!~ */ DO ~IncrementGlobal("ag_goosehunt","GLOBAL",1)~
= @47 /* ~Um... Do you want me to pay you for them?~ */
END
++ @48 /* ~Just look on it as a gift. Now, about that jam...~ */ DO ~TakePartyItemNum("agberr01",1) DestroyItem("agberr01")~ EXTERN agkaraea ag_goose3
++ @49 /* ~For you, only 20 gold.~ */ DO ~TakePartyItemNum("agberr01",1) DestroyItem("agberr01") GiveGoldForce(20)~ EXTERN agkaraea ag_kstore
++ @50 /* ~50 gold.~ */ EXTERN agkaraea ag_goose4
++ @51 /* ~100 gold.~ */ EXTERN agkaraea ag_goose5
I am not a programer but it seems it looks like you expected. But I am not joking and checked it twice and was stacking all gooseberries on a single spot - so thats what I am thinking - maybe I am wrong here, but I am sure that there was not enough gooseberries in the inventory to receive the gift unless with my donations of the gooseberries won't be destroyed. Selling her some will do. I tested this too. I am using my translation in the english .tra folder.
#105
Posted 21 February 2012 - 10:51 AM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#106
Posted 21 February 2012 - 11:42 AM
Edwin Romance mod also uses that house briefly.Ma Linvail is from the Fade mod, I think. We didn't realise it at first, but she shares Aurora's house heh. There is some small crossmod there - if you want to test it, then install Fade, then Aurora (and have Fade in your party for best effect).
#107 -Gast-
Posted 21 February 2012 - 12:08 PM
#108
Posted 21 February 2012 - 12:26 PM
@Daulmakan: not familiar with it - for what? Is it something we should worry about?
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#109
Posted 21 February 2012 - 01:40 PM
Another NPC from that mod, Dekaras, teleports the party to a mod area when they are in the lower level of Aurora's/Aran's mother's house.@Daulmakan: not familiar with it - for what? Is it something we should worry about?
I experienced no technical difficulties with both installed, but it still seemed weird gamewise. As to merit worryness material, dunno, it's your call. I can't think of a suggestion on how to deal with this issue without changing the house (didn't see the crossmod between Fade & Aurora about this).
Edited by Daulmakan, 21 February 2012 - 01:40 PM.
#110 -Gast-
Posted 22 February 2012 - 10:34 AM
#111
Posted 25 February 2012 - 01:09 PM
I added a few lines in Aurora's dialogue to account for Dekaras in Edwin Romance possibly being in her house. It's similar to what we do for Ma Linvail possibly being present. Aurora being a popular woman can account for any number of "visitors" in "her house" .
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#112 -Gast-
Posted 25 February 2012 - 01:59 PM
#113
Posted 25 February 2012 - 03:17 PM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#114
Posted 25 February 2012 - 03:18 PM
IIRC, it is not so much that he is the one living there. He teleports you there and then you go upstairs and fightOk Gast, so it sounds like it's working as intended?
I added a few lines in Aurora's dialogue to account for Dekaras in Edwin Romance possibly being in her house.
Edited by Wisp, 25 February 2012 - 03:25 PM.
#115
Posted 25 February 2012 - 03:29 PM
If someone has the filename where this happens, it might help. I tried reading some of the mod code but it was tough, not being commented, a lot of different files and whatnot. I think I did grep it for AR052 or the like and only found one reference to the ground floor of the house, but I might've missed something. Edit: oh, and also it was Dekaras who was on the ground floor, but I didn't see any real reference that he actually lived there, so he could be a burglar or a visitor or who knows what, which is fine for us.Dekaras, teleports the party to a mod area when they are in the lower level of Aurora's/Aran's mother's house.
Edited by Miloch, 25 February 2012 - 03:30 PM.
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#116
Posted 25 February 2012 - 03:34 PM
#117
Posted 25 February 2012 - 09:02 PM
Dektel1.bcs, referenced in Erdekaras.d. Custom area name is ARBASE.are.You sure it's upstairs in the same house? Because Daulmakan described it as:
If someone has the filename where this happens, it might help.Dekaras, teleports the party to a mod area when they are in the lower level of Aurora's/Aran's mother's house.
#118
Posted 25 February 2012 - 09:18 PM
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#119
Posted 25 February 2012 - 10:31 PM
Ok Gast, so it sounds like it's working as intended?
I added a few lines in Aurora's dialogue to account for Dekaras in Edwin Romance possibly being in her house. It's similar to what we do for Ma Linvail possibly being present. Aurora being a popular woman can account for any number of "visitors" in "her house" .SpoilerSo only 4 more lines to translate (@762-765) unless Bookwyrme or someone wants to get more ambitious, but I'm trying to limit the content we add to existing files to make it easier for translators .
Bookwyrme will refrain from ambition, this time!
#120 -Gast-
Posted 29 February 2012 - 03:37 AM
It is my bad english, which causes this misunderstandings we both stumble across. The coding so fare is fine. But let me try again: I bought these boots late in the game. Going to the section of the game, where you can use their abilities, it indicates a little three there - as for the description. And I do use these three 'jumps' and all worked fine. Comes up with zero charges. So, - and this is the point I tried to tell - resting won't return the three charges. In the later game they are only good for one use a day, (indicating a small one in the menu) and it doesn't matter, if it is a successful or a wasted jump. Conclusion: the description doesn't fit any more.