Cheers, fixed that as well as other things in it. In fact they were fixed already but I didn't get all the updates from the function coder due to a PM glitch.there is a glitch in the fj_add_are_structure function that corrupts items when inserting new actors into area files (noticeable in ar0500, ar0528, ar3700)
No, I took them out intentionally, I just neglected to remove all references from the code (I got most of them though). These were only necessary for animation stacking, which we don't need to do anymore thanks to Infinity Animations.some items (agblun03, agdart01, agdart02, agax1h03, agdart03, agshsbow) are being added to creatures via ADD_CRE_ITEM but they don't seem to exist... did you maybe forget to include them in the mod package?
Apparently that's what K'aeloree meant (I guess he doesn't know his own areas ).AreaCheck("LK#TEM") AreaCheck("LK#DEM")did you mean to say LKXTEM and LKXDEM?
Thanks for the reports.