The DBG homepage says:
Merely talk to the guide that appears shortly after your character is released, and you'll have several options.
so I guess the content gets skipped only if you agree to that guide guy. Just like the Skip Candlekeep component in SCS(??)
Yes, if it's just that, that shouldn't make DBG (or Skip Candlekeep) incompatible with anything, because you have the options
not to skip anything even with the mods installed.
Hmm, still no link to Aurora mod, hmm.
Where, on the
PPG modlist? I was kind of under the impression that list was dated, at least by the large number of really old mods/broken links compared with newer mods, and that most folks these days went by the
BWP linklist, but I guess it wouldn't hurt having it on the
PPG list too.
Could you Miloch create a optional sub-component alike the 'Realistic random treasures' that would go through all the monster .cre files and remove the items added by the Exnem Items mod... if their level is less than say 10...?
I think my suggestion (relayed in several places) would be just don't install Exnem Items
. Or are you talking about
CA specifically? In that case, I would have no idea, since I haven't actually played
CA (just tested our content in it). I think it might be difficult without redoing (or overwriting) the Exnem-modded treasure tables though, because they don't spawn actual items on creatures, just random item placeholders than then spawn an item based on the table. You might want to bring it up to Sir BillyBob in the
CA forum. Game imbalance aside, some of those items are inappropriate even in
CA, because they have descriptions from LotR, Final Fantasy etc. (though maybe he changed those).
Also the 'recommended' description of the mod components could be improve, say you put; Recommended for X, X being BWS install mode, CA etc. Or just put your recommendations somewhere else if there is not enough space.
Someone would have to provide those recommendations - I only relayed those GeN1e suggested originally on his average megamodded install.
I like the idea of this mod, but the items sold by Karaea are way, way too easy to come by so early in BG1. Atleast for someone like me, who plays with Hard Times installed and wants magic items to be rare and "earned" for the most part. Actually, looking through the many, many powerful boots sold by Karaea, there is little reason for me to spend money anywhere else than in this shoeshop.
My request, then, would be to split the main Aurora's Shoes component into a couple of different options:
1. The full-fledged, all items included version (like it is now).
2. A second version with half as many shoes, perhaps removing some of the more powerful ones.
3. A third version that only has 1/4 as many shoes, and perhaps moves Karaea to Baldur's Gate or some other location that you won't reach for a while.
This did occur to me when I coded the Tutu version but I figured the items were so expensive, you couldn't reasonably acquire them early in the game, except the cheap/lower-powered ones. I'd think this'd be especially true if you're using Hard Times and/or the Store Prices components in Aurora, no?
Some of the rest of this is a tad spoilerish, so skip it if you don't like spoilers
.
Reducing the number of shoes available would be quite easy in alternate components, but the big question is - which shoes? I know some are more powerful than others, but some like the Boots of the Pub would be fairly useless late in the game, and in fact you can't use them for much
until later in the game (they get more powerful as you do, sort of).
As for moving Karaea to Baldur's Gate, that would be easy in theory but tough in practice, because she has a special lair under Nashkel, so I'd have to move all the area connectors, redo area scripts, figure out where to put her in the city, redraw another door etc. Now on the other hand, she could offer a few boots in Nashkel early on and more in Baldur's Gate later. We do the same sort of thing in
BG2 by moving her from Trademeet to Amkethran (she is a travelling merchant after all) but her inventory doesn't change (fairly easy to do though).
Yet another option is just to nerf all the items in the
BG1/Tutu store, because they are probably more balanced for
BG2. Not that much work to change the item files but probably a bit for the translators, as it'd probably require alternate descriptions for everything. To be honest, I wasn't going to put her in the
BG1 portion of
BGT at all, but I think someone said "I couldn't find her in Nashkel, the readme says she's supposed to be there" and I guess I just decided it'd be easier to put her there in both
BGT and Tutu than emphasise that only applied to Tutu.