I like the mod as it is so I'm not sure what you might do to improve it. Sure, the two NPCs change the Tactical layout of my party to a great extent, forcing decisions on other party members down to a smaller field (sometimes requiring shadowkeeper class changes), but I was able to handle it when I was trying it out for the first time any and all the other
SoA NPC mods. So, party management is something that isn't critical, just time consuming.
I would like for
NPC mods to be more... well tolerant of certain things. Such as switching them in and out. Optimally, I want to do some things in
SoA, and then come back to grab the characters and do their quests, without worrying over whether I've missed something. For BTL it is not that big of an issue because I already know the trigger points more or less, but I actually missed a SpellHold encounter due to the factt that I overlooked something concerning BTL. I had to look in the mod files to figure out that there was a character that I was supposed to meet in Spellhold, and the forum topics somewhere on this same subject also helped. I found out at Bylanna, trial didn't do well. Then I just teleported my party to Spellhold via debug command, got the encounter after modifying a variable, and continued BTL.
Essentially, Zyraen, if you can keep the mod's plot the way it is, but add some very clear warnings from Kiyone concerning critical plot points which should not be missed, then people like me can more easily plan their Party layout. That would make having two required NPCs in my party, less of a problem. I can still handle it, but it would require some additional work. BTL is wonderful with Bioware NPCs, but I'm limited in the Bioware NPCs I can have due to a plethora of Amber, Fade, and other romance mods I haven't completed yet. And because I like hard battles, there is also a certain limitation on party dynamics. I think I will try a Solo game with 5 other members, maybe even your script, my next upcoming run through (after I download the new BP compatible Mega mods from Spell)
I think it would be weird to do the quests without Kiyone or Kova. Kova's background dialogues actually sets the mood quite well for BTL's quests, and so does Kiyone's interjections (which is probably one of my favorite parts with the mod).
There are plenty of quest mods, but BTL is one of the few that I've seen that combines personal interaction and character development, with game plot events and villains.
I tend to see it as more of a semi Conversion mod almost. Maybe you could make it so that the quest triggers would still trigger without Kova and Kiyone, Zyraen. That seems a simple change to make. Don't know how you can actually do the quest without Kiyone though, since the best parts are where Kiyone speaks up and takes charge.
Edited by Ymarsakar, 25 June 2007 - 10:40 PM.