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Some names of areas don't show up on the map?


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#1 dex

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Posted 31 March 2007 - 05:25 PM

Well some areas like the "Lion's Way" for example show up and are visible but their name is not shown. Other names like Beregost are visible. What went wrong? I have the german version and no mods installed except my own Worldmap (which is just a different .mos in the override folder) and the One Pixel Productions Fix for the old paper dolls. I am using the german version of the game so the names are shown in german but thatīs it. I donīt have any other problems.

#2 -Promil-

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Posted 01 April 2007 - 06:53 PM

It's all ok, some areas are unnamed. Mostly areas between named ones (i.e. areas between Beregost and Nashkel).

#3 dex

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Posted 02 April 2007 - 01:39 AM

Ok, thank you! I didnīt play BG1 before, only BG2 ;)

#4 Tassadar88

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Posted 06 April 2007 - 12:12 AM

Well, I am currently playing BP-BGT and I have a funny feeling that something IS a little wrong. I started playing, got as far as cloakwood and then I reinstalled (because Jaheira kept leaving me and I thought that it was a matter of a bad install), but I kept the save and installed the same mods in a slightly better order. Of course, Jaheira kept ditching me, but the only thing that did change was the worldmap.
Before, even areas that did not have names in standard BG1 (archeological site, basilisk monument, cloakwood (number), etc...) had names visible under them. (actually, I checked the readme and those that appeared were suposed to be the old names, rather than the 6.4 ones)
Anyway, these names do not apper any more.
The only difference AFAIK is that I did not install the 2nd component - revised area visibility, but I did not think that it would be related.
*L
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#5 Ascension64

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Posted 06 April 2007 - 12:37 AM

Well, I am currently playing BP-BGT and I have a funny feeling that something IS a little wrong. I started playing, got as far as cloakwood and then I reinstalled (because Jaheira kept leaving me and I thought that it was a matter of a bad install), but I kept the save and installed the same mods in a slightly better order. Of course, Jaheira kept ditching me, but the only thing that did change was the worldmap.
Before, even areas that did not have names in standard BG1 (archeological site, basilisk monument, cloakwood (number), etc...) had names visible under them. (actually, I checked the readme and those that appeared were suposed to be the old names, rather than the 6.4 ones)
Anyway, these names do not apper any more.
The only difference AFAIK is that I did not install the 2nd component - revised area visibility, but I did not think that it would be related.
*L

Changing the mod order then loading an old save game will invalidate the old save game. You'd have to re-install in exactly the same order if you don't want to experience world map text issues, and other weird text issues.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#6 pro5

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Posted 06 April 2007 - 04:27 AM

The only difference AFAIK is that I did not install the 2nd component - revised area visibility, but I did not think that it would be related.

Actually, it IS directly related. That component gives names to all BGT areas.