Some names of areas don't show up on the map?
#1
Posted 31 March 2007 - 05:25 PM
#2 -Promil-
Posted 01 April 2007 - 06:53 PM
#3
Posted 02 April 2007 - 01:39 AM
#4
Posted 06 April 2007 - 12:12 AM
Before, even areas that did not have names in standard BG1 (archeological site, basilisk monument, cloakwood (number), etc...) had names visible under them. (actually, I checked the readme and those that appeared were suposed to be the old names, rather than the 6.4 ones)
Anyway, these names do not apper any more.
The only difference AFAIK is that I did not install the 2nd component - revised area visibility, but I did not think that it would be related.
*L
#5
Posted 06 April 2007 - 12:37 AM
Changing the mod order then loading an old save game will invalidate the old save game. You'd have to re-install in exactly the same order if you don't want to experience world map text issues, and other weird text issues.Well, I am currently playing BP-BGT and I have a funny feeling that something IS a little wrong. I started playing, got as far as cloakwood and then I reinstalled (because Jaheira kept leaving me and I thought that it was a matter of a bad install), but I kept the save and installed the same mods in a slightly better order. Of course, Jaheira kept ditching me, but the only thing that did change was the worldmap.
Before, even areas that did not have names in standard BG1 (archeological site, basilisk monument, cloakwood (number), etc...) had names visible under them. (actually, I checked the readme and those that appeared were suposed to be the old names, rather than the 6.4 ones)
Anyway, these names do not apper any more.
The only difference AFAIK is that I did not install the 2nd component - revised area visibility, but I did not think that it would be related.
*L
--------------
Retired Modder
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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
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#6
Posted 06 April 2007 - 04:27 AM
Actually, it IS directly related. That component gives names to all BGT areas.The only difference AFAIK is that I did not install the 2nd component - revised area visibility, but I did not think that it would be related.