ANY Information about this is extremely welcome Thank you very much in advance!
Edited by dex, 26 March 2007 - 05:13 AM.
Posted 26 March 2007 - 05:11 AM
Edited by dex, 26 March 2007 - 05:13 AM.
Posted 26 March 2007 - 05:18 AM
no mod allows this, and it's extremely unlikely that one ever will. BGT certainly doesn't, nor does Tutu or the Big Picture. there's a partial exception with NEJ2, which allows travel back to Ulcaster - and only Ulcaster - but that's it. it makes no sense either in terms of storyline or in terms of gameplay for this to happen. nothing precludes you modifying the map file yrself, or using the CLUA console to get around, should you really desire this feature.Or does BGT only allow to play through BGI and when starting BGII all BGI areas are not visitable anymore? Which modification allows this? BGT? TuTu? The "Big Picture" modification kinda sounds like it. There is also a special world map for BP but I donīt know if this is what I am searching for.
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Posted 26 March 2007 - 07:22 AM
Posted 26 March 2007 - 08:44 AM
It makes sense if modders want to make content that is located in the BG1 sections. Like NeJ2....it makes no sense either in terms of storyline or in terms of gameplay for this to happen...
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Community Contributions
* Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides *
Posted 26 March 2007 - 04:07 PM
Posted 26 March 2007 - 08:47 PM
I think what you might want is the BP-BGT Worldmap here, which AFAIK, works with BGT and Tutu. Cooner's map was sort of an early version of this, last time I looked at it. The rest of this mod has been incorporated in other more recent mods for the most part, like the second level of Ice Island in BG1 Unfinished Business.Well, there was a mod for TuTu called "Harden Cooner's TuTu Addon V1" which had a map covering all areas - was this a fake then or how does that work?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 27 March 2007 - 06:52 AM
I think what you might want is the BP-BGT Worldmap here, which AFAIK, works with BGT and Tutu. Cooner's map was sort of an early version of this, last time I looked at it. The rest of this mod has been incorporated in other more recent mods for the most part, like the second level of Ice Island in BG1 Unfinished Business.Well, there was a mod for TuTu called "Harden Cooner's TuTu Addon V1" which had a map covering all areas - was this a fake then or how does that work?
Posted 27 March 2007 - 08:39 AM
WM6 will work with BG1Tutuv4, however unfortunately BG2 Fixpack is also a requirement. (Actually the .tp2 in the WMv6.4 download archive is Baldurdash compatible, as are the lib/ tables for the revised travel times component) The new .tp2 posted by King Diamond here: http://www.shsforums...p...ost&id=4557 is the one to be used for BG2 Fixpack, and future releases will be only BG2 Fixpack compatible.I think what you might want is the BP-BGT Worldmap here, which AFAIK, works with BGT and Tutu. Cooner's map was sort of an early version of this, last time I looked at it. The rest of this mod has been incorporated in other more recent mods for the most part, like the second level of Ice Island in BG1 Unfinished Business.Well, there was a mod for TuTu called "Harden Cooner's TuTu Addon V1" which had a map covering all areas - was this a fake then or how does that work?
Does the BP-BGT Worldmap work with TuTu v4 without fixes? Because I can not run the corefixes of the fixpack (maybe because I have the german version of bgI+II?).
Also what does the Worldmap-mod change and what does Harden Cooner's Addon change?
Please help me out on this one as well - my gameīs currently on hold because of this :-/
It takes a village...
Posted 27 March 2007 - 09:07 AM
Huh... that is news to me. What's the reason for this? The BG2 Fixpack is not compatible with EasyTutu - so is WM6 now incompatible with EasyTutu?WM6 will work with BG1Tutuv4, however unfortunately BG2 Fixpack is also a requirement.
That could be - I've seen similar errors in non-English versions. Or you could get errors if you don't have TotSC. If you post the errors you're getting (either here or on its official forum at PPG) I can try looking into it, since it doesn't seem to be actively supported by its authors anymore.Does the BP-BGT Worldmap work with TuTu v4 without fixes? Because I can not run the corefixes of the fixpack (maybe because I have the german version of bgI+II?).
Well the Worldmap changes the worldmap, obviously. You'll also see some changes in area positioning and links and possibly some scripts that trigger area transitions. Maybe erebusant or someone can explain the changes in more detail.Also what does the Worldmap-mod change and what does Harden Cooner's Addon change?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 27 March 2007 - 03:14 PM
Posted 27 March 2007 - 10:34 PM
Posted 28 March 2007 - 02:05 AM
Edited by dex, 28 March 2007 - 05:12 AM.
Posted 29 March 2007 - 01:57 AM
The reason why you can't simply have BG1 and BG2 music together is due to hard-coded limitations that would result in the game not even starting if the limits were exceeded. Hence, it was decided that, to give the fullest BG1 experience, all the BG1 music was provided at the expense of running an extra utility. We tried to make this less painful by integrating it with the GUI. Previous versions of BGT did try to run as much BG1 music with BG2 as possible, but due to the limitations not all BG1 music was included.Why canīt I have them both? Or can I let at least the BG2 Music play in BG1 locations as well? Or is there only silence there if I choose BG2 music?
I just found out that the Harden Cooner's TuTu Addon has an option to have "both BG2 and BG1 music" in the game and this was designed for "future mods" like "bgt" (says the readme), any chance this might work? Has edited 2daīs.
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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 03 April 2007 - 10:33 PM
Posted 05 April 2007 - 01:02 AM
Did anyone find out about this Fixpack/Worldmap requirement business?Huh... that is news to me. What's the reason for this? The BG2 Fixpack is not compatible with EasyTutu - so is WM6 now incompatible with EasyTutu?WM6 will work with BG1Tutuv4, however unfortunately BG2 Fixpack is also a requirement.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 05 April 2007 - 04:51 AM
Did anyone find out about this Fixpack/Worldmap requirement business?Huh... that is news to me. What's the reason for this? The BG2 Fixpack is not compatible with EasyTutu - so is WM6 now incompatible with EasyTutu?WM6 will work with BG1Tutuv4, however unfortunately BG2 Fixpack is also a requirement.
Edited by erebusant, 05 April 2007 - 04:52 AM.
It takes a village...
Posted 05 April 2007 - 09:16 AM
Posted 05 April 2007 - 11:26 AM
Worldmap v6.x works with Baldurdash.
It takes a village...
Posted 06 April 2007 - 09:19 PM
According to Macready in this post, EasyTutu incorporates the bulk of the BG2 Fixpack, except for things like spell descriptions. There may be other differences, but hopefully not too great for total incompatibility. I'd be willing to test this for 6.5, as I have in the past, but I'm kind of tied up with modding so I probably can't do anything in bulk. I know there are other people using the Worldmap with EasyTutu, so maybe we could harvest some guinea pigs from the compatibility thread. I'll post a link there - hopefully it'll spark some interest.Long Story made short: BG2Fixpack compatible - Yes, BG1Tutu Compatible - Yes, Baldurdash Compatible - No, EasyTutu compatible - No.
Edited by Miloch, 06 April 2007 - 09:22 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle