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Familiar Rulessssssssssss


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#1 Narm

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Posted 21 March 2007 - 03:13 AM

haha, I wonder anyone done this, but this is what I have for my solo sorcerer.

Out of habit, I pick a ferret for my familiar. As a level one sorcerer, I'm having a hard time in the beginning for BG1. The sling weapon take too much time and effort, sometime it doesn't help at all. Guess what, u know what's coming.

My ferret with a AC -4 is almost unkillable in the beginning of the 1st few chapters. I use ferret to fight Ogre, Orc, assassin, whatever you name.

It's amazing funny to watch that little creatures to kill horde of hobgoblin.

Did anyone do something similar or saw this coming in BGT?? :P
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#2 Autar

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Posted 24 March 2007 - 09:06 AM

I had a run once with all Xps-Rewards reduced to 10%. I really needed to cheese and powerplay to manage it. Later in the game (with all the owerpowerd stuff + XPs mods adds) it wasn't that difficult.

In the beginning it was very hard, I tryed a couple of races but it was my first run with SCS installed and I never made it trough the Nashell Mines... until I tryed the Totemic Druid with the (for a BG1 game) overpowered Spirit Animal. Later I get the equipment from the Archidruid DSotSC adds...

I can imagine the familiar beeing also "to powerful" for the first chapters in the BG1 part of the game.
My English is very poor. Italian is my mother language and I also know German very good. Be patien with me & sry for my bad English ;)