Jump to content


can't leave irenicus dungeon


  • Please log in to reply
27 replies to this topic

#21 RutgerHauer

RutgerHauer
  • Member
  • 148 posts

Posted 12 February 2011 - 10:23 AM

btw, ive just checked and found out that all scripts/BCS are decompiled and i cannot compile them. maybe i should undo the biffing and compile them then?
Edit:
Unbiffing didnt solve it

Edited by RutgerHauer, 12 February 2011 - 12:44 PM.


#22 RutgerHauer

RutgerHauer
  • Member
  • 148 posts

Posted 14 February 2011 - 03:52 AM

Okay guys, bingo.
I know how to solve this problem, I'll write full explanation once i actually solve it.

Edit: Okay, this is how i solved it in my case:

First thing you need to do is to check if you have all the 3 files: tele0700.bcs, cut01.bcs, cut01bgt.bcs
If you do, then deleting the scene is probably a solution, I though, was for some reason missing cut01bgt.bcs, and thus even deleting the RoT scene caused crash and chapter 2 would not load. All this because tele0700 has this entry:
IF 
Clicked([ANYONE]) 
Range(LastTrigger,25) 
Global("ImoenPartyBG1","GLOBAL",1) 
THEN 
RESPONSE #100 
SaveGame(0) 
MultiPlayerSync() 
FadeToColor([1.0],0) 
TakePartyItem("MISC4E") // Ogniwa energetyczne 
TakePartyItem("MISC4G") // Klucz do portalu 
StartCutSceneMode() 
[b]StartCutScene("cut01BGT") [/b]
END 

And leave ar0602/ar0603 script they do not have anything to do with this. Unless you get stuck at first RoT cutscene the one when u TP to lower level of Irenicus' maze, then its different story.
What you wanna do is copy one of your bcs files in override folder and rename it to cut01bgt, then change its source script in Near Infinity to:
IF 
True() 
THEN 
RESPONSE #100 
CutSceneId(Player1) 
LeaveAreaLUAPanic("AR0700","",[2753.868],4) 
LeaveAreaLUA("AR0700","",[2753.868],4) 
ActionOverride(Player2,LeaveAreaLUA("AR0700","",[2805.882],4)) 
ActionOverride(Player3,LeaveAreaLUA("AR0700","",[2791.820],4)) 
ActionOverride(Player4,LeaveAreaLUA("AR0700","",[2764.788],2)) 
ActionOverride(Player5,LeaveAreaLUA("AR0700","",[2781.716],0)) 
ActionOverride(Player6,LeaveAreaLUA("AR0700","",[2763.668],0)) 
Wait(1) 
Explore() 
MultiPlayerSync() 
SetGlobal("EnteredWaukeen","AR0700",1) 
TextScreen("SCENE01") 
ActionOverride("Imoen2",LeaveParty()) 
ActionOverride("Imoen2",SetDialog("IMOEN2")) 
ActionOverride("Imoen2",ChangeAIScript("",DEFAULT)) 
ActionOverride("Imoen2",DestroyItem("IMOENHP1")) // Pas Imoen 
ActionOverride("Imoen2",SetNumTimesTalkedTo(0)) 
ActionOverride("Imoen2",ChangeAIScript("IMOEN2",OVERRIDE)) 
ActionOverride("Imoen2",GivePartyAllEquipment()) 
ActionOverride("Imoen2",MoveGlobal("AR1512",Myself,[1857.1520])) 
CreateCreature("CSIMOEN",[2732.831],2) // Imoen 
CreateCreature("CSIREN",[2557.935],0) // Mag 
CreateCreature("CSTHIEF1",[2740.1009],6) // Zabójca 
CreateCreature("CSTHIEF2",[2678.1043],6) // Zabójca 
CreateCreature("CSTHIEF3",[2579.1075],<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' /> // Zabójca 
CreateCreature("CSTHIEF4",[2488.1078],10) // Zabójca 
CreateCreature("CSGAYL",[2671.1101],6) // Zabójca 
CreateCreature("AMNG1",[2736.1260],0) // Amnijski żołnierz 
SmallWait(1) 
MoveViewPoint([2576.908],INSTANT) 
DayNight(DAWN_END) 
FadeFromColor([40.0],0) 
StartCutScene("cut01a") 
END 

This is the version for polish players though, so i'll do some translations for you guys:
Zabójca = Assasin
Amnisjki żołnierz = Amn soldier
Mag = Mage/Wizard
Pas Imoen = Imoen's Belt

Hope it's usefull to you!

Edited by RutgerHauer, 14 February 2011 - 04:55 AM.


#23 Chevalier

Chevalier

    Knight of the Realms

  • Modder
  • 2405 posts

Posted 25 March 2011 - 08:56 AM

Yes it did, thanks!!

I Ride for the King!


a.k.a. Chev


#24 kiwidoc_again

kiwidoc_again
  • Member
  • 81 posts

Posted 03 November 2012 - 10:30 AM

I am also having a problem leaving the dungeon. However it isn't quite the same - my games shows me the RoT cutscene, followed by the Irenicus vs Cowled Wizards cutscene and then crashes to desktop. (Should I make a new thread for this or leave it here?)

I've looked at the solution above but I'm just baffled by it :( I have never used NI (I think that's Near Infinity) in fact I've never even heard of NI till now!

I am running RoT v2.1

Order of installation (all mods included):
SoA; ToB; ThroneofBhaal_Patch_26498_ENGLISH; G3 BG Fixpack v9; Auroras Shoes v5 with 5a patch; UFBv19; RoT 2.1; G3 BG-Tweaks v9;Widescreen Mod; SHS Soundsets v2

Weidu Log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-ROT.TP2~ #0 #1 // Region Of Terror Kit Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02

Edited by kiwidoc_again, 03 November 2012 - 11:03 AM.


#25 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 03 November 2012 - 11:09 AM

... and then crashes to desktop. (Should I make a new thread for this or leave it here?)

I've looked at the solution above but I'm just baffled by it :( I have never used NI (I think that's Near Infinity) in fact I've never even heard of NI till now!

Yeah, and well you should also install the ToBEx, enable the error logging and reproduce the error and then look at the error log it gives, and post that as addition in the thread.

Edited by Jarno Mikkola, 03 November 2012 - 11:09 AM.

Deactivated account. The user today is known as The Imp.


#26 kiwidoc_again

kiwidoc_again
  • Member
  • 81 posts

Posted 03 November 2012 - 03:08 PM

I will try to post the error log, but I would greatly appreciate it if anyone could link me to an idiots guide to using ToBEx - if one exists. Either that or it will have to wait till I'm feeling a lot less unwell, and a lot less like an idiot ;) Am I right in thinking I'd need to install the game again, and it would be incompatable with WideScreen anyway?

I've enabled the error logging, but nothing shows up in the baldur.err file.

I also tried uninstalling the shorter cutscenes component in BG-tweaks but no success.

Edited by kiwidoc_again, 03 November 2012 - 04:19 PM.


#27 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 03 November 2012 - 04:34 PM

I will try to post the error log, but I would greatly appreciate it if anyone could link me to an idiots guide to using ToBEx - if one exists. Either that or it will have to wait till I'm feeling a lot less unwell, and a lot less like an idiot ;) Am I right in thinking I'd need to install the game again, and it would be incompatable with WideScreen anyway?

From the readme... hi hihihii:

First, make sure that TobEx is actually the issue. You can forcefully disable TobEx from running by renaming TobEx.dll in your game directory.
For more debugging information:

  • Open TobEx_ini/TobExCore.ini in a simple text editor.
  • Under the [Debug] section, set all values of 0 to 1.
  • Try to reproduce your error in-game. TobEx may sometimes reports some extra information about the error.
  • Report any errors you find on the Spellhold Studios forums. Expect to be asked to attach a .zip of your saved game folder, WeiDU.log, TobEx.log, TobExCore.ini, and TobExTweak.ini .

I wouldn't rush into uninstalling until we find the reason for the error... and the ToBEx helps at that a lots in most cases. The red colored words are non needed in your case, as it's supposed to be for self diagnostic tool, but it has a lot of other uses.

Deactivated account. The user today is known as The Imp.


#28 kiwidoc_again

kiwidoc_again
  • Member
  • 81 posts

Posted 03 November 2012 - 05:36 PM

Believe it or not - I've fixed it! To be safe before installing ToBEx I uninstalled Aurora's shoes .... and when I tried to reproduce the bug, the game ran just fine! So I guess Aurora was the problem.