can't leave irenicus dungeon
#1 -anthony-
Posted 06 March 2007 - 10:43 AM
#2
Posted 06 March 2007 - 11:52 AM
"I gladly simp for jastey" -- Aza
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"You ever notice that "What the hell?!" is the answer to just about everything?"
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"Girls are like phones, they like to be held and talked too, but if you press the wrong button, you will be disconnected!" DJ Nikodemus
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Community Contributions
* Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides *
#3
Posted 21 June 2007 - 08:12 AM
Here is my weidu log :
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #2 // Pack du moddeur heureux
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #115 // Les pattes provenant d'une metamorphose ne peuvent pas etre dissipees
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-SOLAUFEIN.TP2~ #3 #0 // Romance de Solaufein pour Baldur's Gate II (SoA & ToB)
~SETUP-ITEMUPGRADE.TP2~ #1 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #1 #1 // Throne Of Bhaal Item Upgrades
~SETUP-UNDERREP.TP2~ #1 #0 // Objets peu representes provenant d'Icewind Dale 2
~SETUP-VALEN.TP2~ #1 #0 // Valen
~SETUP-MORTIS_V23.TP2~ #0 #0 // Mortis_V2.3
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-LONGERROAD.TP2~ #2 #0 // Longer Road v 1.5
~SETUP-LONGERROAD.TP2~ #2 #1 // Accélérateur de dialogues
~SETUP-LONGERROAD.TP2~ #2 #2 // Restaure le portrait SoA d'Irenicus
~SETUP-REFINEMENTS.TP2~ #1 #10 // Capacites de haut niveau modifiees
~SETUP-REFINEMENTS.TP2~ #1 #20 // "SwashImoen : Imoen modifiee en bretteuse mage" -> "SwashImoen : Imoen modifiee en bretteuse mage", changements complets (recommande)
~SETUP-REFINEMENTS.TP2~ #1 #30 // Correction des bugs sur les metamorphoses -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #1 #40 // Robes de bas niveau universelles
~SETUP-VIRTUE.TP2~ #1 #0 // Vertu
// Recently Uninstalled: ~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1
~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1
#4
Posted 22 June 2007 - 07:47 AM
#5
Posted 22 June 2007 - 08:39 PM
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #115 // Les pattes provenant d'une metamorphose ne peuvent pas etre dissipees
This not causeing your problems, but will break your game.
~SETUP-MORTIS_V23.TP2~ #0 #0 // Mortis_V2.3
I don't know about this mod, I am 'not' saying anything is wrong with this mod, I just don't know much about it.
If you get as far a ToB this component has bugs.~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
Another thing I don't know about is mixing different language mods.
Sorry I am not more help.
I Ride for the King!
a.k.a. Chev
#6 -Micha-
Posted 19 July 2007 - 12:33 PM
I hope someone can help me.
my weidu log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-TP.TP2~ #0 #0 // BG2 Text-Patch | Version 2.4
~SETUP-LUVNALIA.TP2~ #0 #0 // Install Weidu version of Arnel's Nalia Romance 1.06
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fixpack - Hauptteil reparieren
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #2 // Superfroehlicher Spass gluecklicher Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #3 // BETA Berichtigungen des Hauptteils (schaut bitte in die Lies-mich Datei!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #100 // Die Gruppe bekommt Erfahrungspunkte dafuer, dass Ihr Keldorn wegschickt, um sich mit Maria zu versoehnen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #101 // Verbesserte Zauber-Animationen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #102 // Cromwell braucht zum Schmieden wirklich einen Tag
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #103 // Uneinheitlichenr Gebrauch des Dolches berichtigen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #104 // Ghreyfains Heiliges Symbol berichtigen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #105 // Fuer zusaetzliche Aufgaben des Helden in Handelstreff abwarten, bis der Held offiziel genannt wird.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #106 // Riesen erhalten Strafen wenn sie Halblinge, Zwerge und Gnome angreifen.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #107 // Entfernt Beschraenkungen von zweiklassigen Bogenschuetzen und Pirschern
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #108 // Entfernt den zweiten zugewiesenen Bonus für den Schlechten Weg bei den Prüfungen in der Hölle.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #109 // Korrigiertes Verhalten herbeigerufener Dämonen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #110 // Zusätzliche Korrekturen der Skripte
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #111 // Berichtigte Bardenlieder
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #112 // Magierkiller bewirkt Irreführung bei Angriffen mit Fernkampfwaffen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #113 // Zusätzliche Berichtigung der Gesinnung
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogy - Hauptteil 1.04
~PROLOGUE/PROLOGUE.TP2~ #2 #0 // Wiederherstellen der Musik w?hrend des Prologes fr BG1TuTu und BGT-WeiDU
~SETUP-DSOTSC.TP2~ #1 #0 // DSotSC für BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #1 #0 // NTotSC für BGT-BP v1.45 Mod
~SETUP-BONEHILL.TP2~ #1 #0 // Bone Hill-Mod v2.05 (Setzt BGT-Weidu oder Tutu voraus)
~SETUP-BG2SOA.TP2~ #0 #1 // Adds Items from Baldurs Gate to SoA -> Improved Mencar Pebblecrusher (Not so cheesy method)
~SETUP-YACOMOPATCH.TP2~ #0 #0 // Fix CtB XPCap problem (by patching bgmain.exe)
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #0 // Ueberarbeitete Weltkarte fuer Baldurs Gate - Big Picture und kompatible Modifikationen mit farbigen Baldurs Gate Kartenicons -> Installiere neue Weltkarte fuer die Megamodifikation
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #1 // --> Diese Komponente ist OPTIONAL und muss nicht installiert werden. <-- Erweiterung der Area Skripte fuer bessere Sichtbarkeit der Areas und neue BGT Reisezeiten...
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #3 // Benutze die Weltkarte ebenso fuer Thron des Bhaal
~SETUP-END_BIFF.TP2~ #1 #0 // Biffen der Dateien -> Diese Methode erlaubt es die Dateien zu biffen und wieder zu deinstallieren. Allerdings werden zus?tzliche ca. 2GB an Speicherplatz benötigt.
#7
Posted 19 July 2007 - 03:55 PM
#8 -Micha-
Posted 25 July 2007 - 01:47 PM
#9
Posted 06 April 2008 - 09:49 AM
I've run into same problem. Can I update a mod at this point in the game? How would I use Near Infinity to delete cutscene? I'm not a modder, just a player.Ok, I managed to delete the cutscene with NI and everything works fine now...
Thanks!
#10
Posted 07 January 2009 - 02:48 PM
Attached Files
#11
Posted 09 August 2009 - 12:03 AM
I have the same problem and can´t continue to play on...
I´ve downloaded NI now but can´t figure out how to remove this cutszene.
Any help would be appreciated.
Moonie
#12
Posted 11 February 2011 - 01:06 AM
Can somene pls tell how to find the cutscene in Near Infinity software and delete it since there seem to be no other solution to it yet?
It's really important matter.
Thank you in advanced.
#13
Posted 11 February 2011 - 12:23 PM
#14 -guest-
Posted 11 February 2011 - 12:33 PM
#15
Posted 11 February 2011 - 12:51 PM
Erhm, to give some more hints where to look in the script, the block starts with something like this:Open NI and navigate to BCS tree. Open the AR0602.BCS and you have a text like document in the right window. Navigate to the block which I don't know but a block is anything between an IF and the END. Deleting the block removes the cutscene and it will not appear ever.
IF WalkedToTrigger([ANYONE]) <--- this line has something different than this, probably THEN RESPONSE #100 ClearAllActions() StartCutSceneMode() <--- and here it then continues with something up to END
Deactivated account. The user today is known as The Imp.
#16
Posted 11 February 2011 - 01:50 PM
I'll update this as soon as i load autosave
#17
Posted 11 February 2011 - 01:57 PM
Looks like i need to compile it, yes?
How?
Shall i remove the biffing try to compile then biff again?
Edited by RutgerHauer, 11 February 2011 - 01:59 PM.
#18
Posted 12 February 2011 - 01:18 AM
Yes, but if the NearInfinity cannot re-compile the file, something is off... and I would have to see the source file to tell you what, so re-open the original file, use the "Export" "script source" and open the .baf file with Notepad and copy-paste the text in this forums code tags...Looks like i need to compile it, yes?
How?
Deactivated account. The user today is known as The Imp.
#19
Posted 12 February 2011 - 05:34 AM
IF OnCreation() Global("DMWWIrenRest","GLOBAL",0) THEN RESPONSE #100 SetRestEncounterProbabilityDay(0) SetRestEncounterProbabilityNight(0) Continue() END IF Global("DMWWIrenRest","GLOBAL",1) !Global("DMWWRestSet","MYAREA",1) THEN RESPONSE #100 SetGlobal("DMWWRestSet","MYAREA",1) SetRestEncounterProbabilityDay(100) SetRestEncounterProbabilityNight(100) Continue() END IF Global("wm_bg1book","GLOBAL",1) THEN RESPONSE #100 SetGlobal("wm_bg1book","GLOBAL",2) ActionOverride("Picture1",CreateItem("wm_sbook",0,0,0)) // Ksiêga czarów Rhialto Continue() END IF Global("Z_ModdySpawned","GLOBAL",0) THEN RESPONSE #100 SetGlobal("Z_ModdySpawned","GLOBAL",1) CreateCreature("Z_Moddy",[2940.2860],2) // Moddie Continue() END IF Global("ZarixExists","AR0602",0) Global("ENDOFBG1","GLOBAL",2) Global("NewGame","AR0602",1) THEN RESPONSE #100 SetGlobal("ZarixExists","AR0602",1) CreateCreature("zarix",[1399.1495],2) // Zarix StorePartyLocations() ActionOverride(Player1,LeaveAreaLUA("AR0070","",[0.0],0)) ActionOverride(Player2,LeaveAreaLUA("AR0070","",[0.0],0)) ActionOverride(Player3,LeaveAreaLUA("AR0070","",[0.0],0)) ActionOverride(Player4,LeaveAreaLUA("AR0070","",[0.0],0)) ActionOverride(Player5,LeaveAreaLUA("AR0070","",[0.0],0)) ActionOverride(Player6,LeaveAreaLUA("AR0070","",[0.0],0)) ActionOverride(Player1,MakeUnselectable(20)) ActionOverride(Player2,MakeUnselectable(20)) ActionOverride(Player3,MakeUnselectable(20)) ActionOverride(Player4,MakeUnselectable(20)) ActionOverride(Player5,MakeUnselectable(20)) ActionOverride(Player6,MakeUnselectable(20)) StartCutScene("W_0070") END IF Global("WorgasExists","AR0602",0) Global("WorgasTeleport","AR0602",1) THEN RESPONSE #100 MoveViewPoint([3654.2889],INSTANT) ActionOverride(Player1,MakeUnselectable(20)) ActionOverride(Player2,MakeUnselectable(20)) ActionOverride(Player3,MakeUnselectable(20)) ActionOverride(Player4,MakeUnselectable(20)) ActionOverride(Player5,MakeUnselectable(20)) ActionOverride(Player6,MakeUnselectable(20)) Wait(1) SetGlobal("WorgasExists","AR0602",1) SetGlobal("WorgasTeleport","AR0602",2) StartCutSceneMode() CreateCreatureDoor("worgas",[3533.2937],2) // Worgas CreateVisualEffectObject("spsdimpa","Worgas") PlaySound("EFF_M09") PlaySound("PPNALJ04") Wait(3) CreateVisualEffectObject("ICRMPARI","Worgas") PlaySound("EFF_M20") ActionOverride("Worgas",PlayDead(60)) Wait(3) CreateVisualEffectObject("ICRMPARI","Worgas") PlaySound("EFF_M20") ActionOverride("Worgas",PlayDead(60)) Wait(2) CreateVisualEffectObject("spcontin","Worgas") ActionOverride("Worgas",DisplayStringHead(Myself,60613)) // Moje b³yskotki... EndCutSceneMode() END IF Global("C#AjantisRomanceBG1Items","GLOBAL",0) PartyHasItem("X#AJRORI") // Ajantis' engagement ring THEN RESPONSE #100 SetGlobal("C#AjantisRomanceBG1Items","GLOBAL",1) Continue() END IF Global("DeSpawnItem","AR0602",0) THEN RESPONSE #100 SetGlobal("DeSpawnItem","AR0602",1) ActionOverride("Jailkeep Table",CreateItem("DeITM033",0,0,0)) // Dirk ActionOverride("Jailkeep Table",CreateItem("DeITM068",0,0,0)) // Sabre ActionOverride("Jailkeep Table",CreateItem("DeITM007",0,0,0)) // Hatchet ActionOverride("Jailkeep Table",CreateItem("DeITM034",0,0,0)) // Horseman's Flail Continue() END IF GlobalGT("IHaveVoucher10","GLOBAL",0) THEN RESPONSE #100 SetGlobal("IHaveMinus","GLOBAL",-1) AddGlobals("IHaveVoucher10","IHaveMinus") ActionOverride("Table1",CreateItem("VPVOUC10",0,0,0)) // Merchant League Banknote Continue() END IF GlobalGT("IHaveVoucher25","GLOBAL",0) THEN RESPONSE #100 SetGlobal("IHaveMinus","GLOBAL",-1) AddGlobals("IHaveVoucher25","IHaveMinus") ActionOverride("Table1",CreateItem("VPVOUC25",0,0,0)) // Merchant League Banknote Continue() END IF GlobalGT("IHaveVoucher50","GLOBAL",0) THEN RESPONSE #100 SetGlobal("IHaveMinus","GLOBAL",-1) AddGlobals("IHaveVoucher50","IHaveMinus") ActionOverride("Table1",CreateItem("VPVOUC50",0,0,0)) // Merchant League Banknote Continue() END IF GlobalGT("IHaveVoucher100","GLOBAL",0) THEN RESPONSE #100 SetGlobal("IHaveMinus","GLOBAL",-1) AddGlobals("IHaveVoucher100","IHaveMinus") ActionOverride("Table1",CreateItem("VPVOU100",0,0,0)) // Merchant League Banknote Continue() END IF Global("VP_Save_Answerer","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_Save_Answerer","GLOBAL",2) ActionOverride("Table1",CreateItem("vpsword",0,0,0)) // The Answerer +2 Continue() END IF Global("VP_Save_WolfCloak","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_Save_WolfCloak","GLOBAL",2) ActionOverride("Table1",CreateItem("vpnjclck",0,0,0)) // Cloak of the Greater Werewolf Continue() END IF Global("VP_Save_PotionCase","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_Save_PotionCase","GLOBAL",2) ActionOverride("Shelf1",CreateItem("vpptnbag",0,0,0)) // Potion Case Continue() END IF Global("VP_Save_ScrollTub","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_Save_ScrollTub","GLOBAL",2) ActionOverride("Shelf1",CreateItem("vpscrbag",0,0,0)) // Scroll Tubus Continue() END IF Global("VP_Save_Quiver","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_Save_Quiver","GLOBAL",2) ActionOverride("Table1",CreateItem("vpambelt",0,0,0)) // Quiver Continue() END IF Global("VP_Save_GenBag","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_Save_GenBag","GLOBAL",2) ActionOverride("Shelf1",CreateItem("vpgenbag",0,0,0)) // Cloth Sack Continue() END IF Global("VP_Save_BoxGloves","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_Save_BoxGloves","GLOBAL",2) ActionOverride("Table1",CreateItem("ulfists",0,0,0)) // Fighting Gauntlets Continue() END IF OnCreation() InMyArea("Imoen") Global("hf_Destroy_Imoen","GLOBAL",0) Global("ImoenPartyBG1","GLOBAL",0) THEN RESPONSE #100 SetGlobal("hf_Destroy_Imoen","GLOBAL",1) ActionOverride("Imoen",DestroySelf()) Continue() END IF InParty("Imoen2") Global("MoveScreen","AR0602",0) THEN RESPONSE #100 SetGlobal("MoveScreen","AR0602",1) SaveGame(0) MoveViewPoint([3802.2769],VERY_FAST) Continue() END IF OnCreation() Global("NewGame","AR0602",0) Global("ENDOFBG1","GLOBAL",0) THEN RESPONSE #100 SetCursorState(TRUE) FadeToColor([1.0],0) SmallWait(10) StartMovie("SOAINTRO") SetGlobal("ENDOFBG1","GLOBAL",2) SetGlobal("NewGame","AR0602",1) Continue() END IF OnCreation() Global("NewGame","AR0602",0) Global("ENDOFBG1","GLOBAL",1) THEN RESPONSE #100 SetCursorState(TRUE) FadeToColor([1.0],0) SmallWait(10) StartMovie("SOAINTRO") SetGlobal("NewGame","AR0602",1) SetGlobal("ENDOFBG1","GLOBAL",2) HideAreaOnMap("AR9800") Continue() END IF XP(Player1,0) Global("XPPlayer1","AR0602",0) THEN RESPONSE #100 SetGlobal("XPPlayer1","AR0602",1) SetGlobal("BGImportIncomplete","AR0602",1) Continue() END IF XP(Player1,1) Global("XPPlayer1","AR0602",0) THEN RESPONSE #100 AddXPObject(Player1,-1) SetGlobal("XPPlayer1","AR0602",1) SetGlobal("BGImportIncomplete","AR0602",1) Continue() END IF XP(Player2,1) Global("XPPlayer2","AR0602",0) THEN RESPONSE #100 AddXPObject(Player2,-1) SetGlobal("XPPlayer2","AR0602",1) Continue() END IF XP(Player3,1) Global("XPPlayer3","AR0602",0) THEN RESPONSE #100 AddXPObject(Player3,-1) SetGlobal("XPPlayer3","AR0602",1) Continue() END IF XP(Player4,1) Global("XPPlayer4","AR0602",0) THEN RESPONSE #100 AddXPObject(Player4,-1) SetGlobal("XPPlayer4","AR0602",1) Continue() END IF XP(Player5,1) Global("XPPlayer5","AR0602",0) THEN RESPONSE #100 AddXPObject(Player5,-1) SetGlobal("XPPlayer5","AR0602",1) Continue() END IF XP(Player6,1) Global("XPPlayer6","AR0602",0) THEN RESPONSE #100 AddXPObject(Player6,-1) SetGlobal("XPPlayer6","AR0602",1) Continue() END IF Level(Player1,1) XP(Player1,0) OR(2) Class(Player1,MAGE) Class(Player1,SORCERER) Global("CheckedHPPlayer1","AR0602",0) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP4",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",1) Continue() END IF Level(Player1,1) XP(Player1,0) Class(Player1,MAGE_THIEF) Global("CheckedHPPlayer1","AR0602",0) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP5",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",1) Continue() END IF Level(Player1,1) XP(Player1,0) OR(4) Class(Player1,FIGHTER_MAGE_THIEF) Class(Player1,CLERIC_MAGE) Class(Player1,BARD) Class(Player1,THIEF) Global("CheckedHPPlayer1","AR0602",0) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP6",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",1) Continue() END IF Level(Player1,1) XP(Player1,0) OR(3) Class(Player1,CLERIC_THIEF) Class(Player1,FIGHTER_MAGE) Class(Player1,FIGHTER_MAGE_CLERIC) Global("CheckedHPPlayer1","AR0602",0) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP7",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",1) Continue() END IF Level(Player1,1) XP(Player1,0) OR(4) Class(Player1,FIGHTER_THIEF) Class(Player1,CLERIC) Class(Player1,DRUID) Class(Player1,MONK) Global("CheckedHPPlayer1","AR0602",0) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP8",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",1) Continue() END IF Level(Player1,1) XP(Player1,0) OR(3) Class(Player1,FIGHTER_DRUID) Class(Player1,CLERIC_RANGER) Class(Player1,FIGHTER_CLERIC) Global("CheckedHPPlayer1","AR0602",0) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP9",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",1) Continue() END IF Level(Player1,1) XP(Player1,0) OR(3) Class(Player1,PALADIN) Class(Player1,RANGER) Class(Player1,FIGHTER) !Class(Player1,MONK) Global("CheckedHPPlayer1","AR0602",0) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP10",Myself)) // No such index ActionOverride(Player1,ChangeAIScript("BGHP",OVERRIDE)) SetGlobal("CheckedHPPlayer1","AR0602",1) Continue() END IF Level(Player1,1) XP(Player1,0) !Class(Player1,MAGE) !Class(Player1,SORCERER) !Class(Player1,MAGE_THIEF) !Class(Player1,FIGHTER_MAGE_THIEF) !Class(Player1,CLERIC_MAGE) !Class(Player1,BARD) !Class(Player1,THIEF) !Class(Player1,CLERIC_THIEF) !Class(Player1,FIGHTER_MAGE) !Class(Player1,FIGHTER_MAGE_CLERIC) !Class(Player1,FIGHTER_THIEF) !Class(Player1,CLERIC) !Class(Player1,DRUID) !Class(Player1,MONK) !Class(Player1,FIGHTER_DRUID) !Class(Player1,CLERIC_RANGER) !Class(Player1,FIGHTER_CLERIC) !Class(Player1,PALADIN) !Class(Player1,RANGER) !Class(Player1,FIGHTER) Global("CheckedHPPlayer1","AR0602",0) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer1","AR0602",1) Continue() END IF Level(Player2,1) XP(Player2,0) OR(2) Class(Player2,MAGE) Class(Player2,SORCERER) Global("CheckedHPPlayer2","AR0602",0) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP4",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",1) Continue() END IF Level(Player2,1) XP(Player2,0) Class(Player2,MAGE_THIEF) Global("CheckedHPPlayer2","AR0602",0) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP5",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",1) Continue() END IF Level(Player2,1) XP(Player2,0) OR(4) Class(Player2,FIGHTER_MAGE_THIEF) Class(Player2,CLERIC_MAGE) Class(Player2,BARD) Class(Player2,THIEF) Global("CheckedHPPlayer2","AR0602",0) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP6",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",1) Continue() END IF Level(Player2,1) XP(Player2,0) OR(3) Class(Player2,CLERIC_THIEF) Class(Player2,FIGHTER_MAGE) Class(Player2,FIGHTER_MAGE_CLERIC) Global("CheckedHPPlayer2","AR0602",0) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP7",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",1) Continue() END IF Level(Player2,1) XP(Player2,0) OR(4) Class(Player2,FIGHTER_THIEF) Class(Player2,CLERIC) Class(Player2,DRUID) Class(Player2,MONK) Global("CheckedHPPlayer2","AR0602",0) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP8",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",1) Continue() END IF Level(Player2,1) XP(Player2,0) OR(3) Class(Player2,FIGHTER_DRUID) Class(Player2,CLERIC_RANGER) Class(Player2,FIGHTER_CLERIC) Global("CheckedHPPlayer2","AR0602",0) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP9",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",1) Continue() END IF Level(Player2,1) XP(Player2,0) OR(3) Class(Player2,PALADIN) Class(Player2,RANGER) Class(Player2,FIGHTER) !Class(Player2,MONK) Global("CheckedHPPlayer2","AR0602",0) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP10",Myself)) // No such index ActionOverride(Player2,ChangeAIScript("BGHP",OVERRIDE)) SetGlobal("CheckedHPPlayer2","AR0602",1) Continue() END IF Level(Player2,1) XP(Player2,0) !Class(Player2,MAGE) !Class(Player2,SORCERER) !Class(Player2,MAGE_THIEF) !Class(Player2,FIGHTER_MAGE_THIEF) !Class(Player2,CLERIC_MAGE) !Class(Player2,BARD) !Class(Player2,THIEF) !Class(Player2,CLERIC_THIEF) !Class(Player2,FIGHTER_MAGE) !Class(Player2,FIGHTER_MAGE_CLERIC) !Class(Player2,FIGHTER_THIEF) !Class(Player2,CLERIC) !Class(Player2,DRUID) !Class(Player2,MONK) !Class(Player2,FIGHTER_DRUID) !Class(Player2,CLERIC_RANGER) !Class(Player2,FIGHTER_CLERIC) !Class(Player2,PALADIN) !Class(Player2,RANGER) !Class(Player2,FIGHTER) Global("CheckedHPPlayer2","AR0602",0) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer2","AR0602",1) Continue() END IF Level(Player3,1) XP(Player3,0) OR(2) Class(Player3,MAGE) Class(Player3,SORCERER) Global("CheckedHPPlayer3","AR0602",0) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP4",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",1) Continue() END IF Level(Player3,1) XP(Player3,0) Class(Player3,MAGE_THIEF) Global("CheckedHPPlayer3","AR0602",0) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP5",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",1) Continue() END IF Level(Player3,1) XP(Player3,0) OR(4) Class(Player3,FIGHTER_MAGE_THIEF) Class(Player3,CLERIC_MAGE) Class(Player3,BARD) Class(Player3,THIEF) Global("CheckedHPPlayer3","AR0602",0) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP6",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",1) Continue() END IF Level(Player3,1) XP(Player3,0) OR(3) Class(Player3,CLERIC_THIEF) Class(Player3,FIGHTER_MAGE) Class(Player3,FIGHTER_MAGE_CLERIC) Global("CheckedHPPlayer3","AR0602",0) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP7",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",1) Continue() END IF Level(Player3,1) XP(Player3,0) OR(4) Class(Player3,FIGHTER_THIEF) Class(Player3,CLERIC) Class(Player3,DRUID) Class(Player3,MONK) Global("CheckedHPPlayer3","AR0602",0) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP8",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",1) Continue() END IF Level(Player3,1) XP(Player3,0) OR(3) Class(Player3,FIGHTER_DRUID) Class(Player3,CLERIC_RANGER) Class(Player3,FIGHTER_CLERIC) Global("CheckedHPPlayer3","AR0602",0) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP9",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",1) Continue() END IF Level(Player3,1) XP(Player3,0) OR(3) Class(Player3,PALADIN) Class(Player3,RANGER) Class(Player3,FIGHTER) !Class(Player3,MONK) Global("CheckedHPPlayer3","AR0602",0) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP10",Myself)) // No such index ActionOverride(Player3,ChangeAIScript("BGHP",OVERRIDE)) SetGlobal("CheckedHPPlayer3","AR0602",1) Continue() END IF Level(Player3,1) XP(Player3,0) !Class(Player3,MAGE) !Class(Player3,SORCERER) !Class(Player3,MAGE_THIEF) !Class(Player3,FIGHTER_MAGE_THIEF) !Class(Player3,CLERIC_MAGE) !Class(Player3,BARD) !Class(Player3,THIEF) !Class(Player3,CLERIC_THIEF) !Class(Player3,FIGHTER_MAGE) !Class(Player3,FIGHTER_MAGE_CLERIC) !Class(Player3,FIGHTER_THIEF) !Class(Player3,CLERIC) !Class(Player3,DRUID) !Class(Player3,MONK) !Class(Player3,FIGHTER_DRUID) !Class(Player3,CLERIC_RANGER) !Class(Player3,FIGHTER_CLERIC) !Class(Player3,PALADIN) !Class(Player3,RANGER) !Class(Player3,FIGHTER) Global("CheckedHPPlayer3","AR0602",0) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer3","AR0602",1) Continue() END IF Level(Player4,1) XP(Player4,0) OR(2) Class(Player4,MAGE) Class(Player4,SORCERER) Global("CheckedHPPlayer4","AR0602",0) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP4",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",1) Continue() END IF Level(Player4,1) XP(Player4,0) Class(Player4,MAGE_THIEF) Global("CheckedHPPlayer4","AR0602",0) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP5",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",1) Continue() END IF Level(Player4,1) XP(Player4,0) OR(4) Class(Player4,FIGHTER_MAGE_THIEF) Class(Player4,CLERIC_MAGE) Class(Player4,BARD) Class(Player4,THIEF) Global("CheckedHPPlayer4","AR0602",0) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP6",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",1) Continue() END IF Level(Player4,1) XP(Player4,0) OR(3) Class(Player4,CLERIC_THIEF) Class(Player4,FIGHTER_MAGE) Class(Player4,FIGHTER_MAGE_CLERIC) Global("CheckedHPPlayer4","AR0602",0) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP7",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",1) Continue() END IF Level(Player4,1) XP(Player4,0) OR(4) Class(Player4,FIGHTER_THIEF) Class(Player4,CLERIC) Class(Player4,DRUID) Class(Player4,MONK) Global("CheckedHPPlayer4","AR0602",0) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP8",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",1) Continue() END IF Level(Player4,1) XP(Player4,0) OR(3) Class(Player4,FIGHTER_DRUID) Class(Player4,CLERIC_RANGER) Class(Player4,FIGHTER_CLERIC) Global("CheckedHPPlayer4","AR0602",0) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP9",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",1) Continue() END IF Level(Player4,1) XP(Player4,0) OR(3) Class(Player4,PALADIN) Class(Player4,RANGER) Class(Player4,FIGHTER) !Class(Player4,MONK) Global("CheckedHPPlayer4","AR0602",0) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP10",Myself)) // No such index ActionOverride(Player4,ChangeAIScript("BGHP",OVERRIDE)) SetGlobal("CheckedHPPlayer4","AR0602",1) Continue() END IF Level(Player4,1) XP(Player4,0) !Class(Player4,MAGE) !Class(Player4,SORCERER) !Class(Player4,MAGE_THIEF) !Class(Player4,FIGHTER_MAGE_THIEF) !Class(Player4,CLERIC_MAGE) !Class(Player4,BARD) !Class(Player4,THIEF) !Class(Player4,CLERIC_THIEF) !Class(Player4,FIGHTER_MAGE) !Class(Player4,FIGHTER_MAGE_CLERIC) !Class(Player4,FIGHTER_THIEF) !Class(Player4,CLERIC) !Class(Player4,DRUID) !Class(Player4,MONK) !Class(Player4,FIGHTER_DRUID) !Class(Player4,CLERIC_RANGER) !Class(Player4,FIGHTER_CLERIC) !Class(Player4,PALADIN) !Class(Player4,RANGER) !Class(Player4,FIGHTER) Global("CheckedHPPlayer4","AR0602",0) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer4","AR0602",1) Continue() END IF Level(Player5,1) XP(Player5,0) OR(2) Class(Player5,MAGE) Class(Player5,SORCERER) Global("CheckedHPPlayer5","AR0602",0) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP4",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",1) Continue() END IF Level(Player5,1) XP(Player5,0) Class(Player5,MAGE_THIEF) Global("CheckedHPPlayer5","AR0602",0) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP5",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",1) Continue() END IF Level(Player5,1) XP(Player5,0) OR(4) Class(Player5,FIGHTER_MAGE_THIEF) Class(Player5,CLERIC_MAGE) Class(Player5,BARD) Class(Player5,THIEF) Global("CheckedHPPlayer5","AR0602",0) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP6",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",1) Continue() END IF Level(Player5,1) XP(Player5,0) OR(3) Class(Player5,CLERIC_THIEF) Class(Player5,FIGHTER_MAGE) Class(Player5,FIGHTER_MAGE_CLERIC) Global("CheckedHPPlayer5","AR0602",0) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP7",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",1) Continue() END IF Level(Player5,1) XP(Player5,0) OR(4) Class(Player5,FIGHTER_THIEF) Class(Player5,CLERIC) Class(Player5,DRUID) Class(Player5,MONK) Global("CheckedHPPlayer5","AR0602",0) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP8",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",1) Continue() END IF Level(Player5,1) XP(Player5,0) OR(3) Class(Player5,FIGHTER_DRUID) Class(Player5,CLERIC_RANGER) Class(Player5,FIGHTER_CLERIC) Global("CheckedHPPlayer5","AR0602",0) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP9",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",1) Continue() END IF Level(Player5,1) XP(Player5,0) OR(3) Class(Player5,PALADIN) Class(Player5,RANGER) Class(Player5,FIGHTER) !Class(Player5,MONK) Global("CheckedHPPlayer5","AR0602",0) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP10",Myself)) // No such index ActionOverride(Player5,ChangeAIScript("BGHP",OVERRIDE)) SetGlobal("CheckedHPPlayer5","AR0602",1) Continue() END IF Level(Player5,1) XP(Player5,0) !Class(Player5,MAGE) !Class(Player5,SORCERER) !Class(Player5,MAGE_THIEF) !Class(Player5,FIGHTER_MAGE_THIEF) !Class(Player5,CLERIC_MAGE) !Class(Player5,BARD) !Class(Player5,THIEF) !Class(Player5,CLERIC_THIEF) !Class(Player5,FIGHTER_MAGE) !Class(Player5,FIGHTER_MAGE_CLERIC) !Class(Player5,FIGHTER_THIEF) !Class(Player5,CLERIC) !Class(Player5,DRUID) !Class(Player5,MONK) !Class(Player5,FIGHTER_DRUID) !Class(Player5,CLERIC_RANGER) !Class(Player5,FIGHTER_CLERIC) !Class(Player5,PALADIN) !Class(Player5,RANGER) !Class(Player5,FIGHTER) Global("CheckedHPPlayer5","AR0602",0) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer5","AR0602",1) Continue() END IF Level(Player6,1) XP(Player6,0) OR(2) Class(Player6,MAGE) Class(Player6,SORCERER) Global("CheckedHPPlayer6","AR0602",0) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP4",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",1) Continue() END IF Level(Player6,1) XP(Player6,0) Class(Player6,MAGE_THIEF) Global("CheckedHPPlayer6","AR0602",0) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP5",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",1) Continue() END IF Level(Player6,1) XP(Player6,0) OR(4) Class(Player6,FIGHTER_MAGE_THIEF) Class(Player6,CLERIC_MAGE) Class(Player6,BARD) Class(Player6,THIEF) Global("CheckedHPPlayer6","AR0602",0) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP6",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",1) Continue() END IF Level(Player6,1) XP(Player6,0) OR(3) Class(Player6,CLERIC_THIEF) Class(Player6,FIGHTER_MAGE) Class(Player6,FIGHTER_MAGE_CLERIC) Global("CheckedHPPlayer6","AR0602",0) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP7",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",1) Continue() END IF Level(Player6,1) XP(Player6,0) OR(4) Class(Player6,FIGHTER_THIEF) Class(Player6,CLERIC) Class(Player6,DRUID) Class(Player6,MONK) Global("CheckedHPPlayer6","AR0602",0) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP8",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",1) Continue() END IF Level(Player6,1) XP(Player6,0) OR(3) Class(Player6,FIGHTER_DRUID) Class(Player6,CLERIC_RANGER) Class(Player6,FIGHTER_CLERIC) Global("CheckedHPPlayer6","AR0602",0) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP9",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",1) Continue() END IF Level(Player6,1) XP(Player6,0) OR(3) Class(Player6,PALADIN) Class(Player6,RANGER) Class(Player6,FIGHTER) !Class(Player6,MONK) Global("CheckedHPPlayer6","AR0602",0) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP10",Myself)) // No such index ActionOverride(Player6,ChangeAIScript("BGHP",OVERRIDE)) SetGlobal("CheckedHPPlayer6","AR0602",1) Continue() END IF Level(Player6,1) XP(Player6,0) !Class(Player6,MAGE) !Class(Player6,SORCERER) !Class(Player6,MAGE_THIEF) !Class(Player6,FIGHTER_MAGE_THIEF) !Class(Player6,CLERIC_MAGE) !Class(Player6,BARD) !Class(Player6,THIEF) !Class(Player6,CLERIC_THIEF) !Class(Player6,FIGHTER_MAGE) !Class(Player6,FIGHTER_MAGE_CLERIC) !Class(Player6,FIGHTER_THIEF) !Class(Player6,CLERIC) !Class(Player6,DRUID) !Class(Player6,MONK) !Class(Player6,FIGHTER_DRUID) !Class(Player6,CLERIC_RANGER) !Class(Player6,FIGHTER_CLERIC) !Class(Player6,PALADIN) !Class(Player6,RANGER) !Class(Player6,FIGHTER) Global("CheckedHPPlayer6","AR0602",0) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer6","AR0602",1) Continue() END IF CheckStatLT(Player1,3,CON) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStat(Player1,3,CON) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP-2",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStatGT(Player1,3,CON) CheckStatLT(Player1,7,CON) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP-1",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStatGT(Player1,6,CON) CheckStatLT(Player1,15,CON) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStat(Player1,15,CON) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP+1",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStatGT(Player1,15,CON) CheckStatLT(Player1,20,CON) OR(10) Class(Player1,BARD) Class(Player1,CLERIC) Class(Player1,CLERIC_MAGE) Class(Player1,CLERIC_THIEF) Class(Player1,DRUID) Class(Player1,THIEF) Class(Player1,MAGE) Class(Player1,MAGE_THIEF) Class(Player1,MONK) Class(Player1,SORCERER) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStat(Player1,16,CON) !Class(Player1,MONK) OR(10) Class(Player1,CLERIC_RANGER) Class(Player1,FIGHTER) Class(Player1,FIGHTER_CLERIC) Class(Player1,FIGHTER_DRUID) Class(Player1,FIGHTER_MAGE_CLERIC) Class(Player1,FIGHTER_MAGE) Class(Player1,FIGHTER_MAGE_THIEF) Class(Player1,FIGHTER_THIEF) Class(Player1,PALADIN) Class(Player1,RANGER) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStat(Player1,17,CON) !Class(Player1,MONK) OR(10) Class(Player1,CLERIC_RANGER) Class(Player1,FIGHTER) Class(Player1,FIGHTER_CLERIC) Class(Player1,FIGHTER_DRUID) Class(Player1,FIGHTER_MAGE_CLERIC) Class(Player1,FIGHTER_MAGE) Class(Player1,FIGHTER_MAGE_THIEF) Class(Player1,FIGHTER_THIEF) Class(Player1,PALADIN) Class(Player1,RANGER) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP+3",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStat(Player1,18,CON) !Class(Player1,MONK) OR(10) Class(Player1,CLERIC_RANGER) Class(Player1,FIGHTER) Class(Player1,FIGHTER_CLERIC) Class(Player1,FIGHTER_DRUID) Class(Player1,FIGHTER_MAGE_CLERIC) Class(Player1,FIGHTER_MAGE) Class(Player1,FIGHTER_MAGE_THIEF) Class(Player1,FIGHTER_THIEF) Class(Player1,PALADIN) Class(Player1,RANGER) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP+4",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStat(Player1,19,CON) !Class(Player1,MONK) OR(10) Class(Player1,CLERIC_RANGER) Class(Player1,FIGHTER) Class(Player1,FIGHTER_CLERIC) Class(Player1,FIGHTER_DRUID) Class(Player1,FIGHTER_MAGE_CLERIC) Class(Player1,FIGHTER_MAGE) Class(Player1,FIGHTER_MAGE_THIEF) Class(Player1,FIGHTER_THIEF) Class(Player1,PALADIN) Class(Player1,RANGER) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("BGHP+5",Myself)) // No such index SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStatGT(Player1,15,CON) CheckStatLT(Player1,20,CON) !Class(Player1,BARD) !Class(Player1,CLERIC) !Class(Player1,CLERIC_MAGE) !Class(Player1,CLERIC_THIEF) !Class(Player1,DRUID) !Class(Player1,THIEF) !Class(Player1,MAGE) !Class(Player1,MAGE_THIEF) !Class(Player1,MONK) !Class(Player1,SORCERER) !Class(Player1,CLERIC_RANGER) !Class(Player1,FIGHTER) !Class(Player1,FIGHTER_CLERIC) !Class(Player1,FIGHTER_DRUID) !Class(Player1,FIGHTER_MAGE_CLERIC) !Class(Player1,FIGHTER_MAGE) !Class(Player1,FIGHTER_MAGE_THIEF) !Class(Player1,FIGHTER_THIEF) !Class(Player1,PALADIN) !Class(Player1,RANGER) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStatGT(Player1,19,CON) Global("CheckedHPPlayer1","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer1","AR0602",2) Continue() END IF CheckStatLT(Player2,3,CON) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStat(Player2,3,CON) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP-2",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStatGT(Player2,3,CON) CheckStatLT(Player2,7,CON) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP-1",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStatGT(Player2,6,CON) CheckStatLT(Player2,15,CON) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStat(Player2,15,CON) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP+1",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStatGT(Player2,15,CON) CheckStatLT(Player2,20,CON) OR(10) Class(Player2,BARD) Class(Player2,CLERIC) Class(Player2,CLERIC_MAGE) Class(Player2,CLERIC_THIEF) Class(Player2,DRUID) Class(Player2,THIEF) Class(Player2,MAGE) Class(Player2,MAGE_THIEF) Class(Player2,MONK) Class(Player2,SORCERER) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStat(Player2,16,CON) !Class(Player2,MONK) OR(10) Class(Player2,CLERIC_RANGER) Class(Player2,FIGHTER) Class(Player2,FIGHTER_CLERIC) Class(Player2,FIGHTER_DRUID) Class(Player2,FIGHTER_MAGE_CLERIC) Class(Player2,FIGHTER_MAGE) Class(Player2,FIGHTER_MAGE_THIEF) Class(Player2,FIGHTER_THIEF) Class(Player2,PALADIN) Class(Player2,RANGER) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStat(Player2,17,CON) !Class(Player2,MONK) OR(10) Class(Player2,CLERIC_RANGER) Class(Player2,FIGHTER) Class(Player2,FIGHTER_CLERIC) Class(Player2,FIGHTER_DRUID) Class(Player2,FIGHTER_MAGE_CLERIC) Class(Player2,FIGHTER_MAGE) Class(Player2,FIGHTER_MAGE_THIEF) Class(Player2,FIGHTER_THIEF) Class(Player2,PALADIN) Class(Player2,RANGER) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP+3",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStat(Player2,18,CON) !Class(Player2,MONK) OR(10) Class(Player2,CLERIC_RANGER) Class(Player2,FIGHTER) Class(Player2,FIGHTER_CLERIC) Class(Player2,FIGHTER_DRUID) Class(Player2,FIGHTER_MAGE_CLERIC) Class(Player2,FIGHTER_MAGE) Class(Player2,FIGHTER_MAGE_THIEF) Class(Player2,FIGHTER_THIEF) Class(Player2,PALADIN) Class(Player2,RANGER) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP+4",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStat(Player2,19,CON) !Class(Player2,MONK) OR(10) Class(Player2,CLERIC_RANGER) Class(Player2,FIGHTER) Class(Player2,FIGHTER_CLERIC) Class(Player2,FIGHTER_DRUID) Class(Player2,FIGHTER_MAGE_CLERIC) Class(Player2,FIGHTER_MAGE) Class(Player2,FIGHTER_MAGE_THIEF) Class(Player2,FIGHTER_THIEF) Class(Player2,PALADIN) Class(Player2,RANGER) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 ActionOverride(Player2,ReallyForceSpellRES("BGHP+5",Myself)) // No such index SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStatGT(Player2,15,CON) CheckStatLT(Player2,20,CON) !Class(Player2,BARD) !Class(Player2,CLERIC) !Class(Player2,CLERIC_MAGE) !Class(Player2,CLERIC_THIEF) !Class(Player2,DRUID) !Class(Player2,THIEF) !Class(Player2,MAGE) !Class(Player2,MAGE_THIEF) !Class(Player2,MONK) !Class(Player2,SORCERER) !Class(Player2,CLERIC_RANGER) !Class(Player2,FIGHTER) !Class(Player2,FIGHTER_CLERIC) !Class(Player2,FIGHTER_DRUID) !Class(Player2,FIGHTER_MAGE_CLERIC) !Class(Player2,FIGHTER_MAGE) !Class(Player2,FIGHTER_MAGE_THIEF) !Class(Player2,FIGHTER_THIEF) !Class(Player2,PALADIN) !Class(Player2,RANGER) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStatGT(Player2,19,CON) Global("CheckedHPPlayer2","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer2","AR0602",2) Continue() END IF CheckStatLT(Player3,3,CON) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStat(Player3,3,CON) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP-2",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStatGT(Player3,3,CON) CheckStatLT(Player3,7,CON) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP-1",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStatGT(Player3,6,CON) CheckStatLT(Player3,15,CON) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStat(Player3,15,CON) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP+1",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStatGT(Player3,15,CON) CheckStatLT(Player3,20,CON) OR(10) Class(Player3,BARD) Class(Player3,CLERIC) Class(Player3,CLERIC_MAGE) Class(Player3,CLERIC_THIEF) Class(Player3,DRUID) Class(Player3,THIEF) Class(Player3,MAGE) Class(Player3,MAGE_THIEF) Class(Player3,MONK) Class(Player3,SORCERER) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStat(Player3,16,CON) !Class(Player3,MONK) OR(10) Class(Player3,CLERIC_RANGER) Class(Player3,FIGHTER) Class(Player3,FIGHTER_CLERIC) Class(Player3,FIGHTER_DRUID) Class(Player3,FIGHTER_MAGE_CLERIC) Class(Player3,FIGHTER_MAGE) Class(Player3,FIGHTER_MAGE_THIEF) Class(Player3,FIGHTER_THIEF) Class(Player3,PALADIN) Class(Player3,RANGER) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStat(Player3,17,CON) !Class(Player3,MONK) OR(10) Class(Player3,CLERIC_RANGER) Class(Player3,FIGHTER) Class(Player3,FIGHTER_CLERIC) Class(Player3,FIGHTER_DRUID) Class(Player3,FIGHTER_MAGE_CLERIC) Class(Player3,FIGHTER_MAGE) Class(Player3,FIGHTER_MAGE_THIEF) Class(Player3,FIGHTER_THIEF) Class(Player3,PALADIN) Class(Player3,RANGER) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP+3",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStat(Player3,18,CON) !Class(Player3,MONK) OR(10) Class(Player3,CLERIC_RANGER) Class(Player3,FIGHTER) Class(Player3,FIGHTER_CLERIC) Class(Player3,FIGHTER_DRUID) Class(Player3,FIGHTER_MAGE_CLERIC) Class(Player3,FIGHTER_MAGE) Class(Player3,FIGHTER_MAGE_THIEF) Class(Player3,FIGHTER_THIEF) Class(Player3,PALADIN) Class(Player3,RANGER) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP+4",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStat(Player3,19,CON) !Class(Player3,MONK) OR(10) Class(Player3,CLERIC_RANGER) Class(Player3,FIGHTER) Class(Player3,FIGHTER_CLERIC) Class(Player3,FIGHTER_DRUID) Class(Player3,FIGHTER_MAGE_CLERIC) Class(Player3,FIGHTER_MAGE) Class(Player3,FIGHTER_MAGE_THIEF) Class(Player3,FIGHTER_THIEF) Class(Player3,PALADIN) Class(Player3,RANGER) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 ActionOverride(Player3,ReallyForceSpellRES("BGHP+5",Myself)) // No such index SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStatGT(Player3,15,CON) CheckStatLT(Player3,20,CON) !Class(Player3,BARD) !Class(Player3,CLERIC) !Class(Player3,CLERIC_MAGE) !Class(Player3,CLERIC_THIEF) !Class(Player3,DRUID) !Class(Player3,THIEF) !Class(Player3,MAGE) !Class(Player3,MAGE_THIEF) !Class(Player3,MONK) !Class(Player3,SORCERER) !Class(Player3,CLERIC_RANGER) !Class(Player3,FIGHTER) !Class(Player3,FIGHTER_CLERIC) !Class(Player3,FIGHTER_DRUID) !Class(Player3,FIGHTER_MAGE_CLERIC) !Class(Player3,FIGHTER_MAGE) !Class(Player3,FIGHTER_MAGE_THIEF) !Class(Player3,FIGHTER_THIEF) !Class(Player3,PALADIN) !Class(Player3,RANGER) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStatGT(Player3,19,CON) Global("CheckedHPPlayer3","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer3","AR0602",2) Continue() END IF CheckStatLT(Player4,3,CON) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStat(Player4,3,CON) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP-2",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStatGT(Player4,3,CON) CheckStatLT(Player4,7,CON) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP-1",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStatGT(Player4,6,CON) CheckStatLT(Player4,15,CON) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStat(Player4,15,CON) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP+1",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStatGT(Player4,15,CON) CheckStatLT(Player4,20,CON) OR(10) Class(Player4,BARD) Class(Player4,CLERIC) Class(Player4,CLERIC_MAGE) Class(Player4,CLERIC_THIEF) Class(Player4,DRUID) Class(Player4,THIEF) Class(Player4,MAGE) Class(Player4,MAGE_THIEF) Class(Player4,MONK) Class(Player4,SORCERER) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStat(Player4,16,CON) !Class(Player4,MONK) OR(10) Class(Player4,CLERIC_RANGER) Class(Player4,FIGHTER) Class(Player4,FIGHTER_CLERIC) Class(Player4,FIGHTER_DRUID) Class(Player4,FIGHTER_MAGE_CLERIC) Class(Player4,FIGHTER_MAGE) Class(Player4,FIGHTER_MAGE_THIEF) Class(Player4,FIGHTER_THIEF) Class(Player4,PALADIN) Class(Player4,RANGER) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStat(Player4,17,CON) !Class(Player4,MONK) OR(10) Class(Player4,CLERIC_RANGER) Class(Player4,FIGHTER) Class(Player4,FIGHTER_CLERIC) Class(Player4,FIGHTER_DRUID) Class(Player4,FIGHTER_MAGE_CLERIC) Class(Player4,FIGHTER_MAGE) Class(Player4,FIGHTER_MAGE_THIEF) Class(Player4,FIGHTER_THIEF) Class(Player4,PALADIN) Class(Player4,RANGER) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP+3",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStat(Player4,18,CON) !Class(Player4,MONK) OR(10) Class(Player4,CLERIC_RANGER) Class(Player4,FIGHTER) Class(Player4,FIGHTER_CLERIC) Class(Player4,FIGHTER_DRUID) Class(Player4,FIGHTER_MAGE_CLERIC) Class(Player4,FIGHTER_MAGE) Class(Player4,FIGHTER_MAGE_THIEF) Class(Player4,FIGHTER_THIEF) Class(Player4,PALADIN) Class(Player4,RANGER) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP+4",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStat(Player4,19,CON) !Class(Player4,MONK) OR(10) Class(Player4,CLERIC_RANGER) Class(Player4,FIGHTER) Class(Player4,FIGHTER_CLERIC) Class(Player4,FIGHTER_DRUID) Class(Player4,FIGHTER_MAGE_CLERIC) Class(Player4,FIGHTER_MAGE) Class(Player4,FIGHTER_MAGE_THIEF) Class(Player4,FIGHTER_THIEF) Class(Player4,PALADIN) Class(Player4,RANGER) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 ActionOverride(Player4,ReallyForceSpellRES("BGHP+5",Myself)) // No such index SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStatGT(Player4,15,CON) CheckStatLT(Player4,20,CON) !Class(Player4,BARD) !Class(Player4,CLERIC) !Class(Player4,CLERIC_MAGE) !Class(Player4,CLERIC_THIEF) !Class(Player4,DRUID) !Class(Player4,THIEF) !Class(Player4,MAGE) !Class(Player4,MAGE_THIEF) !Class(Player4,MONK) !Class(Player4,SORCERER) !Class(Player4,CLERIC_RANGER) !Class(Player4,FIGHTER) !Class(Player4,FIGHTER_CLERIC) !Class(Player4,FIGHTER_DRUID) !Class(Player4,FIGHTER_MAGE_CLERIC) !Class(Player4,FIGHTER_MAGE) !Class(Player4,FIGHTER_MAGE_THIEF) !Class(Player4,FIGHTER_THIEF) !Class(Player4,PALADIN) !Class(Player4,RANGER) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStatGT(Player4,19,CON) Global("CheckedHPPlayer4","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer4","AR0602",2) Continue() END IF CheckStatLT(Player5,3,CON) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStat(Player5,3,CON) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP-2",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStatGT(Player5,3,CON) CheckStatLT(Player5,7,CON) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP-1",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStatGT(Player5,6,CON) CheckStatLT(Player5,15,CON) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStat(Player5,15,CON) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP+1",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStatGT(Player5,15,CON) CheckStatLT(Player5,20,CON) OR(10) Class(Player5,BARD) Class(Player5,CLERIC) Class(Player5,CLERIC_MAGE) Class(Player5,CLERIC_THIEF) Class(Player5,DRUID) Class(Player5,THIEF) Class(Player5,MAGE) Class(Player5,MAGE_THIEF) Class(Player5,MONK) Class(Player5,SORCERER) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStat(Player5,16,CON) !Class(Player5,MONK) OR(10) Class(Player5,CLERIC_RANGER) Class(Player5,FIGHTER) Class(Player5,FIGHTER_CLERIC) Class(Player5,FIGHTER_DRUID) Class(Player5,FIGHTER_MAGE_CLERIC) Class(Player5,FIGHTER_MAGE) Class(Player5,FIGHTER_MAGE_THIEF) Class(Player5,FIGHTER_THIEF) Class(Player5,PALADIN) Class(Player5,RANGER) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStat(Player5,17,CON) !Class(Player5,MONK) OR(10) Class(Player5,CLERIC_RANGER) Class(Player5,FIGHTER) Class(Player5,FIGHTER_CLERIC) Class(Player5,FIGHTER_DRUID) Class(Player5,FIGHTER_MAGE_CLERIC) Class(Player5,FIGHTER_MAGE) Class(Player5,FIGHTER_MAGE_THIEF) Class(Player5,FIGHTER_THIEF) Class(Player5,PALADIN) Class(Player5,RANGER) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP+3",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStat(Player5,18,CON) !Class(Player5,MONK) OR(10) Class(Player5,CLERIC_RANGER) Class(Player5,FIGHTER) Class(Player5,FIGHTER_CLERIC) Class(Player5,FIGHTER_DRUID) Class(Player5,FIGHTER_MAGE_CLERIC) Class(Player5,FIGHTER_MAGE) Class(Player5,FIGHTER_MAGE_THIEF) Class(Player5,FIGHTER_THIEF) Class(Player5,PALADIN) Class(Player5,RANGER) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP+4",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStat(Player5,19,CON) !Class(Player5,MONK) OR(10) Class(Player5,CLERIC_RANGER) Class(Player5,FIGHTER) Class(Player5,FIGHTER_CLERIC) Class(Player5,FIGHTER_DRUID) Class(Player5,FIGHTER_MAGE_CLERIC) Class(Player5,FIGHTER_MAGE) Class(Player5,FIGHTER_MAGE_THIEF) Class(Player5,FIGHTER_THIEF) Class(Player5,PALADIN) Class(Player5,RANGER) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 ActionOverride(Player5,ReallyForceSpellRES("BGHP+5",Myself)) // No such index SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStatGT(Player5,15,CON) CheckStatLT(Player5,20,CON) !Class(Player5,BARD) !Class(Player5,CLERIC) !Class(Player5,CLERIC_MAGE) !Class(Player5,CLERIC_THIEF) !Class(Player5,DRUID) !Class(Player5,THIEF) !Class(Player5,MAGE) !Class(Player5,MAGE_THIEF) !Class(Player5,MONK) !Class(Player5,SORCERER) !Class(Player5,CLERIC_RANGER) !Class(Player5,FIGHTER) !Class(Player5,FIGHTER_CLERIC) !Class(Player5,FIGHTER_DRUID) !Class(Player5,FIGHTER_MAGE_CLERIC) !Class(Player5,FIGHTER_MAGE) !Class(Player5,FIGHTER_MAGE_THIEF) !Class(Player5,FIGHTER_THIEF) !Class(Player5,PALADIN) !Class(Player5,RANGER) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStatGT(Player5,19,CON) Global("CheckedHPPlayer5","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer5","AR0602",2) Continue() END IF CheckStatLT(Player6,3,CON) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStat(Player6,3,CON) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP-2",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStatGT(Player6,3,CON) CheckStatLT(Player6,7,CON) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP-1",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStatGT(Player6,6,CON) CheckStatLT(Player6,15,CON) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStat(Player6,15,CON) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP+1",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStatGT(Player6,15,CON) CheckStatLT(Player6,20,CON) OR(10) Class(Player6,BARD) Class(Player6,CLERIC) Class(Player6,CLERIC_MAGE) Class(Player6,CLERIC_THIEF) Class(Player6,DRUID) Class(Player6,THIEF) Class(Player6,MAGE) Class(Player6,MAGE_THIEF) Class(Player6,MONK) Class(Player6,SORCERER) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStat(Player6,16,CON) !Class(Player6,MONK) OR(10) Class(Player6,CLERIC_RANGER) Class(Player6,FIGHTER) Class(Player6,FIGHTER_CLERIC) Class(Player6,FIGHTER_DRUID) Class(Player6,FIGHTER_MAGE_CLERIC) Class(Player6,FIGHTER_MAGE) Class(Player6,FIGHTER_MAGE_THIEF) Class(Player6,FIGHTER_THIEF) Class(Player6,PALADIN) Class(Player6,RANGER) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP+2",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStat(Player6,17,CON) !Class(Player6,MONK) OR(10) Class(Player6,CLERIC_RANGER) Class(Player6,FIGHTER) Class(Player6,FIGHTER_CLERIC) Class(Player6,FIGHTER_DRUID) Class(Player6,FIGHTER_MAGE_CLERIC) Class(Player6,FIGHTER_MAGE) Class(Player6,FIGHTER_MAGE_THIEF) Class(Player6,FIGHTER_THIEF) Class(Player6,PALADIN) Class(Player6,RANGER) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP+3",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStat(Player6,18,CON) !Class(Player6,MONK) OR(10) Class(Player6,CLERIC_RANGER) Class(Player6,FIGHTER) Class(Player6,FIGHTER_CLERIC) Class(Player6,FIGHTER_DRUID) Class(Player6,FIGHTER_MAGE_CLERIC) Class(Player6,FIGHTER_MAGE) Class(Player6,FIGHTER_MAGE_THIEF) Class(Player6,FIGHTER_THIEF) Class(Player6,PALADIN) Class(Player6,RANGER) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP+4",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStat(Player6,19,CON) !Class(Player6,MONK) OR(10) Class(Player6,CLERIC_RANGER) Class(Player6,FIGHTER) Class(Player6,FIGHTER_CLERIC) Class(Player6,FIGHTER_DRUID) Class(Player6,FIGHTER_MAGE_CLERIC) Class(Player6,FIGHTER_MAGE) Class(Player6,FIGHTER_MAGE_THIEF) Class(Player6,FIGHTER_THIEF) Class(Player6,PALADIN) Class(Player6,RANGER) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 ActionOverride(Player6,ReallyForceSpellRES("BGHP+5",Myself)) // No such index SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStatGT(Player6,15,CON) CheckStatLT(Player6,20,CON) !Class(Player6,BARD) !Class(Player6,CLERIC) !Class(Player6,CLERIC_MAGE) !Class(Player6,CLERIC_THIEF) !Class(Player6,DRUID) !Class(Player6,THIEF) !Class(Player6,MAGE) !Class(Player6,MAGE_THIEF) !Class(Player6,MONK) !Class(Player6,SORCERER) !Class(Player6,CLERIC_RANGER) !Class(Player6,FIGHTER) !Class(Player6,FIGHTER_CLERIC) !Class(Player6,FIGHTER_DRUID) !Class(Player6,FIGHTER_MAGE_CLERIC) !Class(Player6,FIGHTER_MAGE) !Class(Player6,FIGHTER_MAGE_THIEF) !Class(Player6,FIGHTER_THIEF) !Class(Player6,PALADIN) !Class(Player6,RANGER) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF CheckStatGT(Player6,19,CON) Global("CheckedHPPlayer6","AR0602",1) THEN RESPONSE #100 SetGlobal("CheckedHPPlayer6","AR0602",2) Continue() END IF Global("CheckedHPPlayer1","AR0602",2) XP(Player1,0) THEN RESPONSE #100 AddXPObject(Player1,89000) ActionOverride(Player1,SetPlayerSound(Myself,15881,EXISTANCE5)) // Twoja przesz³oœæ jest niemal równie zagadkowa jak czekaj¹ca ciê przysz³oœæ. A to co wiadomo i tak brzmi jak baœñ. Choæ trudno w to uwierzyæ, w twoich ¿y³ach p³ynie boska krew. Jesteœ dzieckiem Czasu Niepokojów, ery katastrof gdy bogowie mieli cielesne pow³oki i kroczyli wœród swoich wyznawców. Jeden z tych bogów przewidzia³ nadci¹gaj¹ce wydarzenia i swoj¹ œmieræ, podj¹³ wiêc kroki maj¹ce zapewniæ mu zmartwychwstanie. Bóg wêdrowa³ przez krainy i zostawi³ za sob¹ grono œmiertelnych potomków pa³aj¹cych ¿¹dz¹ w³adzy i podbojów. Nie mieli oni byæ jego dziedzicami, ale jedynie paliwem jego odrodzenia. Bohaterowie mieli powaliæ tych tyranów, a ich z³o mia³o sp³yn¹æ z powrotem do ojca. Tym bogiem by³ Bhaal, Pan Mordu. A ty jesteœ jednym z jego dzieci. Wychowywa³ ciê Gorion, potê¿ny czarodziej, który zapewne mia³ jeszcze potê¿niejszych przyjació³. Pod jego wp³ywem dzieciñstwo up³ynê³o ci w pe³nej bibliotek twierdzy Candlekeep. Tamtejsi mnisi nauczyli ciê twych umiejêtnoœci. Dzieci by³y w tej fortecy niecodziennym widokiem, ale mia³eœ przyjació³kê. Nazywa³a siê Imoen. By³a pokrewnym duchem, choæ jej przesz³oœæ by³a równie wielk¹ zagadk¹ jak twoja. Gorion nigdy nie wyjaœni³ wam jak trafiliœcie do Candlekeep, ani dlaczego potrzebny by³ ci dom tak odciêty od œwiata. Dopiero po jego œmierci powiedziano ci prawdê o dziedzictwie twojej krwi. Sta³o siê to wtedy, gdy narodzi³ siê konflikt miêdzy tob¹ a zabójc¹ Goriona, innym dzieckiem Bhaala. Ten brat mia³ na imiê Sarevok. By³ dumny ze swego plugawego pochodzenia, zamierza³ je wykorzystaæ i staæ siê kolejnym Panem Mordu. Zamierza³ doprowadziæ do masowych œmierci, do wojny pe³nej ofiar która udowodni³aby jego prawa do ojcowskiego tronu. Uda³o ci siê udaremniæ jego plany, a w koñcu to twoje rêce odebra³y mu ¿ycie i wys³a³y jego nieczyst¹ duszê do Bhaala. W zasadzie by³o to zwyciêstwo... Teraz czeka ciê niepewna przysz³oœæ. Dzieciê morderstwa, twoje dziedzictwo wzbudzi strach ignorantów, natomiast ludzie bez skrupu³ów bêd¹ chcieli ciê wykorzystaæ. I zawsze bêdzie w tobie esencja Bhaala, czekaj¹c tylko by objawiæ siê w chwili s³aboœci. Co jest straszniejsze? Sp³on¹æ, podsycaj¹c p³omieñ? Czy mo¿e straciæ w³asn¹ osobowoœæ i staæ siê tym p³omieniem? Continue() END IF Global("CheckedHPPlayer2","AR0602",2) XP(Player2,0) THEN RESPONSE #100 AddXPObject(Player2,89000) Continue() END IF Global("CheckedHPPlayer3","AR0602",2) XP(Player3,0) THEN RESPONSE #100 AddXPObject(Player3,89000) Continue() END IF Global("CheckedHPPlayer4","AR0602",2) XP(Player4,0) THEN RESPONSE #100 AddXPObject(Player4,89000) Continue() END IF Global("CheckedHPPlayer5","AR0602",2) XP(Player5,0) THEN RESPONSE #100 AddXPObject(Player5,89000) Continue() END IF Global("CheckedHPPlayer6","AR0602",2) XP(Player6,0) THEN RESPONSE #100 AddXPObject(Player6,89000) Continue() END IF Global("ImoenImport","GLOBAL",0) Global("ImoenPartyBG1","GLOBAL",1) THEN RESPONSE #100 SetGlobal("ImoenImport","GLOBAL",1) ReallyForceSpellRES("BGIMPORT","Imoen2") // No such index ActionOverride("Imoen2",ChangeAIScript("Imoen",OVERRIDE)) ActionOverride("Imoen2",ChangeAIScript("",GENERAL)) ActionOverride("Imoen2",ChangeAIScript("wtasight",DEFAULT)) ActionOverride("Imoen2",ChangeAIScript("SBTIMO",RACE)) ActionOverride("Imoen2",SetDialog("Imoen10")) ActionOverride("Imoen2",SetNumTimesTalkedTo(0)) Continue() END IF Global("ImoenImport","GLOBAL",0) Global("ImoenPartyBG1","GLOBAL",0) THEN RESPONSE #100 SetGlobal("ImoenImport","GLOBAL",2) CreateCreature("Imoen10",[3198.2837],6) // Imoen SetGlobal("SPRITE_IS_DEADIMOEN2","GLOBAL",0) ActionOverride("Imoen2",MakeGlobal()) Continue() END IF Global("JaheiraImport","GLOBAL",0) Global("JaheiraPartyBG1","GLOBAL",1) THEN RESPONSE #100 SetGlobal("JaheiraImport","GLOBAL",1) ReallyForceSpellRES("BGJAPORT","Jaheira") // No such index ActionOverride("Jaheira",ChangeAIScript("Jaheira",OVERRIDE)) ActionOverride("Jaheira",ChangeAIScript("dplayer",DEFAULT)) ActionOverride("Jaheira",ChangeAIScript("SBTJAH",RACE)) ActionOverride("Jaheira",SetDialog("Jaheira")) ActionOverride("Jaheira",SetNumTimesTalkedTo(0)) Continue() END IF Global("JaheiraImport","GLOBAL",0) Global("JaheiraPartyBG1","GLOBAL",0) Dead("Jaheira") THEN RESPONSE #100 SetGlobal("JaheiraImport","GLOBAL",2) Continue() END IF Global("JaheiraImport","GLOBAL",0) Global("JaheiraPartyBG1","GLOBAL",0) !Dead("Jaheira") LevelLT(Player1,<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' /> THEN RESPONSE #100 SetGlobal("JaheiraImport","GLOBAL",2) CreateCreature("Jaheir7",[3898.2676],6) // Jaheira SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0) ActionOverride("Jaheira",MakeGlobal()) Continue() END IF Global("JaheiraImport","GLOBAL",0) Global("JaheiraPartyBG1","GLOBAL",0) !Dead("Jaheira") LevelGT(Player1,7) LevelLT(Player1,11) THEN RESPONSE #100 SetGlobal("JaheiraImport","GLOBAL",2) CreateCreature("Jaheir8",[3898.2676],6) // Jaheira SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0) ActionOverride("Jaheira",MakeGlobal()) Continue() END IF Global("JaheiraImport","GLOBAL",0) Global("JaheiraPartyBG1","GLOBAL",0) !Dead("Jaheira") Level(Player1,11) THEN RESPONSE #100 SetGlobal("JaheiraImport","GLOBAL",2) CreateCreature("Jaheir11",[3898.2676],6) // Jaheira SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0) ActionOverride("Jaheira",MakeGlobal()) Continue() END IF Global("JaheiraImport","GLOBAL",0) Global("JaheiraPartyBG1","GLOBAL",0) !Dead("Jaheira") LevelGT(Player1,11) THEN RESPONSE #100 SetGlobal("JaheiraImport","GLOBAL",2) CreateCreature("Jaheir12",[3898.2676],6) // Jaheira SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0) ActionOverride("Jaheira",MakeGlobal()) Continue() END IF Global("MinscImport","GLOBAL",0) Global("MinscPartyBG1","GLOBAL",1) THEN RESPONSE #100 SetGlobal("MinscImport","GLOBAL",1) ChangeAlignment("Minsc",CHAOTIC_GOOD) ReallyForceSpellRES("BGMIPORT","Minsc") // No such index ActionOverride("Minsc",ChangeAIScript("Minsc",OVERRIDE)) ActionOverride("Minsc",ChangeAIScript("minscx",GENERAL)) ActionOverride("Minsc",ChangeAIScript("dplayer",DEFAULT)) ActionOverride("Minsc",ChangeAIScript("SBTMIN",RACE)) ActionOverride("Minsc",SetDialog("Minsca")) ActionOverride("Minsc",SetNumTimesTalkedTo(0)) Continue() END IF Global("MinscImport","GLOBAL",0) Global("MinscPartyBG1","GLOBAL",0) Dead("Minsc") // Minsc THEN RESPONSE #100 SetGlobal("MinscImport","GLOBAL",2) Continue() END IF Global("MinscImport","GLOBAL",0) Global("MinscPartyBG1","GLOBAL",0) !Dead("Minsc") // Minsc LevelLT(Player1,<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' /> THEN RESPONSE #100 SetGlobal("MinscImport","GLOBAL",2) CreateCreature("Minsc7",[4029.2759],6) // Minsc SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0) ActionOverride("Minsc",MakeGlobal()) Continue() END IF Global("MinscImport","GLOBAL",0) Global("MinscPartyBG1","GLOBAL",0) !Dead("Minsc") // Minsc Level(Player1,<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' /> THEN RESPONSE #100 SetGlobal("MinscImport","GLOBAL",2) CreateCreature("Minsc8",[4029.2759],6) // Minsc SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0) ActionOverride("Minsc",MakeGlobal()) Continue() END IF Global("MinscImport","GLOBAL",0) Global("MinscPartyBG1","GLOBAL",0) !Dead("Minsc") // Minsc Level(Player1,9) THEN RESPONSE #100 SetGlobal("MinscImport","GLOBAL",2) CreateCreature("Minsc9",[4029.2759],6) // Minsc SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0) ActionOverride("Minsc",MakeGlobal()) Continue() END IF Global("MinscImport","GLOBAL",0) Global("MinscPartyBG1","GLOBAL",0) !Dead("Minsc") // Minsc OR(2) Level(Player1,10) Level(Player1,11) THEN RESPONSE #100 SetGlobal("MinscImport","GLOBAL",2) CreateCreature("Minsc10",[4029.2759],6) // Minsc SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0) ActionOverride("Minsc",MakeGlobal()) Continue() END IF Global("MinscImport","GLOBAL",0) Global("MinscPartyBG1","GLOBAL",0) !Dead("Minsc") // Minsc LevelGT(Player1,11) THEN RESPONSE #100 SetGlobal("MinscImport","GLOBAL",2) CreateCreature("Minsc12",[4029.2759],6) // Minsc SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0) ActionOverride("Minsc",MakeGlobal()) Continue() END IF Global("IHaveSemaj","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveSemaj","GLOBAL",2) ActionOverride("Table1",CreateItem("CLCK33",0,0,0)) // P³aszcz Semaja Continue() END IF Global("IHavePants","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHavePants","GLOBAL",2) SetGlobal("BG1Pantaloons","GLOBAL",1) ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // Z³ote pantalony Continue() END IF Global("IHaveRing","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveRing","GLOBAL",2) ActionOverride("Shelf1",CreateItem("RING25B",0,0,0)) // Pierœcieñ ochrony Koverasa Continue() END IF Global("IHaveMoonblade","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveMoonblade","GLOBAL",2) ActionOverride("Picture1",CreateItem("sw1h13",0,0,0)) // Ksiê¿ycowe Ostrze Continue() END IF Global("IHaveBalduran","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveBalduran","GLOBAL",2) ActionOverride("Shelf1",CreateItem("HELM07",0,0,0)) // He³m Baldurana Continue() END IF Global("IHaveClaw","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveClaw","GLOBAL",2) ActionOverride("Shelf1",CreateItem("MISC72",0,0,0)) // Szpon Kazgarotha Continue() END IF Global("IHaveHorn","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveHorn","GLOBAL",2) ActionOverride("Shelf1",CreateItem("MISC73",10,0,0)) // Róg Kazgarotha Continue() END IF Global("IHaveSecond","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveSecond","GLOBAL",2) ActionOverride("Table1",CreateItem("LEAT03",0,0,0)) // Obroñca zastêpcy +2 Continue() END IF Global("IHavePlate","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHavePlate","GLOBAL",2) ActionOverride("Table1",CreateItem("PLAT02",0,0,0)) // Zbroja p³ytowa +1 Continue() END IF Global("IHaveMissile","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveMissile","GLOBAL",2) ActionOverride("Table1",CreateItem("LEAT06",0,0,0)) // Przyci¹gacz pocisków +2 Continue() END IF Global("IHaveChain","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHaveChain","GLOBAL",2) ActionOverride("Table1",CreateItem("CHAN07",0,0,0)) // Kolczuga +3 Continue() END IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMCAT") // Familiar THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMCAT")) // Familiar SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMDUST") // Familiar THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMDUST")) // Familiar SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMFAIR") // Familiar THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMFAIR")) // Familiar SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMFER") // Familiar THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMFER")) // Familiar SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMIMP") // Familiar THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMIMP")) // Familiar SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMPSD") // Familiar THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMPSD")) // Familiar SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMQUAS") // Familiar THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMQUAS")) // Familiar SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMRAB") // Familiar THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMRAB")) // Familiar SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END IF Global("BGImportIncomplete","AR0602",1) Global("CheckedHPPlayer1","AR0602",2) THEN RESPONSE #100 SetGlobal("BGImportIncomplete","AR0602",2) SetCursorState(FALSE) FadeFromColor([30.0],0) DisplayStringHead(Myself,114552) // Twój oprawca mo¿e pojawiæ siê ju¿ niebawem. Powinieneœ przejœæ do karty postaci i awansowaæ na nastêpne poziomy zanim bêdziesz kontynuowaæ. Gra bêdzie kontynuowana zaraz po tym jak siê przygotujesz. Continue() END IF Global("BGImportIncomplete","AR0602",2) LevelGT(Player1,1) THEN RESPONSE #100 SetGlobal("BGImportIncomplete","AR0602",0) ActionOverride(Player1,MakeUnselectable(1)) ActionOverride(Player2,MakeUnselectable(1)) ActionOverride(Player3,MakeUnselectable(1)) ActionOverride(Player4,MakeUnselectable(1)) ActionOverride(Player5,MakeUnselectable(1)) ActionOverride(Player6,MakeUnselectable(1)) SetCursorState(TRUE) FadeToColor([30.0],0) Continue() END IF Global("RielevDisable","AR0602",0) THEN RESPONSE #100 SetGlobal("RielevDisable","AR0602",1) TriggerActivation("Rielevdeadtrigger",FALSE) END IF Global("IrenTeleport","GLOBAL",2) THEN RESPONSE #100 SetGlobal("IrenTeleport","GLOBAL",1) SmallWait(<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' /> PlaySound("EFF_M29") FadeFromColor([30.0],0) CreateVisualEffect("SPCLOUD1",[3075.644]) CreateVisualEffect("SPCLOUD1",[3029.652]) CreateVisualEffect("SPCLOUD1",[2975.670]) CreateVisualEffect("SPCLOUD1",[3114.665]) CreateVisualEffect("SPCLOUD1",[3068.681]) CreateVisualEffect("SPCLOUD1",[3004.704]) END IF Global("BG1Pantaloons","GLOBAL",0) PartyHasItem("MISC47") // Z³ote pantalony THEN RESPONSE #100 SetGlobal("BG1Pantaloons","GLOBAL",1) ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // Z³ote pantalony Continue() END IF Global("BG1DrizztItem","GLOBAL",0) OR(3) PartyHasItem("CHAN06") // Mitrylowa kolczuga +4 PartyHasItem("SW1H15") // Icingdeath PartyHasItem("SW1H16") // Twinkle THEN RESPONSE #100 SetGlobal("BG1DrizztItem","GLOBAL",1) Continue() END IF Global("TakeImportItems","AR0602",0) Global("MinscImport","GLOBAL",2) Global("JaheiraImport","GLOBAL",2) Global("ImoenImport","GLOBAL",2) Global("BGImportIncomplete","AR0602",0) Gender(Player1,MALE) THEN RESPONSE #100 SetGlobal("TakeImportItems","AR0602",1) SetGlobal("Chapter","GLOBAL",1) ActionOverride("Malaaq",MoveBetweenAreas("AR0601",[345.591],14)) ActionOverride("DuegarClanChief",TakeItemListPartyNum("IMPORT01",1)) ActionOverride("Shelf1",TakeItemListPartyNum("IMPORT03",1)) SmallWait(4) TakePartyGold(2147483647) ActionOverride(Player1,MakeUnselectable(0)) ActionOverride(Player1,DestroyAllEquipment()) ActionOverride(Player2,DestroyAllEquipment()) ActionOverride(Player3,DestroyAllEquipment()) ActionOverride(Player4,DestroyAllEquipment()) ActionOverride(Player5,DestroyAllEquipment()) ActionOverride(Player6,DestroyAllEquipment()) CreateCreature("CSJON",[3210.3304],10) // Mag ActionOverride(Player1,PlayDead(165)) Wait(1) FadeFromColor([30.0],0) StartCutSceneMode() StartCutScene("CBNEWGMM") END IF Global("TakeImportItems","AR0602",0) Global("MinscImport","GLOBAL",2) Global("JaheiraImport","GLOBAL",2) Global("ImoenImport","GLOBAL",2) Global("BGImportIncomplete","AR0602",0) Gender(Player1,FEMALE) THEN RESPONSE #100 SetGlobal("TakeImportItems","AR0602",1) SetGlobal("Chapter","GLOBAL",1) ActionOverride("Malaaq",MoveBetweenAreas("AR0601",[345.591],14)) ActionOverride("DuegarClanChief",TakeItemListPartyNum("IMPORT01",1)) ActionOverride("Shelf1",TakeItemListPartyNum("IMPORT03",1)) SmallWait(4) TakePartyGold(2147483647) ActionOverride(Player1,MakeUnselectable(0)) ActionOverride(Player1,DestroyAllEquipment()) ActionOverride(Player2,DestroyAllEquipment()) ActionOverride(Player3,DestroyAllEquipment()) ActionOverride(Player4,DestroyAllEquipment()) ActionOverride(Player5,DestroyAllEquipment()) ActionOverride(Player6,DestroyAllEquipment()) CreateCreature("CSJON",[3210.3304],10) // Mag ActionOverride(Player1,PlayDead(165)) Wait(1) FadeFromColor([30.0],0) StartCutSceneMode() StartCutScene("CBNEWGMF") END IF Global("KD_ChoresDone","GLOBAL",0) THEN RESPONSE #100 NoAction() END IF InParty("Imoen2") Global("MoveScreen","AR0602",0) THEN RESPONSE #100 SetGlobal("MoveScreen","AR0602",1) SaveGame(0) MoveViewPoint([3802.2769],VERY_FAST) END IF Global("AataqahFight","AR0602",1) Dead("AataqahOgre") THEN RESPONSE #100 SetGlobal("AataqahFight","AR0602",2) Wait(1) CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1) ActionOverride("Aataqah",Wait(2)) END IF Global("AataqahFight","AR0602",1) NumDead("AataqahGibber",4) THEN RESPONSE #100 SetGlobal("AataqahFight","AR0602",2) Wait(1) CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1) ActionOverride("Aataqah",Wait(2)) END IF Global("AataqahFight","AR0602",1) HPPercentLT(MostDamagedOf(Myself),25) THEN RESPONSE #100 SetGlobal("AataqahFight","AR0602",2) Wait(1) CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1) ActionOverride("Aataqah",Wait(2)) END IF Global("Ellsime","AR0602",1) OpenState("DOOR08",FALSE) THEN RESPONSE #100 OpenDoor("DOOR08") END IF Global("#HTDD0602","GLOBAL",0) THEN RESPONSE #100 CreateCreature("bugbear",[617.2022],4) // NiedŸwie¿uk CreateCreature("bugbear",[670.2067],4) // NiedŸwie¿uk CreateCreature("bugarch",[717.1957],4) // NiedŸwie¿uk CreateCreature("bugarch",[763.1991],4) // NiedŸwie¿uk CreateCreature("bugarch",[823.1450],4) // NiedŸwie¿uk CreateCreature("bugarch",[796.1589],4) // NiedŸwie¿uk CreateCreature("bugarch",[904.1522],4) // NiedŸwie¿uk CreateCreature("ddogre01",[977.262],4) // Ogr CreateCreature("ddogre01",[1030.303],4) // Ogr CreateCreature("ddogre01",[3204.814],4) // Ogr CreateCreature("ddogre01",[3281.765],4) // Ogr CreateCreature("otyugh",[2496.2056],4) // Otiag CreateCreature("otyugh",[2761.1962],4) // Otiag SetGlobal("#HTDD0602","GLOBAL",1) Continue() END IF Global("CreaWulfi","AR0602",0) THEN RESPONSE #100 CreateCreature("Wulfg2",[630.2340],13) // Wulfgar SetGlobal("CreaWulfi","AR0602",1) END IF Global("VP_In_BG1","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_In_BG1","GLOBAL",0) END IF Global("VP_SharteelKey","GLOBAL",0) InMyArea("Sharteel") THEN RESPONSE #100 ActionOverride("Jailkeep Table",CreateItem("VPSHRKEY",0,0,0)) // Klucz do celi Lock("Cell04") SetGlobal("VP_SharteelKey","GLOBAL",1) END IF Global("StartDungBag","AR0602",0) THEN RESPONSE #100 SetGlobal("StartDungBag","AR0602",1) ActionOverride("Chest 8",CreateItem("S#bag02",1,1,1)) // Torba przechowywania END IF Global("SecondKambion","AR0602",0) THEN RESPONSE #100 SetGlobal("SecondKambion","AR0602",1) CreateCreature("IDEMON01",[2116.1038],10) // Kambion END IF Global("D#SilverExists","GLOBAL",0) THEN RESPONSE #100 SetGlobal("D#SilverExists","GLOBAL",1) CreateCreature("D#Silver",[3855.2465],3) // Silver Star END IF Global("MakeWeenug","AR0602",0) THEN RESPONSE #100 CreateCreature("CMWENUG",[3054.3409],0) // Weenug SetGlobal("MakeWeenug","AR0602",1) END IF Global("ZarixJumpOn","GLOBAL",1) Global("ZarixInParty","GLOBAL",1) !InActiveArea("zarix") !See("zarix") !Dead("zarix") // Zarix !StateCheck("Worgas",STATE_DEAD) THEN RESPONSE #100 MoveGlobalObject("zarix","Worgas") END IF Global("ZarixJumpOn","GLOBAL",1) !InActiveArea("zarix") !See("zarix") !Dead("zarix") // Zarix !Global("ZarixInParty","GLOBAL",1) StateCheck("Worgas",STATE_DEAD) THEN RESPONSE #100 MoveGlobalObject("zarix",Protagonist) END IF Global("TheDoorIsOpenedCR","GLOBAL",0) THEN RESPONSE #100 SetGlobal("TheDoorIsOpenedCR","GLOBAL",1) Unlock("DOOR0601") OpenDoor("DOOR0601") END IF Global("TheItemIsNotThere","GLOBAL",0) THEN RESPONSE #100 SetGlobal("TheItemIsNotThere","GLOBAL",1) ActionOverride("Shelf2",DestroyItem("MISC4C")) // Pos¹g ¿ywio³aka powietrza END IF Global("CreatingChloeCR","GLOBAL",0) THEN RESPONSE #100 SetGlobal("CreatingChloeCR","GLOBAL",1) CreateCreature("CHLOE7",[2000.305],10) // Chloe CreateCreature("ShadCR1",[2000.300],<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' /> // Z³odziej Cienia CreateCreature("ShadCR2",[2000.310],7) // Z³odziej Cienia CreateCreature("GolemCR",[2005.305],13) // Kamienny Golem ActionOverride("RChloe",SetDialog("RChloe")) ActionOverride("RChloe",ChangeAIScript("Chloe",OVERRIDE)) ActionOverride("RChloe",ChangeAIScript("WTASIGHT",DEFAULT)) GiveItemCreate("CHLOSW4","RChloe",0,0,0) // P³omieñ Lathandara ActionOverride("RChloe",FillSlot(SLOT_SHIELD)) GiveItemCreate("MISC4C","RChloe",0,0,0) // Pos¹g ¿ywio³aka powietrza ActionOverride("RChloe",MoveBetweenAreas("AR0601",[2175.1630],7)) ActionOverride("ShadCR1",MoveBetweenAreas("AR0601",[2110.1615],10)) ActionOverride("ShadCR2",MoveBetweenAreas("AR0601",[2190.1595],<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' />) ActionOverride("GolemCR",MoveBetweenAreas("AR0601",[2100.1550],11)) END IF Global("RazielKey","GLOBAL",0) THEN RESPONSE #100 SetGlobal("RazielKey","GLOBAL",1) ActionOverride("Picture1",CreateItem("KEY50",0,0,0)) // Klucz do celi Continue() END IF Global("IJ#dogEx","ar0602",0) THEN RESPONSE #100 SetGlobal("IJ#dogEx","ar0602",1) CreateCreature("IJ#dog",[3946.2475],3) // Mysterious Dog - Dog END IF Global("HaiassPuertaBaldur","GLOBAL",1) THEN RESPONSE #100 SetGlobal("HaiassPuertaBaldur","GLOBAL",0) END IF Global("HaiassMesonAmigo","GLOBAL",1) THEN RESPONSE #100 SetGlobal("HaiassMesonAmigo","GLOBAL",0) END IF Global("HaiassJumpOn","GLOBAL",1) Global("HaiassSeUne","GLOBAL",1) !InActiveArea("haiass") !See("haiass") !Dead("haiass") THEN RESPONSE #100 MoveGlobalObject("haiass",Protagonist) END IF Global("d1ADD_BAG","AR0602",0) THEN RESPONSE #100 SetGlobal("d1ADD_BAG","AR0602",1) ActionOverride("Chest7",CreateItem("d1bag",0,0,0)) // Bag of Holding END IF Global("d1addclk","AR0602",0) THEN RESPONSE #100 SetGlobal("d1addclk","AR0602",1) ActionOverride("Chest2",CreateItem("clck05",0,0,0)) // P³aszcz Baldurana ENDAnd this is what i deleted apart from the worgas entries (checked the baf while, they seem to be missing here too, maybe now i should delete all worgas blocks? I don't use this npc anyway)
IF Global("EntJar1","AR0602",0) THEN RESPONSE #100 ClearAllActions() SetGlobal("EntJar1","AR0602",1) HideGUI() StartCutSceneMode() StartCutScene("EntJar1") UnhideGUI() END
Edited by RutgerHauer, 12 February 2011 - 05:53 AM.
#20
Posted 12 February 2011 - 08:25 AM
Does anyone else could help me with the code here? Or know other way to skip the cutscene?