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Ideas for a fighter kit. (May work for thief or ranger)


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#1 Loké

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Posted 02 March 2007 - 06:31 AM

[/b](Big Edit: Redone the kit, taking on board suggestions)

Pragmatist (working kitname, but I kinda like it)
There are many honourable fighters with strict moral codes of conduct in the realms.
This fighter is not one of them. This warrior fights to win and if that means fighting dirty; so be it.

To be more diplomatic, this warrior is a pragmatist.

A Pragmatist will attack first, and they won't hesitate to sneak up and backstab their target if they have the opportunity, as well as resort to other 'underhand' techniques. Due to this approach to fighting, it's not unusual for Pragmatists to have a dagger concealed on their person to draw without warning in the middle of a fight. However, while they do not hesitate to use what are defined as underhand tricks to win it is important to note Pragmatists are not necessarily evil.

Pros:
- +1 to dagger proficiency at level four

- +1 to dagger proficiency at level fourteen

- At level 6 character gains x2 backstab, and at level 12, x3 backstab (capped at x3) and can hide in shadows, as per usual restrictions.

(Hence this might work for a thief or ranger instead. An alternative to the Hide in the shadows is a short invisibility spell, castable a few times per day)

- Every two levels, starting from level 1, innate skill 'Throw Dirt' is gained. Target single creature makes a Save vs. Breath or suffers from blindness for 6 seconds.

- At level 13 onwards, when Throw Dirt is used, target must make a Save vs. Breath at -2 or suffer blindness for 10 seconds. This applies to the previously attained 'Throw Dirt's.

(Should be doable-have a spell that strips the previous 6 Throw Dirts and replace then a spell that replaces them with the improved version)

- Every hit has 5% (10%?) chance for a 'cheap hit' and doing +2 damage, and decreasing target's armour class and attack rolls by 1. (Just to clarify, give the armour and attack rolls a -1 penalty)

- Every 3 levels, starting at level three, can Poison Weapon, like assassin.

- Every 4 levels, starting at level 1, can head butt target. Doing so does 1d3 damage and target makes a save versus spells or suffers from 40% chance to miscast magic for 14 seconds. There is a 20% chance 1d2 damage and an attack roll penalty of -2 for twenty seconds is suffered to the person doing the head butting.

Cons:
- -4 Charisma, -2 strength
- Can only have 3 profiancy points in weapons.
- Can't wear any heavier armour than chainmail
- If the thief is used as the base, unable to set traps or disarm traps or pick pockets,and -10 to Hide in the shadows and Move Silently.
- If the ranger is used as the base, unable to cast spells or charm animals.
- Cannot be lawful alighnments.
------------
That's a vague outline of the build-as I've mentioned below, if John Wayne in one of his western films is the noble fighter type, then I'm aiming for Clint Eastwood 'Man with no name' style warrior.

Edited by Loké, 02 March 2007 - 02:07 PM.

Raaar!

#2 Keldon

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Posted 02 March 2007 - 08:12 AM

I think this kit sounds really good!
As an avid "evil" player, :devil: I know that I, for one, would defintely choose this kit over the others!
IMO, you should definetly go ahead and make this kit!!

Peace
Keldon :new_thumbs:

#3 Riviera

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Posted 02 March 2007 - 08:55 AM

My one and only issue would be:

-Every second level (starting at level 2) character gains 1x to backstab. So at level 2, x2 backstab multiplier, at level 4, x3 backstab and can hide in shadows, as per usual restrictions. (Hence this might work for a thief or ranger instead. An alternative to the Hide in the shadows is a short invisiblity spell, castable a few times per day)


This would be capped after a while, right? Otherwise it could get to pretty insane levels.. :lol:

I do not love you as if you were salt-rose, or topaz,
or the arrow of carnations the fire shoots off.
I love you as certain dark things are to be loved,
in secret, between the shadow and the soul.
- Pablo Neruda


#4 Miloch

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Posted 02 March 2007 - 09:04 AM

There's the pit fighter from Ashes of Embers, and I think someone (SixOfSpades?) actually did a drunk fighter or something. Then there's various spins on blackguard. Dunno if they're similar to this but you might want to check them out.

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#5 Loké

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Posted 02 March 2007 - 10:17 AM

My one and only issue would be:

-Every second level (starting at level 2) character gains 1x to backstab. So at level 2, x2 backstab multiplier, at level 4, x3 backstab and can hide in shadows, as per usual restrictions. (Hence this might work for a thief or ranger instead. An alternative to the Hide in the shadows is a short invisiblity spell, castable a few times per day)


This would be capped after a while, right? Otherwise it could get to pretty insane levels.. :lol:

Oh yes, of course-I was thinking around x4-enough to make a difference but not THAT much.

As for the Pit-fighter build, yes, I've seen that, but that's more for fighters what the Swashbuckler is for rogues, in my minds eye. I'm thinking something along the lines of what the assassin-something people might not like (hence the -4 charisma) but not neccessarly evil.

Edit: Ah, I have a better analogy-if John Wayne (because let's face it, he played the same character) in one of his western films is the noble fighter type, then I'm aiming for Clint Eastwood 'Man with no name' style warrior.

Edited by Loké, 02 March 2007 - 12:58 PM.

Raaar!

#6 Riviera

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Posted 02 March 2007 - 10:30 AM

It does sound interesting (plus more variety is always good.)

I especially like the part about kicking/throwing dirt in their face. Could even have a 'low blow' type option on humanoids, or other tactics of dirty fighting.

I do not love you as if you were salt-rose, or topaz,
or the arrow of carnations the fire shoots off.
I love you as certain dark things are to be loved,
in secret, between the shadow and the soul.
- Pablo Neruda


#7 Rabain

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Posted 02 March 2007 - 12:59 PM

For a fighter you should probably cap the backstab at 2x.

A thiefs main use in melee is backstab. Giving this to a fighter class all the way up in competition with a thief smells a bit powergamery.

You should come up with some other disadvantages as at this stage I don't think anyone considers stat restrictions as disadvantages really. Gauntlets of Ogre Power and Ring of Human Influence will negate both your restrictions in 2 fell swoops!

I would be for spreading out your Abilities too. As it stands your Kit will have X4 backstab at level 6. If it was capped at x2 and they didn't get that until lvl 12 it would be better.

You will have oddities with spell like melee abilities unless they are touch weapons. You want to Headbutt someone..but have a weapon equipped..so you use a spell that bypasses magic resistance...this is basically a cheap miscast magic as any "hit" on a mage will disrupt casting regardless of whether the hit includes a "Miscast Magic" effect. The damge done will be enough to disrupt the mage.

Unfortunately the downside of a touch spell is that it will negate using your equipped weapon until you hit.

Sorry if I seem to be negative about the kit, the idea has a lot of merit but I think it is more suited to a non-weapon using fighter type....where the weapons being used are the spells you describe except they are Touch spells you use instead of weapons.
A knight without armour in a savage land...

#8 Loké

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Posted 02 March 2007 - 01:50 PM

Sorry if I seem to be negative about the kit, the idea has a lot of merit but I think it is more suited to a non-weapon using fighter type....where the weapons being used are the spells you describe except they are Touch spells you use instead of weapons.

Don't worry, it's why I posted here, for feedback. I feel you've got a point with what you've suggested with the backstab, I'll probably cap it at x2, but make it x3 at higher levels (Around 15 or 10, probably).
Another thing to note however is I'm going to set the proficancies to only 3, which is only one better than a ranger or paladin.

I agree with the sentiments about the stat penalties, but I can't really think of anything *really* obvious, or nasty, which both suits the style of the kit and is codeable. If you have any ideas, feel free to suggest them, and tell me what you think of the revised version.

Edited by Loké, 02 March 2007 - 01:57 PM.

Raaar!