There should be no need to start a new game; save games from v1.03 will not be invalidated with this update, but some of the changes may not be observed unless a new game is started. The major feature of this version is the new Castilian/Spanish translation. A number of consistency changes and bug fixes are present, as well as some extra compatibility with some BG2 Fixpack changes. Make sure you check PostInstall.htm for some new issues that have arisen and have no fix so far. Also, a number of items still need translations (see below).
Check here regularly for updates for known bugs and issues to be resolved. Please DO NOT post bugs in this topic, else they will be moved or deleted.
This page last updated: 3 Nov 2007
Translations Review Progress
Castilian - done
German - done
Italian - done
Korean - done
Polish - done
French - reviewing
Russian - reviewing
Simplified Chinese - will remain incomplete
Changes for BGT-WeiDU v1.05a (no more changes)
Installation changes
- Added an auto-installation option that suppresses display of Post-installation Notes and/or acquires a user pre-defined Baldur?s Gates and Tales of the Sword Coast installation path, if valid
- Added Simplified Chinese translation
- All Baldur's Gate Trilogy areas are now assigned scripts
- Castilian/Spanish translation revised
- Code optimisations
- Corrected a major issue that prevented French installation using the French version of Baldur?s Gate and Tales of the Sword Coast
- Installation now checks that the Baldur's Gate and Tales of the Sword Coast directory entered into the prompt contains a full Custom Install of Baldur's Gate and Tales of the Sword Coast
- Installation will no longer fail when the PATH variable for the operating system has not been set properly
- Reviewed the installation process for items
- Removed redundant detection code for joinable NPCs being alive
- Removed some redundant items
- ResRef changes (ITM): BrokWeap -> BGMISC56, MISC79 -> BGMISC79, RINGA0 -> BGRING08, SCRL1V -> BGSCRL1V, WAND12 -> BGWAND12, BLUN36 -> BLUN11
- Reversed BG1 Unfinished Business compatibility; BG1 Unfinished Business will work around BGT-WeiDU
- Segregated DOS text from batch script to simplify translation and script management
- Separated music installation from GUI installation; the user now has the option of installing full Baldur?s Gate and Tales of the Sword Coast music, or the hybrid Baldur?s Gate/Shadows of Amn/Throne of Bhaal music used in older versions of BGT-WeiDU
- Slight adjustment to main menu modification-dependent display string
- Sound sets from Baldur?s Gate and Tales of the Sword Coast are now imported
- Updated to BiggDU 201; as a result, the final DOS step of the installation completes before WeiDU exits
Bug fixes
- Canderous' tutorial Small Shield +1 now begins identified
- Corrected a few cases where monsters would incorrectly drop a Large Shield
- Corrected a few places where journal entries involving the rescue of Dynaheir would not be removed
- Corrected item descriptions for Wolfsbane Charm
- Corrected item incompatibilities with Dimension Door scroll and tutorial Wand of Magic Missiles with Shadows of Amn items Stoneskin and Wand of Wonder, respectively
- Corrected party facing when entering Joia's home at the Friendly Arm Inn (AR6806) and Mulahey's den (AR4405)
- Corrected usability flags for Two-Handed Sword +3: 'The World's Edge'
- Fixed a bug where a Beregost farmer's randomised dialogue sometimes had a non-corresponding journal entry
- Fixed a bug where new characters having a constitution less than 6 had an incorrect amount of hit points
- Fixed a bug where the game would not increment to the final chapter during Baldur's Gate and Tales of the Sword Coast due to crossing a trigger point too quickly when escaping from the hostile Candlekeep exterior area
- Fixed a bug where the protagonist's biography is the Shadows of Amn version, a 'fourth-wall breaker' during Baldur's Gate and Tales of the Sword Coast (this is at the expense of the ability to revert a custom biography to the original version)
- Fixed a bug where The Vampire?s Revenge did not cause Berserk on hit
- Fixed a bug where the wrong male commoners were placed in a Nashkel home (AR3708) and a Nashkel Carnival interior (AR3802)
- Fixed a bug where Wyrm's Crossing could be 'crossed' incorrectly by going to the zombie and farm and travelling back to Wyrm's Crossing
- Fixed a dialogue by the nobleman in Candlekeep Inn that never triggered and corrected the dialogue trigger
- Fixed a dialogue inconsistency such that Firebead Elvenhair in Beregost speaks only to the protagonist
- Imoen?s starting wand now begins identified
Gameplay changes
- An upgraded version of Koveras? Ring of Protection is no longer imported into Shadows of Amn
- For each player, beginning a new Baldur?s Gate and Tales of the Sword Coast game no longer creates a quarterstaff if the player already has one
- Greatly reduced the amount of experience gained from picking locks, disarming traps, and scribing scrolls
- Reflected Image scroll removed for Mirror Image in High Hedge to match the Baldur?s Gate and Tales of the Sword Coast version of this store
- Removed Katanas, Ninja-Tos, and Wazikashis from The Friendly Arm, Candlekeep Inn, and Feldepost Inn to match Baldur?s Gate and Tales of the Sword Coast versions of these stores
Edited by Ascension64, 02 November 2007 - 05:06 PM.